phaser3-rex-plugins
Version:
135 lines (108 loc) • 3.17 kB
TypeScript
import BobBase from './bobbase/BobBase';
import AddEffectProperties from '../../../effectproperties';
export default GOManager;
declare namespace GOManager {
type CreateBobCallbackType = (
GOManager: GOManager,
gameObject: Phaser.GameObjects.GameObject,
name: string
) => BobBase;
type CreateGameObjectCallbackType = (
scene: Phaser.Scene,
...args: any[]
) => Phaser.GameObjects.GameObject;
interface IConfig {
createBob?: CreateBobCallbackType,
createGameObject?: CreateGameObjectCallbackType,
fade?: number | {
mode?: 0 | 1 | 'tint' | 'alpha',
time?: number
},
viewportCoordinate?: boolean | {
enable?: boolean,
viewport?: Phaser.Geom.Rectangle
}
effectProperties?: AddEffectProperties.ConfigType
}
}
declare class GOManager extends Phaser.Events.EventEmitter {
constructor(
scene: Phaser.Scene,
config?: GOManager.IConfig
)
destroy(fromScene?: boolean): void;
setTimeScale(timeScale: number): this;
timeScale: number;
setCreateBobCallback(callback?: GOManager.CreateBobCallbackType): this;
setCreateGameObjectCallback(callback?: GOManager.CreateGameObjectCallbackType): this;
setGOFadeTime(time: number): this;
isEmpty: boolean;
has(name: string): boolean;
get(name: string): BobBase;
getGO(name: string): Phaser.GameObjects.GameObject;
addGO(
name: string,
gameObject: Phaser.GameObjects.GameObject
): this;
add(
name: string,
...args: any[]
): this;
forEachGO(
callback: (
gameObject: Phaser.GameObjects.GameObject,
name: string,
goManager: GOManager
) => boolean,
scope?: Object
): this;
remove(name: string): this;
removeAll(): this;
clear(destroyChild?: boolean): this;
hasProperty(
name: string,
property: string,
): boolean;
setProperty(
name: string,
property: string,
value: any
): this;
easeProperty(
name: string,
property: string,
value: number,
duration?: number,
ease?: string,
repeat?: number,
isYoyo?: boolean,
onComplete?: (
gameObject: Phaser.GameObjects.GameObject,
property: string
) => void
): this;
call(
name: string,
methodName: string,
...parameters: any[]
): this;
hasTweenTask(
name: string,
property: string
): boolean;
getTweenTask(
name: string,
property: string
): Phaser.Tweens.Tween | null;
drawGameObjectsBounds(
graphics: Phaser.GameObjects.Graphics,
config?: number
): this;
drawGameObjectsBounds(
graphics: Phaser.GameObjects.Graphics,
config?: {
color?: number,
lineWidth?: number
}
): this;
}