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phaser3-rex-plugins

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import OnDragEnd from './DragEnd.js'; var OnPointerUp = function (pointer) { if (!this.input.enable) { return; } OnTouchTileEnd.call(this, pointer); OnDragEnd.call(this, pointer); if (this.input.pointer === pointer) { // Release touch pointer this.input.pointer = null; } } var OnTouchTileEnd = function (pointer) { // Get touched tileX, tileY var grid = this.grid; grid.saveOrigin(); grid.setOriginPosition(this.x, this.y); var out = this.board.worldXYToTileXY(pointer.x, pointer.y, true); var tileX = out.x, tileY = out.y; grid.restoreOrigin(); this.input.tilePosition.x = tileX; this.input.tilePosition.y = tileY; // Get touched chess var gameObjects = this.board.tileXYToChessArray(tileX, tileY, globChessArray); var hitChess = (gameObjects.length > 0); if (hitChess) { // Fire events var gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { gameObject = gameObjects[i]; if (gameObject.emit) { gameObject.emit('miniboard.pointerup', pointer); } this.emit('gameobjectup', pointer, gameObject); } this.emit('pointerup', pointer, this); } globChessArray.length = 0; return hitChess; } var globChessArray = []; export default OnPointerUp;