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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexwarppipelineplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } // reference : https://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/ var frag = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n#define highmedp highp\n#else\n#define highmedp mediump\n#endif\nprecision highmedp float;\n\n// Scene buffer\nuniform sampler2D uMainSampler; \nvarying vec2 outTexCoord;\n\n// Effect parameters\nuniform vec2 texSize;\nuniform vec2 amplitude;\nuniform vec2 frequency;\nuniform vec2 speed;\nuniform float time;\n\n\nvoid main (void) {\n vec2 dxy = frequency/texSize;\n vec2 r = amplitude/texSize;\n vec2 spd = speed/texSize;\n vec2 angle = (outTexCoord / dxy) + (spd*time);\n vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord;\n gl_FragColor = texture2D(uMainSampler, tc);\n}\n"; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetTickDelta = function GetTickDelta(game) { return GetGame(game).loop.delta; }; var PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; var Vector2 = Phaser.Math.Vector2; var GetValue = Phaser.Utils.Objects.GetValue; var WarpPostFxPipeline = /*#__PURE__*/function (_PostFXPipeline) { _inherits(WarpPostFxPipeline, _PostFXPipeline); var _super = _createSuper(WarpPostFxPipeline); function WarpPostFxPipeline(game) { var _this; _classCallCheck(this, WarpPostFxPipeline); _this = _super.call(this, { name: 'rexWarpPostFx', game: game, renderTarget: true, fragShader: frag }); _this.frequencyX = 10; _this.frequencyY = 10; _this.amplitudeX = 10; _this.amplitudeY = 10; _this.speedEnable = false; _this.now = 0; _this.speed = new Vector2(0, 0); return _this; } _createClass(WarpPostFxPipeline, [{ key: "resetFromJSON", value: function resetFromJSON(o) { var frequency = GetValue(o, 'frequency', 10); this.setFrequency(GetValue(o, 'frequencyX', frequency), GetValue(o, 'frequencyY', frequency)); var amplitude = GetValue(o, 'amplitude', 10); this.setAmplitude(GetValue(o, 'amplitudeX', amplitude), GetValue(o, 'amplitudeY', amplitude)); var speed = GetValue(o, 'speed', 0); this.setSpeed(GetValue(o, 'speedX', speed), GetValue(o, 'speedY', speed)); this.setSpeedEnable(GetValue(o, 'speedEnable', this.speedX !== 0 || this.speedY !== 0)); return this; } }, { key: "onPreRender", value: function onPreRender() { if (this.speedEnable) { this.now += GetTickDelta(this.game); } this.set2f('frequency', this.frequencyX, this.frequencyY); this.set2f('amplitude', this.amplitudeX, this.amplitudeY); this.set2f('speed', this.speed.x, this.speed.y); this.set1f('time', this.now); this.set2f('texSize', this.renderer.width, this.renderer.height); } // frequencyX }, { key: "setFrequencyX", value: function setFrequencyX(value) { this.frequencyX = value; return this; } // frequencyY }, { key: "setFrequencyY", value: function setFrequencyY(value) { this.frequencyY = value; return this; } }, { key: "setFrequency", value: function setFrequency(width, height) { if (height === undefined) { height = width; } this.frequencyX = width; this.frequencyY = height; return this; } }, { key: "frequency", get: function get() { return (this.frequencyX + this.frequencyY) / 2; }, set: function set(value) { this.frequencyX = value; this.frequencyY = value; } // amplitudeX }, { key: "setAmplitudeX", value: function setAmplitudeX(value) { this.amplitudeX = value; return this; } // amplitudeY }, { key: "setAmplitudeY", value: function setAmplitudeY(value) { this.amplitudeY = value; return this; } }, { key: "setAmplitude", value: function setAmplitude(x, y) { if (y === undefined) { y = x; } this.amplitudeX = x; this.amplitudeY = y; return this; } }, { key: "amplitude", get: function get() { return (this.amplitudeX + this.amplitudeY) / 2; }, set: function set(value) { this.amplitudeX = value; this.amplitudeY = value; } // speed }, { key: "setSpeedX", value: function setSpeedX(value) { this.speedX = value; return this; } }, { key: "setSpeedY", value: function setSpeedY(value) { this.speed.y = value; return this; } }, { key: "speedX", get: function get() { return this.speed.x; }, set: function set(value) { this.speed.x = value; } }, { key: "speedY", get: function get() { return this.speed.y; }, set: function set(value) { this.speed.y = value; } }, { key: "setSpeed", value: function setSpeed(x, y) { if (y === undefined) { y = x; } this.speedX = x; this.speedY = y; return this; } // Speed enable }, { key: "setSpeedEnable", value: function setSpeedEnable(enable) { if (enable === undefined) { enable = true; } this.speedEnable = enable; return this; } }]); return WarpPostFxPipeline; }(PostFXPipeline); var RegisterPostPipeline = function RegisterPostPipeline(game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function AddPostFxPipelineInstance(gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; var SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function RemovePostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = pipelines.length - 1; i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { instance.destroy(); SpliceOne(pipelines, i); } } } }; var GetPostFxPipelineInstance = function GetPostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { return instance; } } } }; var BasePostFxPipelinePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(BasePostFxPipelinePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(BasePostFxPipelinePlugin); function BasePostFxPipelinePlugin() { _classCallCheck(this, BasePostFxPipelinePlugin); return _super.apply(this, arguments); } _createClass(BasePostFxPipelinePlugin, [{ key: "setPostPipelineClass", value: function setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } }, { key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } }, { key: "add", value: function add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } }, { key: "remove", value: function remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } }, { key: "get", value: function get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } }]); return BasePostFxPipelinePlugin; }(Phaser.Plugins.BasePlugin); var IsInValidKey = function IsInValidKey(keys) { return keys == null || keys === '' || keys.length === 0; }; var GetEntry = function GetEntry(target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof keys === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if (entry[key] == null || _typeof(entry[key]) !== 'object') { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function SetValue(target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (_typeof(target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (_typeof(value) === 'object') { target = value; } } else { if (typeof keys === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; var WarpPipelinePlugin = /*#__PURE__*/function (_BasePostFxPipelinePl) { _inherits(WarpPipelinePlugin, _BasePostFxPipelinePl); var _super = _createSuper(WarpPipelinePlugin); function WarpPipelinePlugin(pluginManager) { var _this; _classCallCheck(this, WarpPipelinePlugin); _this = _super.call(this, pluginManager); _this.setPostPipelineClass(WarpPostFxPipeline, 'rexWarpPostFx'); return _this; } return _createClass(WarpPipelinePlugin); }(BasePostFxPipelinePlugin); SetValue(window, 'RexPlugins.Pipelines.WarpPostFx', WarpPostFxPipeline); return WarpPipelinePlugin; }));