phaser3-rex-plugins
Version:
27 lines (25 loc) • 652 B
JavaScript
const RotateAround = Phaser.Math.RotateAround;
export default {
worldToLocal(point) {
// Transform
point.x -= this.x;
point.y -= this.y;
// Rotate
RotateAround(point, 0, 0, -this.rotation);
// Scale
point.x /= this.scaleX;
point.y /= this.scaleY;
return point;
},
localToWorld(point) {
// Scale
point.x *= this.scaleX;
point.y *= this.scaleY;
// Rotate
RotateAround(point, 0, 0, this.rotation);
// Transform
point.x += this.x;
point.y += this.y;
return point;
}
};