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phaser3-rex-plugins

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import HasProperty from '../../utils/object/HasProperty.js'; import GetFXFactory from './GetFXFactory.js'; import AddClearEffectCallback from './AddClearEffectCallback.js'; var AddShineProperties = function (gameObject) { // Don't attach properties again if (HasProperty(gameObject, 'shineSpeed')) { return gameObject; } var fxFactory = GetFXFactory(gameObject); if (!fxFactory) { return gameObject; } var shineSpeed, shineLineWidth = 0.5, shineGradient = 3; Object.defineProperty(gameObject, 'shineSpeed', { get: function () { return shineSpeed; }, set: function (value) { if (shineSpeed === value) { return; } shineSpeed = value; if ((shineSpeed === null) || (shineSpeed === false)) { if (gameObject._shine) { fxFactory.remove(gameObject._shine); gameObject._shine = undefined; } } else { if (!gameObject._shine) { gameObject._shine = fxFactory.addShine(shineSpeed, shineLineWidth, shineGradient); } gameObject._shine.speed = shineSpeed; } }, }) Object.defineProperty(gameObject, 'shineLineWidth', { get: function () { return shineLineWidth; }, set: function (value) { if (shineLineWidth === value) { return; } shineLineWidth = value; if (gameObject._shine) { gameObject._shine.lineWidth = shineLineWidth; } }, }) Object.defineProperty(gameObject, 'shineGradient', { get: function () { return shineGradient; }, set: function (value) { if (shineGradient === value) { return; } shineGradient = value; if (gameObject._shine) { gameObject._shine.gradient = shineGradient; } }, }) gameObject.shineSpeed = null; AddClearEffectCallback(gameObject, 'shineSpeed'); return gameObject; } export default AddShineProperties;