phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexwarppipelineplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
// reference : https://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
var frag = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n#define highmedp highp\n#else\n#define highmedp mediump\n#endif\nprecision highmedp float;\n\n// Scene buffer\nuniform sampler2D uMainSampler; \nvarying vec2 outTexCoord;\n\n// Effect parameters\nuniform vec2 texSize;\nuniform vec2 amplitude;\nuniform vec2 frequency;\nuniform vec2 speed;\nuniform float time;\n\n\nvoid main (void) {\n vec2 dxy = frequency/texSize;\n vec2 r = amplitude/texSize;\n vec2 spd = speed/texSize;\n vec2 angle = (outTexCoord / dxy) + (spd*time);\n vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord;\n gl_FragColor = texture2D(uMainSampler, tc);\n}\n";
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetTickDelta = function GetTickDelta(game) {
return GetGame(game).loop.delta;
};
var PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
var Vector2 = Phaser.Math.Vector2;
var GetValue = Phaser.Utils.Objects.GetValue;
var WarpPostFxPipeline = /*#__PURE__*/function (_PostFXPipeline) {
_inherits(WarpPostFxPipeline, _PostFXPipeline);
var _super = _createSuper(WarpPostFxPipeline);
function WarpPostFxPipeline(game) {
var _this;
_classCallCheck(this, WarpPostFxPipeline);
_this = _super.call(this, {
name: 'rexWarpPostFx',
game: game,
renderTarget: true,
fragShader: frag
});
_this.frequencyX = 10;
_this.frequencyY = 10;
_this.amplitudeX = 10;
_this.amplitudeY = 10;
_this.speedEnable = false;
_this.now = 0;
_this.speed = new Vector2(0, 0);
return _this;
}
_createClass(WarpPostFxPipeline, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
var frequency = GetValue(o, 'frequency', 10);
this.setFrequency(GetValue(o, 'frequencyX', frequency), GetValue(o, 'frequencyY', frequency));
var amplitude = GetValue(o, 'amplitude', 10);
this.setAmplitude(GetValue(o, 'amplitudeX', amplitude), GetValue(o, 'amplitudeY', amplitude));
var speed = GetValue(o, 'speed', 0);
this.setSpeed(GetValue(o, 'speedX', speed), GetValue(o, 'speedY', speed));
this.setSpeedEnable(GetValue(o, 'speedEnable', this.speedX !== 0 || this.speedY !== 0));
return this;
}
}, {
key: "onPreRender",
value: function onPreRender() {
if (this.speedEnable) {
this.now += GetTickDelta(this.game);
}
this.set2f('frequency', this.frequencyX, this.frequencyY);
this.set2f('amplitude', this.amplitudeX, this.amplitudeY);
this.set2f('speed', this.speed.x, this.speed.y);
this.set1f('time', this.now);
this.set2f('texSize', this.renderer.width, this.renderer.height);
}
// frequencyX
}, {
key: "setFrequencyX",
value: function setFrequencyX(value) {
this.frequencyX = value;
return this;
}
// frequencyY
}, {
key: "setFrequencyY",
value: function setFrequencyY(value) {
this.frequencyY = value;
return this;
}
}, {
key: "setFrequency",
value: function setFrequency(width, height) {
if (height === undefined) {
height = width;
}
this.frequencyX = width;
this.frequencyY = height;
return this;
}
}, {
key: "frequency",
get: function get() {
return (this.frequencyX + this.frequencyY) / 2;
},
set: function set(value) {
this.frequencyX = value;
this.frequencyY = value;
}
// amplitudeX
}, {
key: "setAmplitudeX",
value: function setAmplitudeX(value) {
this.amplitudeX = value;
return this;
}
// amplitudeY
}, {
key: "setAmplitudeY",
value: function setAmplitudeY(value) {
this.amplitudeY = value;
return this;
}
}, {
key: "setAmplitude",
value: function setAmplitude(x, y) {
if (y === undefined) {
y = x;
}
this.amplitudeX = x;
this.amplitudeY = y;
return this;
}
}, {
key: "amplitude",
get: function get() {
return (this.amplitudeX + this.amplitudeY) / 2;
},
set: function set(value) {
this.amplitudeX = value;
this.amplitudeY = value;
}
// speed
}, {
key: "setSpeedX",
value: function setSpeedX(value) {
this.speedX = value;
return this;
}
}, {
key: "setSpeedY",
value: function setSpeedY(value) {
this.speed.y = value;
return this;
}
}, {
key: "speedX",
get: function get() {
return this.speed.x;
},
set: function set(value) {
