phaser3-rex-plugins
Version:
132 lines (109 loc) • 3.47 kB
JavaScript
export default {
bgm({ volume, mute, unmute } = {}, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
if (volume !== undefined) {
soundManager.setBackgroundMusicVolume(volume);
}
if (mute !== undefined) {
soundManager.setBackgroundMusicMute(mute);
} else if (unmute !== undefined) {
soundManager.setBackgroundMusicMute(!unmute);
}
},
'bgm.play'({ key, volume, detune, rate, fadeIn = 0, loop, wait = false } = {}, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
if (!key) {
return;
}
if (loop !== undefined) {
soundManager.setBackgroundMusicLoopValue(loop);
}
soundManager.playBackgroundMusic(key);
if (volume !== undefined) {
soundManager.setBackgroundMusicVolume(volume);
}
if (detune !== undefined) {
soundManager.setBackgroundMusicDetune(detune);
}
if (rate !== undefined) {
soundManager.setBackgroundMusicRate(rate);
}
if (fadeIn > 0) {
soundManager.fadeInBackgroundMusic(fadeIn);
}
if (wait) {
return this.wait({ bgm: true }, manager);
}
},
'bgm.cross'({ key, duration = 500, wait = false }, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
if (!key) {
return;
}
soundManager.crossFadeBackgroundMusic(key, duration);
if (wait) {
return this.wait({ bgm: true }, manager);
}
},
'bgm.stop'(config, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.stopBackgroundMusic();
},
'bgm.fadeOut'({ duration = 500, stop = true, wait = false }, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.fadeOutBackgroundMusic2(duration, stop);
if (wait) {
return this.wait({ bgm: true }, manager);
}
},
'bgm.fadeIn'({ duration = 500 }, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.fadeInBackgroundMusic(duration);
},
'bgm.pause'(config, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.pauseBackgroundMusic();
},
'bgm.resume'(config, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.resumeBackgroundMusic();
},
'bgm.mute'(config, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.setBackgroundMusicMute(true);
},
'bgm.unmute'(config, manager) {
var soundManager = this.sys.soundManager;
if (!soundManager) {
return;
}
soundManager.setBackgroundMusicMute(false);
},
}