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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextcrpplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$5 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$5(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue$4 = Phaser.Utils.Objects.GetValue; var TickTask = /*#__PURE__*/function (_ComponentBase) { _inherits(TickTask, _ComponentBase); var _super = _createSuper(TickTask); function TickTask(parent, config) { var _this; _classCallCheck(this, TickTask); _this = _super.call(this, parent, config); _this._isRunning = false; _this.isPaused = false; _this.tickingState = false; _this.setTickingMode(GetValue$4(config, 'tickingMode', 1)); // boot() later return _this; } // override _createClass(TickTask, [{ key: "boot", value: function boot() { if (this.tickingMode === 2 && !this.tickingState) { this.startTicking(); } } // override }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } _get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene); } }, { key: "setTickingMode", value: function setTickingMode(mode) { if (typeof mode === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override }, { key: "startTicking", value: function startTicking() { this.tickingState = true; } // override }, { key: "stopTicking", value: function stopTicking() { this.tickingState = false; } }, { key: "isRunning", get: function get() { return this._isRunning; }, set: function set(value) { if (this._isRunning === value) { return; } this._isRunning = value; if (this.tickingMode === 1 && value != this.tickingState) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } }, { key: "start", value: function start() { this.isPaused = false; this.isRunning = true; return this; } }, { key: "pause", value: function pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } }, { key: "resume", value: function resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isRunning = true; } return this; } }, { key: "stop", value: function stop() { this.isPaused = false; this.isRunning = false; return this; } }, { key: "complete", value: function complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } }]); return TickTask; }(ComponentBase); var TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; var GetValue$3 = Phaser.Utils.Objects.GetValue; var BaseClock = /*#__PURE__*/function (_TickTask) { _inherits(BaseClock, _TickTask); var _super = _createSuper(BaseClock); function BaseClock(parent, config) { var _this; _classCallCheck(this, BaseClock); _this = _super.call(this, parent, config); _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(BaseClock, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.isRunning = GetValue$3(o, 'isRunning', false); this.timeScale = GetValue$3(o, 'timeScale', 1); this.now = GetValue$3(o, 'now', 0); return this; } }, { key: "toJSON", value: function toJSON() { return { isRunning: this.isRunning, timeScale: this.timeScale, now: this.now, tickingMode: this.tickingMode }; } // Override // startTicking() { } // Override // stopTicking() {} }, { key: "start", value: function start(startAt) { if (startAt === undefined) { startAt = 0; } this.delta = 0; this.now = startAt; _get(_getPrototypeOf(BaseClock.prototype), "start", this).call(this); return this; } }, { key: "seek", value: function seek(time) { this.now = time; return this; } }, { key: "setTimeScale", value: function setTimeScale(value) { this.timeScale = value; return this; } }, { key: "tick", value: function tick(delta) { delta *= this.timeScale; this.now += delta; this.delta = delta; this.emit('update', this.now, this.delta); return this; } }]); return BaseClock; }(TickTask); var Clock = /*#__PURE__*/function (_BaseClock) { _inherits(Clock, _BaseClock); var _super = _createSuper(Clock); function Clock() { _classCallCheck(this, Clock); return _super.apply(this, arguments); } _createClass(Clock, [{ key: "startTicking", value: function startTicking() { _get(_getPrototypeOf(Clock.prototype), "startTicking", this).call(this); this.scene.sys.events.on('update', this.update, this); } }, { key: "stopTicking", value: function stopTicking() { _get(_getPrototypeOf(Clock.prototype), "stopTicking", this).call(this); if (this.scene) { // Scene might be destoryed this.scene.sys.events.off('update', this.update, this); } } }, { key: "update", value: function update(time, delta) { if (!this.isRunning || this.timeScale === 0) { return this; } this.tick(delta); return this; } }]); return Clock; }(BaseClock); var Clear = function Clear(obj) { if (_typeof(obj) !