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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextouchhelperplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); } function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); } function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var HitTest$1 = function HitTest(scene, topOnly, gameObjects, pointers, out) { var inputPlugin = scene.input; var inputManager = inputPlugin.manager; if (topOnly === undefined) { topOnly = inputPlugin.topOnly; } if (out === undefined) { out = []; } if (gameObjects === undefined) { gameObjects = inputPlugin._list; } var pointersTotal, pointer; if (pointers === undefined) { pointers = inputManager.pointers; pointersTotal = inputManager.pointersTotal; } if (pointersTotal === undefined) { pointersTotal = pointers.length; } var cameras; for (var pointerIdx = 0; pointerIdx < pointersTotal; pointerIdx++) { pointer = pointers[pointerIdx]; cameras = inputPlugin.cameras.getCamerasBelowPointer(pointer); for (var cameraIdx = 0, camerasTotal = cameras.length; cameraIdx < camerasTotal; cameraIdx++) { var _out; (_out = out).push.apply(_out, _toConsumableArray(inputManager.hitTest(pointer, gameObjects, cameras[cameraIdx], HitTestResult$1))); } } inputPlugin.sortGameObjects(out); if (topOnly) { if (out.length) { out.splice(1); } } HitTestResult$1.length = 0; return out; }; var HitTestResult$1 = []; var IsPointerInHitArea = function IsPointerInHitArea(gameObject, pointer, preTest, postTest) { if (pointer) { if (preTest && !preTest(gameObject, pointer)) { return false; } if (!HitTest(gameObject, pointer)) { return false; } if (postTest && !postTest(gameObject, pointer)) { return false; } return true; } else { var inputManager = gameObject.scene.input.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers, pointer; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (preTest && !preTest(gameObject, pointer)) { continue; } if (!HitTest(gameObject, pointer)) { continue; } if (postTest && !postTest(gameObject, pointer)) { continue; } return true; } return false; } }; var HitTest = function HitTest(gameObject, pointer) { var scene = gameObject.scene; var cameras = scene.input.cameras.getCamerasBelowPointer(pointer); var inputManager = scene.input.manager; var gameObjects = [gameObject]; for (var i = 0, len = cameras.length; i < len; i++) { inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult); if (HitTestResult.length > 0) { HitTestResult.length = 0; return true; } } HitTestResult.length = 0; return false; }; var HitTestResult = []; var GetDisplayWidth = function GetDisplayWidth(gameObject) { if (gameObject.displayWidth !== undefined) { return gameObject.displayWidth; } else { return gameObject.width; } }; var GetDisplayHeight = function GetDisplayHeight(gameObject) { if (gameObject.displayHeight !== undefined) { return gameObject.displayHeight; } else { return gameObject.height; } }; var Rectangle = Phaser.Geom.Rectangle; var Vector2 = Phaser.Math.Vector2; var RotateAround = Phaser.Math.RotateAround; var GetBounds = function GetBounds(gameObject, output) { if (output === undefined) { output = new Rectangle(); } else if (output === true) { if (GlobRect === undefined) { GlobRect = new Rectangle(); } output = GlobRect; } if (gameObject.getBounds) { return gameObject.getBounds(output); } // We can use the output object to temporarily store the x/y coords in: var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy; // Instead of doing a check if parent container is // defined per corner we only do it once. if (gameObject.parentContainer) { var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix(); GetTopLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); TLx = output.x; TLy = output.y; GetTopRight(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); TRx = output.x; TRy = output.y; GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); BLx = output.x; BLy = output.y; GetBottomRight(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); BRx = output.x; BRy = output.y; } else { GetTopLeft(gameObject, output); TLx = output.x; TLy = output.y; GetTopRight(gameObject, output); TRx = output.x; TRy = output.y; GetBottomLeft(gameObject, output); BLx = output.x; BLy = output.y; GetBottomRight(gameObject, output); BRx = output.x; BRy = output.y; } output.x = Math.min(TLx, TRx, BLx, BRx); output.y = Math.min(TLy, TRy, BLy, BRy); output.width = Math.max(TLx, TRx, BLx, BRx) - output.x; output.height = Math.max(TLy, TRy, BLy, BRy) - output.y; return output; }; var GlobRect = undefined; var GetTopLeft = function GetTopLeft(gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getTopLeft) { return