this.speed.x = value;
}
}, {
key: "speedY",
get: function get() {
return this.speed.y;
},
set: function set(value) {
this.speed.y = value;
}
}, {
key: "setSpeed",
value: function setSpeed(x, y) {
if (y === undefined) {
y = x;
}
this.speedX = x;
this.speedY = y;
return this;
}
// Speed enable
}, {
key: "setSpeedEnable",
value: function setSpeedEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.speedEnable = enable;
return this;
}
}]);
return WarpPostFxPipeline;
}(PostFXPipeline);
var RegisterPostPipeline = function RegisterPostPipeline(game, postFxPipelineName, PostFxPipelineClass) {
GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass);
};
var AddPostFxPipelineInstance = function AddPostFxPipelineInstance(gameObject, PostFxPipelineClass, config) {
if (config === undefined) {
config = {};
}
gameObject.setPostPipeline(PostFxPipelineClass);
var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1];
pipeline.resetFromJSON(config);
if (config.name) {
pipeline.name = config.name;
}
return pipeline;
};
var SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemovePostFxPipelineInstance = function RemovePostFxPipelineInstance(gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var pipelines = gameObject.postPipelines;
for (var i = pipelines.length - 1; i >= 0; i--) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass && instance.name === name) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
}
};
var GetPostFxPipelineInstance = function GetPostFxPipelineInstance(gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var result = [];
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
result.push(instance);
}
}
return result;
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass && instance.name === name) {
return instance;
}
}
}
};
var BasePostFxPipelinePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(BasePostFxPipelinePlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(BasePostFxPipelinePlugin);
function BasePostFxPipelinePlugin() {
_classCallCheck(this, BasePostFxPipelinePlugin);
return _super.apply(this, arguments);
}
_createClass(BasePostFxPipelinePlugin, [{
key: "setPostPipelineClass",
value: function setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) {
this.PostFxPipelineClass = PostFxPipelineClass;
this.postFxPipelineName = postFxPipelineName;
return this;
}
}, {
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass);
}
}, {
key: "add",
value: function add(gameObject, config) {
return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config);
}
}, {
key: "remove",
value: function remove(gameObject, name) {
RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
return this;
}
}, {
key: "get",
value: function get(gameObject, name) {
return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
}
}]);
return BasePostFxPipelinePlugin;
}(Phaser.Plugins.BasePlugin);
var IsInValidKey = function IsInValidKey(keys) {
return keys == null || keys === '' || keys.length === 0;
};
var GetEntry = function GetEntry(target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof keys === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if (entry[key] == null || _typeof(entry[key]) !== 'object') {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function SetValue(target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (_typeof(target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (_typeof(value) === 'object') {
target = value;
}
} else {
if (typeof keys === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
var WarpPipelinePlugin = /*#__PURE__*/function (_BasePostFxPipelinePl) {
_inherits(WarpPipelinePlugin, _BasePostFxPipelinePl);
var _super = _createSuper(WarpPipelinePlugin);
function WarpPipelinePlugin(pluginManager) {
var _this;
_classCallCheck(this, WarpPipelinePlugin);
_this = _super.call(this, pluginManager);
_this.setPostPipelineClass(WarpPostFxPipeline, 'rexWarpPostFx');
return _this;
}
return _createClass(WarpPipelinePlugin);
}(BasePostFxPipelinePlugin);
SetValue(window, 'RexPlugins.Pipelines.WarpPostFx', WarpPostFxPipeline);
return WarpPipelinePlugin;
}));