phaser3-rex-plugins
Version:
95 lines (86 loc) • 3.75 kB
TypeScript
import * as EffectProperties from './EffectProperties';
export default AddEffectProperties;
declare namespace AddEffectProperties {
interface IConfig {
barrel?: boolean,
blackWhite?: boolean,
bloom?: boolean,
blur?: boolean,
bokeh?: boolean,
brightness?: boolean,
brown?: boolean,
circle?: boolean,
contrast?: boolean,
desaturate?: boolean,
desaturateLuminance?: boolean,
displacement?: boolean,
glow?: boolean,
gradient?: boolean,
grayscale?: boolean,
hue?: boolean,
kodachrome?: boolean,
lsd?: boolean,
negative?: boolean,
pixelate?: boolean,
polaroid?: boolean,
reveal?: boolean,
saturate?: boolean,
sepia?: boolean,
shadow?: boolean,
shiftToBGR?: boolean,
shine?: boolean,
technicolor?: boolean,
tiltShift?: boolean,
vignette?: boolean,
vintagePinhole?: boolean,
wipe?: boolean,
}
interface EffectProperties extends
EffectProperties.AddBarrelProperties.Barrel,
EffectProperties.AddBlackWhiteProperties.BlackWhite,
EffectProperties.AddBloomProperties.Bloom,
EffectProperties.AddBlurProperties.Blur,
EffectProperties.AddBokehProperties.Bokeh,
EffectProperties.AddBrightnessProperties.Brightness,
EffectProperties.AddBrownProperties.Brown,
EffectProperties.AddCircleProperties.Circle,
EffectProperties.AddContrastProperties.Contrast,
EffectProperties.AddDesaturateProperties.Desaturate,
EffectProperties.AddDesaturateLuminanceProperties.DesaturateLuminance,
EffectProperties.AddDisplacementProperties.Displacement,
EffectProperties.AddGlowProperties.Glow,
EffectProperties.AddGradientProperties.Gradient,
EffectProperties.AddGrayscaleProperties.Grayscale,
EffectProperties.AddHueProperties.Hue,
EffectProperties.AddKodachromeProperties.Kodachrome,
EffectProperties.AddLSDProperties.LSD,
EffectProperties.AddNegativeProperties.Negative,
EffectProperties.AddPixelateProperties.Pixelate,
EffectProperties.AddPolaroidProperties.Polaroid,
EffectProperties.AddRevealProperties.Reveal,
EffectProperties.AddSaturateProperties.Saturate,
EffectProperties.AddSepiaProperties.Sepia,
EffectProperties.AddShadowProperties.Shadow,
EffectProperties.AddShiftToBGRProperties.ShiftToBGR,
EffectProperties.AddShineProperties.Shine,
EffectProperties.AddTechnicolorProperties.Technicolor,
EffectProperties.AddTiltShiftProperties.TiltShift,
EffectProperties.AddVignetteProperties.Vignette,
EffectProperties.AddVintagePinholeProperties.VintagePinhole,
EffectProperties.AddWipeProperties.Wipe { }
interface EffectPropertiesGameObject extends EffectProperties, Phaser.GameObjects.GameObject {
clearAllEffects: () => Phaser.GameObjects.GameObject;
}
interface EffectPropertiesCamera extends EffectProperties, Phaser.Cameras.Scene2D.BaseCamera {
clearAllEffects: () => Phaser.Cameras.Scene2D.BaseCamera;
}
type ConfigType = true | IConfig | string | string[]
}
declare function AddEffectProperties(
gameObject: Phaser.GameObjects.GameObject,
config?: AddEffectProperties.ConfigType,
): AddEffectProperties.EffectPropertiesGameObject;
declare function AddEffectProperties(
camera: Phaser.Cameras.Scene2D.BaseCamera,
config?: AddEffectProperties.ConfigType,
): AddEffectProperties.EffectPropertiesCamera;