gameObject.getTopLeft(output); } output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX; output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY; return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetTopRight = function GetTopRight(gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getTopRight) { return gameObject.getTopRight(output); } output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX + GetDisplayWidth(gameObject); output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY; return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetBottomLeft = function GetBottomLeft(gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getBottomLeft) { return gameObject.getBottomLeft(output); } output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX; output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY + GetDisplayHeight(gameObject); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetBottomRight = function GetBottomRight(gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getBottomRight) { return gameObject.getBottomRight(output); } output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX + GetDisplayWidth(gameObject); output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY + GetDisplayHeight(gameObject); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GlobVector = undefined; var PrepareBoundsOutput = function PrepareBoundsOutput(gameObject, output, includeParent) { if (includeParent === undefined) { includeParent = false; } if (gameObject.rotation !== 0) { RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation); } if (includeParent && gameObject.parentContainer) { var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix(); parentMatrix.transformPoint(output.x, output.y, output); } return output; }; var IsPointInBounds = function IsPointInBounds(gameObject, x, y, preTest, postTest) { // Can't get bounds if (!gameObject) { return false; } if (preTest && !preTest(gameObject, x, y)) { return false; } var boundsRect = GetBounds(gameObject, true); if (!boundsRect.contains(x, y)) { return false; } if (postTest && !postTest(gameObject, x, y)) { return false; } return true; }; var IsPointerInBounds = function IsPointerInBounds(gameObject, pointer, preTest, postTest) { if (pointer) { return IsPointInBounds(gameObject, pointer.worldX, pointer.worldY, preTest, postTest); } else { var inputManager = gameObject.scene.input.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (IsPointInBounds(gameObject, pointer.worldX, pointer.worldY, preTest, postTest)) { return true; } } return false; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var Clear = function Clear(obj) { if (_typeof(obj) !== 'object' || obj === null) { return obj; } if (Array.isArray(obj)) { obj.length = 0; } else { for (var key in obj) { delete obj[key]; } } return obj; }; var TouchGroup = /*#__PURE__*/function () { function TouchGroup(game) { _classCallCheck(this, TouchGroup); if (IsSceneObject(game)) { game = game.game; } this.ticker = game.loop; this.topObjects = {}; } _createClass(TouchGroup, [{ key: "destroy", value: function destroy() { this.ticker = undefined; this.topObjects = undefined; } }, { key: "isAtTop", value: function isAtTop(groupName, key) { var result; var tick = this.ticker.frame; var item = this.topObjects[groupName]; if (item) { if (item.tick < tick) { result = true; } else if (item.tick === tick) { result = key !== undefined && item.key === key; } else { result = false; } if (result) { item.tick = tick; item.key = key; } } else { this.topObjects[groupName] = { tick: tick, key: key }; result = true; } return result; } }, { key: "clear", value: function clear() { Clear(this.topObjects); return this; } }]); return TouchGroup; }(); var TouchHelperPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(TouchHelperPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(TouchHelperPlugin); function TouchHelperPlugin(pluginManager) { _classCallCheck(this, TouchHelperPlugin); return _super.call(this, pluginManager); } _createClass(TouchHelperPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); this.touchGroup = new TouchGroup(this.game); } }, { key: "destroy", value: function destroy() { this.touchGroup.destroy(); _get(_getPrototypeOf(TouchHelperPlugin.prototype), "destroy", this).call(this); } }, { key: "isAtTop", value: function isAtTop(groupName, key) { return this.touchGroup.isAtTop(groupName, key); } }]); return TouchHelperPlugin; }(Phaser.Plugins.BasePlugin); var methods = { hitTest: HitTest$1, isPointerInHitArea: IsPointerInHitArea, isPointerInBounds: IsPointerInBounds }; // mixin Object.assign(TouchHelperPlugin.prototype, methods); return TouchHelperPlugin; }));