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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexshakepositionplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$3 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue$2 = Phaser.Utils.Objects.GetValue; var TickTask = /*#__PURE__*/function (_ComponentBase) { _inherits(TickTask, _ComponentBase); var _super = _createSuper(TickTask); function TickTask(parent, config) { var _this; _classCallCheck(this, TickTask); _this = _super.call(this, parent, config); _this._isRunning = false; _this.isPaused = false; _this.tickingState = false; _this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later return _this; } // override _createClass(TickTask, [{ key: "boot", value: function boot() { if (this.tickingMode === 2 && !this.tickingState) { this.startTicking(); } } // override }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } _get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene); } }, { key: "setTickingMode", value: function setTickingMode(mode) { if (typeof mode === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override }, { key: "startTicking", value: function startTicking() { this.tickingState = true; } // override }, { key: "stopTicking", value: function stopTicking() { this.tickingState = false; } }, { key: "isRunning", get: function get() { return this._isRunning; }, set: function set(value) { if (this._isRunning === value) { return; } this._isRunning = value; if (this.tickingMode === 1 && value != this.tickingState) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } }, { key: "start", value: function start() { this.isPaused = false; this.isRunning = true; return this; } }, { key: "pause", value: function pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } }, { key: "resume", value: function resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isRunning = true; } return this; } }, { key: "stop", value: function stop() { this.isPaused = false; this.isRunning = false; return this; } }, { key: "complete", value: function complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } }]); return TickTask; }(ComponentBase); var TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; var GetValue$1 = Phaser.Utils.Objects.GetValue; var Clamp = Phaser.Math.Clamp; var Timer = /*#__PURE__*/function () { function Timer(config) { _classCallCheck(this, Timer); this.resetFromJSON(config); } _createClass(Timer, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.state = GetValue$1(o, 'state', IDLE); this.timeScale = GetValue$1(o, 'timeScale', 1); this.delay = GetValue$1(o, 'delay', 0); this.repeat = GetValue$1(o, 'repeat', 0); this.repeatCounter = GetValue$1(o, 'repeatCounter', 0); this.repeatDelay = GetValue$1(o, 'repeatDelay', 0); this.duration = GetValue$1(o, 'duration', 0); this.nowTime = GetValue$1(o, 'nowTime', 0); this.justRestart = GetValue$1(o, 'justRestart', false); } }, { key: "toJSON", value: function toJSON() { return { state: this.state, timeScale: this.timeScale, delay: this.delay, repeat: this.repeat, repeatCounter: this.repeatCounter, repeatDelay: this.repeatDelay, duration: this.duration, nowTime: this.nowTime, justRestart: this.justRestart }; } }, { key: "destroy", value: function destroy() {} }, { key: "setTimeScale", value: function setTimeScale(timeScale) { this.timeScale = timeScale; return this; } }, { key: "setDelay", value: function setDelay(delay) { if (delay === undefined) { delay = 0; } this.delay = delay; return this; } }, { key: "setDuration", value: function setDuration(duration) { this.duration = duration; return this; } }, { key: "setRepeat", value: function setRepeat(repeat) { this.repeat = repeat; return this; } }, { key: "setRepeatInfinity", value: function setRepeatInfinity() { this.repeat = -1; return this; } }, { key: "setRepeatDelay", value: function setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; return this; } }, { key: "start", value: function start() { this.nowTime = this.delay > 0 ? -this.delay : 0; this.state = this.nowTime >= 0 ? COUNTDOWN : DELAY; this.repeatCounter = 0; return this; } }, { key: "stop", value: function stop() { this.state = IDLE; return this; } }, { key: "update", value: function update(time, delta) { if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0) { return; } this.nowTime += delta * this.timeScale; this.justRestart = false; if (this.nowTime >= this.duration) { if (this.repeat === -1 || this.repeatCounter < this.repeat) { this.repeatCounter++; this.justRestart = true; this.nowTime -= this.duration; if (this.repeatDelay > 0) { this.nowTime -= this.repeatDelay; this.state = REPEATDELAY; } } else { this.nowTime = this.duration; this.state = DONE; } } else if (this.nowTime >= 0) { this.state = COUNTDOWN; } } }, { key: "t", get: function get() { var t; switch (this.state) { case IDLE: case DELAY: case REPEATDELAY: t = 0; break; case COUNTDOWN: t = this.nowTime / this.duration; break; case DONE: t = 1; break; } return Clamp(t, 0, 1); }, set: function set(value) { value = Clamp(value, -1, 1); if (value < 0) { this.state = DELAY; this.nowTime = -this.delay * value; } else { this.state = COUNTDOWN; this.nowTime = this.duration * value; if (value === 1 && this.repeat !