== 'object' || obj === null) { return obj; } if (Array.isArray(obj)) { obj.length = 0; } else { for (var key in obj) { delete obj[key]; } } return obj; }; /** * Shallow Object Clone. Will not out nested objects. * @param {object} obj JSON object * @param {object} ret JSON object to return, set null to return a new object * @returns {object} this object */ var Clone = function Clone(obj, out) { var objIsArray = Array.isArray(obj); if (out === undefined) { out = objIsArray ? [] : {}; } else { Clear(out); } if (objIsArray) { out.length = obj.length; for (var i = 0, cnt = obj.length; i < cnt; i++) { out[i] = obj[i]; } } else { for (var key in obj) { out[key] = obj[key]; } } return out; }; var GetValue$2 = Phaser.Utils.Objects.GetValue; var Recorder$1 = /*#__PURE__*/function (_ComponentBase) { _inherits(Recorder, _ComponentBase); var _super = _createSuper(Recorder); function Recorder(parent, config) { var _this; _classCallCheck(this, Recorder); _this = _super.call(this, parent, config); var clock = GetValue$2(config, 'clock', undefined); if (!clock) { clock = new Clock(parent); } _this.clock = clock; _this.resetFromJSON(config); // This function had been called in super(config) return _this; } _createClass(Recorder, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.clock.resetFromJSON(GetValue$2(o, 'clock', undefined)); this.commands = GetValue$2(o, 'commands', []); // [[time, cmd], [time, cmd], ...] return this; } }, { key: "toJSON", value: function toJSON() { return { clock: this.clock.toJSON(), commands: this.commands }; } }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.commands = undefined; this.clock.shutdown(fromScene); _get(_getPrototypeOf(Recorder.prototype), "shutdown", this).call(this, fromScene); } }, { key: "start", value: function start(startAt) { this.clear(); this.clock.start(startAt); this.emit('start', this.parent, this); return this; } }, { key: "pause", value: function pause() { this.clock.pause(); this.emit('pause', this.parent, this); return this; } }, { key: "resume", value: function resume() { this.clock.resume(); this.emit('resume', this.parent, this); return this; } }, { key: "stop", value: function stop() { this.clock.stop(); this.emit('stop', this.parent, this); return this; } }, { key: "seek", value: function seek(time) { this.clock.seek(time); return this; } }, { key: "isRecording", get: function get() { return this.clock.isRunning; } }, { key: "timeScale", get: function get() { return this.clock.timeScale; }, set: function set(timeScale) { this.clock.timeScale = timeScale; } }, { key: "setTimeScale", value: function setTimeScale(timeScale) { this.timeScale = timeScale; return this; } }, { key: "now", get: function get() { return this.clock.now; } }, { key: "addCommand", value: function addCommand(command, offset) { if (!this.isRecording) { return this; } if (offset === undefined) { offset = 0; } var time = this.clock.now + offset; this.commands.push([time, command]); return this; } }, { key: "getCommands", value: function getCommands(isRef) { if (isRef === undefined) { isRef = false; } var commands; if (isRef) { commands = this.commands; } else { commands = Clone(this.commands); } return commands; } }, { key: "clear", value: function clear() { this.commands.length = 0; return this; } }]); return Recorder; }(ComponentBase); var Copy = function Copy(dest, src, startIdx, endIdx) { if (startIdx === undefined) { startIdx = 0; } if (endIdx === undefined) { endIdx = src.length; } dest.length = endIdx - startIdx; for (var i = 0, len = dest.length; i < len; i++) { dest[i] = src[i + startIdx]; } return dest; }; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ // Source object // The key as a string, or an array of keys, i.e. 