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phaser3-rex-plugins

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const Components = Phaser.Physics.Arcade.Components; var BuildArcadeObject = function (gameObject, isStatic) { if (!Array.isArray(gameObject)) { Build(gameObject, isStatic); } else { var gameObjects = gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { Build(gameObjects[i], isStatic); } } return gameObject; }; var Build = function (gameObject, isStatic) { if (!gameObject.body) { if (isStatic === undefined) { isStatic = false; } gameObject.scene.physics.add.existing(gameObject, isStatic); } Object.assign( gameObject, Components.Acceleration, Components.Angular, Components.Bounce, Components.Debug, Components.Drag, Components.Enable, Components.Friction, Components.Gravity, Components.Immovable, Components.Mass, Components.Size, Components.Velocity ); return gameObject; }; export default BuildArcadeObject;