phaser3-rex-plugins
Version:
43 lines (37 loc) • 1.1 kB
JavaScript
const Components = Phaser.Physics.Arcade.Components;
var BuildArcadeObject = function (gameObject, isStatic) {
if (!Array.isArray(gameObject)) {
Build(gameObject, isStatic);
} else {
var gameObjects = gameObject;
for (var i = 0, cnt = gameObjects.length; i < cnt; i++) {
Build(gameObjects[i], isStatic);
}
}
return gameObject;
};
var Build = function (gameObject, isStatic) {
if (!gameObject.body) {
if (isStatic === undefined) {
isStatic = false;
}
gameObject.scene.physics.add.existing(gameObject, isStatic);
}
Object.assign(
gameObject,
Components.Acceleration,
Components.Angular,
Components.Bounce,
Components.Debug,
Components.Drag,
Components.Enable,
Components.Friction,
Components.Gravity,
Components.Immovable,
Components.Mass,
Components.Size,
Components.Velocity
);
return gameObject;
};
export default BuildArcadeObject;