'banner', or 'banner.hideBanner' // The default value to use if the key doesn't exist /** * Retrieves a value from an object. * * @function Phaser.Utils.Objects.GetValue * @since 3.0.0 * * @param {object} source - The object to retrieve the value from. * @param {string} key - The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) - `banner.hideBanner` would return the value of the `hideBanner` property from the object stored in the `banner` property of the `source` object. * @param {*} defaultValue - The value to return if the `key` isn't found in the `source` object. * * @return {*} The value of the requested key. */ var GetValue$1 = function GetValue(source, key, defaultValue) { if (!source || typeof source === 'number') { return defaultValue; } else if (source.hasOwnProperty(key)) { return source[key]; } else if (key.indexOf('.') !== -1) { var keys = key.split('.'); var parent = source; var value = defaultValue; // Use for loop here so we can break early for (var i = 0; i < keys.length; i++) { if (parent.hasOwnProperty(keys[i])) { // Yes it has a key property, let's carry on down value = parent[keys[i]]; parent = parent[keys[i]]; } else { // Can't go any further, so reset to default value = defaultValue; break; } } return value; } else { return defaultValue; } }; var FLOAT = /^\s*-?(\d*\.?\d+|\d+\.?\d*)(e[-+]?\d+)?\s*$/i; var HEX = /^0x[0-9A-F]+$/i; var TypeConvert = function TypeConvert(s) { if (typeof s !== 'string') { return s; } if (s === '') { s = null; } else if (FLOAT.test(s)) { s = parseFloat(s); } else if (HEX.test(s)) { s = parseInt(s, 16); } else { switch (s) { case 'false': s = false; break; case 'true': s = true; break; case 'null': s = null; break; case 'undefined': s = undefined; break; } } return s; }; var IsArray = function IsArray(obj) { return Object.prototype.toString.call(obj) === '[object Array]'; }; var RunCommands = function RunCommands(queue, scope, config) { var reverse = GetValue$1(config, 'reverse', false); var retVal; if (IsArray(queue[0])) { if (!reverse) { for (var i = 0, len = queue.length; i < len; i++) { retVal = RunCommands(queue[i], scope, config); } } else { for (var len = queue.length, i = len - 1; i >= 0; i--) { retVal = RunCommands(queue[i], scope, config); } } } else { retVal = RunCommand(queue, scope, config); } return retVal; }; var RunCommand = function RunCommand(cmd, scope, config) { var argsConvert = GetValue$1(config, 'argsConvert', undefined); var argsConvertScope = GetValue$1(config, 'argsConvertScope', undefined); var fnName = cmd[0]; ARGS = Copy(ARGS, cmd, 1); if (argsConvert) { // convert string to floating number, boolean, null, or string if (argsConvert === true) { argsConvert = TypeConvert; argsConvertScope = undefined; } for (var i = 0, len = ARGS.length; i < len; i++) { if (argsConvertScope) { ARGS[i] = argsConvert.call(argsConvertScope, ARGS[i], cmd); } else { ARGS[i] = argsConvert(ARGS[i], cmd); } } } var fn; if (typeof fnName === 'string') { fn = scope[fnName]; if (fn == null) { fn = GetValue$1(scope, fnName, null); } } else { fn = fnName; } var retValue = fn.apply(scope, ARGS); return retValue; }; var ARGS = []; // reuse this array var GetValue = Phaser.Utils.Objects.GetValue; var Player$1 = /*#__PURE__*/function (_ComponentBase) { _inherits(Player, _ComponentBase); var _super = _createSuper(Player); function Player(parent, config) { var _this; _classCallCheck(this, Player); _this = _super.call(this, parent, config); var clock = GetValue(config, 'clock', undefined); if (!clock) { clock = new Clock(parent); } _this.clock = clock; _this.clock.on('update', _this.update, _assertThisInitialized(_this)); _this.resetFromJSON(config); // this function had been called in super(config) return _this; } _createClass(Player, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.clock.resetFromJSON(GetValue(o, 'clock', undefined)); this.state = GetValue(o, 'state', 0); // 0=idle, 1=run, 2=completed this.commands = GetValue(o, 'commands', []); // [[time, cmds], [time, cmds], ...] this.scope = GetValue(o, 'scope', undefined); this.setTimeUnit(GetValue(o, 'timeUnit', 0)); this.setDtMode(GetValue(o, 'dtMode', 0)); this.index = GetValue(o, 'index', 0); this.nextTime = GetValue(o, 'nextTime', 0); return this; } }, { key: "toJSON", value: function toJSON() { return { clock: this.clock.toJSON(), state: this.state, commands: this.commands, scope: this.scope, timeUnit: this.timeUnit, dtMode: this.dtMode, index: this.index, nextTime: this.nextTime }; } }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.clock.shutdown(fromScene); this.commands = undefined; _get(_getPrototypeOf(Player.prototype), "shutdown", this).call(this, fromScene); } }, { key: "load", value: function load(commands, scope, config) { this.stop(); var timeUnit = GetValue(config, 'timeUnit', undefined); if (timeUnit !== undefined) { this.setTimeUnit(timeUnit); } var dtMode = GetValue(config, 'dtMode', undefined); if (dtMode !== undefined) { this.setDtMode(dtMode); } commands = commands.filter(function (item) { var dt = item[0]; return !isNaN(dt); }).map(function (item) { var dt = item[0]; if (typeof dt === 'string') { item[0] = parseFloat(item[0]); } return item; }); if (this.dtMode === 0) { commands.sort(function (itemA, itemB) { var dtA = itemA[0], dtB = itemB[0]; return dtA > dtB ? 1 : dtA < dtB ? -1 : 0; }); } this.commands = commands; this.scope = scope; return this; } }, { key: "start", value: function start(startAt) { if (startAt === undefined) { startAt = 0; } this.stop(); this.index = 0; this.state = 1; this.nextTime = this.getNextDt(0); this.clock.start(startAt); this.update(startAt); this.emit('start', this.parent, this); return this; } }, { key: "pause", value: function pause() { this.clock.pause(); this.emit('pause', this.parent, this); return this; } }, { key: "resume", value: function resume() { this.clock.resume(); this.emit('resume', this.parent, this); return this; } }, { key: "stop", value: function stop() { this.clock.stop(); this.state = 0; this.emit('stop', this.parent, this); return this; } }, { key: "seek", value: function seek(time) { this.clock.seek(time); return this; } }, { key: "seekToNext", value: function seekToNext() { this.seek(this.nextTime); return this; } }, { key: "isPlaying", get: function get() { return this.clock.isRunning; } }, { key: "completed", get: function get() { return this.state === 2; } }, { key: "timeScale", get: function get() { return this.clock.timeScale; }, set: function set(timeScale) { this.clock.timeScale = timeScale; } }, { key: "setTimeScale", value: function setTimeScale(timeScale) { this.timeScale = timeScale; return this; } }, { key: "now", get: function get() { return this.clock.now; } }, { key: "update", value: function update(now) { if (this.nextTime > now) { return this; } var lastCommandIndex = this.commands.length - 1; while (1) { // Execute a command var item = this.commands[this.index]; var command = item[1]; if (!IsArray(command)) { // [dt, fnName, param0, param1, ...] command = Copy(CMD, item, 1); } RunCommands(command, this.scope); this.emit('runcommand', command, this.scope); // Execute a command if (this.index === lastCommandIndex) { this.complete(); return this; } else { // Get next time this.index++; // Point to next command this.nextTime = this.getNextDt(this.nextTime); if (this.nextTime > now) { return this; } // Get next time } } } }, { key: "complete", value: function complete() { this.clock.stop(); this.state = 2; this.emit('complete', this.parent, this); } }, { key: "getNextDt", value: function getNextDt(currentDt) { var time = this.commands[this.index][0]; if (this.timeUnit === 1) { // Second mode time = time * 1000; } if (this.dtMode === 1) { time += currentDt; } return time; } }, { key: "setDtMode", value: function setDtMode(dtMode) { if (typeof dtMode === 'string') { dtMode = DTMODE[dtMode]; } this.dtMode = dtMode; return this; } }, { key: "setTimeUnit", value: function setTimeUnit(timeUnit) { if (typeof timeUnit === 'string') { timeUnit = TIMEUNITMODE[timeUnit]; } this.timeUnit = timeUnit; return this; } }]); return Player; }(ComponentBase); var CMD = []; // reuse this array var TIMEUNITMODE = { ms: 0, s: 1, sec: 1 }; var DTMODE = { abs: 0, absolute: 0, inc: 1, increment: 1 }; var TCRP = { Recorder: Recorder$1, Player: Player$1, RunCommands: RunCommands }; var Recorder = TCRP.Recorder; var Player = TCRP.Player; var TCRPPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(TCRPPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(TCRPPlugin); function TCRPPlugin(pluginManager) { _classCallCheck(this, TCRPPlugin); return _super.call(this, pluginManager); } _createClass(TCRPPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "addRecorder", value: function addRecorder(parent, config) { return new Recorder(parent, config); } }, { key: "addPlayer", value: function addPlayer(parent, config) { return new Player(parent, config); } }]); return TCRPPlugin; }(Phaser.Plugins.BasePlugin); var methods = { runCommands: TCRP.RunCommands }; Object.assign(TCRPPlugin.prototype, methods); return TCRPPlugin; }));