== 0) { this.repeatCounter++; } } } }, { key: "setT", value: function setT(t) { this.t = t; return this; } }, { key: "isIdle", get: function get() { return this.state === IDLE; } }, { key: "isDelay", get: function get() { return this.state === DELAY; } }, { key: "isCountDown", get: function get() { return this.state === COUNTDOWN; } }, { key: "isRunning", get: function get() { return this.state === DELAY || this.state === COUNTDOWN; } }, { key: "isDone", get: function get() { return this.state === DONE; } }, { key: "isOddIteration", get: function get() { return (this.repeatCounter & 1) === 1; } }, { key: "isEvenIteration", get: function get() { return (this.repeatCounter & 1) === 0; } }]); return Timer; }(); var IDLE = 0; var DELAY = 1; var COUNTDOWN = 2; var REPEATDELAY = 3; var DONE = -1; var GetValue = Phaser.Utils.Objects.GetValue; var ShakePosition = /*#__PURE__*/function (_TickTask) { _inherits(ShakePosition, _TickTask); var _super = _createSuper(ShakePosition); function ShakePosition(gameObject, config) { var _this; _classCallCheck(this, ShakePosition); _this = _super.call(this, gameObject, config); // this.parent = gameObject; _this.timer = new Timer(); _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(ShakePosition, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.timer.resetFromJSON(GetValue(o, 'timer')); this.setEnable(GetValue(o, 'enable', true)); this.setMode(GetValue(o, 'mode', 1)); this.isRunning = GetValue(o, 'isRunning', false); this.setMagnitudeMode(GetValue(o, 'magnitudeMode', 1)); this.setAxisMode(GetValue(o, "axis", 0)); this.setDuration(GetValue(o, 'duration', 500)); this.setMagnitude(GetValue(o, 'magnitude', 10)); this.ox = GetValue(o, 'ox', undefined); this.oy = GetValue(o, 'oy', undefined); return this; } }, { key: "toJSON", value: function toJSON() { return { timer: this.timer.toJSON(), enable: this.enable, mode: this.mode, isRunning: this.isRunning, magnitudeMode: magnitudeMode, duration: this.duration, magnitude: this.magnitude, ox: this.ox, oy: this.oy }; } // override }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } _get(_getPrototypeOf(ShakePosition.prototype), "shutdown", this).call(this, fromScene); this.timer.destroy(); this.timer = undefined; } }, { key: "startTicking", value: function startTicking() { _get(_getPrototypeOf(ShakePosition.prototype), "startTicking", this).call(this); if (this.mode === 0) { // Effect mode this.scene.game.events.on('poststep', this.update, this); this.scene.game.events.on('prestep', this.backToOrigin, this); } else { // Behavior Mode this.scene.sys.events.on('preupdate', this.update, this); } } }, { key: "stopTicking", value: function stopTicking() { _get(_getPrototypeOf(ShakePosition.prototype), "stopTicking", this).call(this); if (this.scene) { // Scene might be destoryed if (this.mode === 0) { // Effect mode this.scene.game.events.off('poststep', this.update, this); this.scene.game.events.off('prestep', this.backToOrigin, this); } else { // Behavior Mode this.scene.sys.events.off('preupdate', this.update, this); } } } }, { key: "setEnable", value: function setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } }, { key: "setMode", value: function setMode(mode) { if (typeof mode === 'string') { mode = MODE[mode]; } this.mode = mode; return this; } }, { key: "setMagnitudeMode", value: function setMagnitudeMode(magnitudeMode) { if (typeof magnitudeMode === 'string') { magnitudeMode = MANITUDEMODE[magnitudeMode]; } this.magnitudeMode = magnitudeMode; return this; } }, { key: "setAxisMode", value: function setAxisMode(m) { if (typeof m === 'string') { m = DIRECTIONNODE[m]; } this.axisMode = m; return this; } }, { key: "setDuration", value: function setDuration(duration) { this.duration = duration; return this; } }, { key: "setMagnitude", value: function setMagnitude(magnitude) { this.magnitude = magnitude; return this; } }, { key: "start", value: function start(duration, magnitude) { if (typeof duration !== 'number') { var config = duration; magnitude = GetValue(config, 'magnitude', undefined); duration = GetValue(config, 'duration', undefined); } if (magnitude !== undefined) { this.setMagnitude(magnitude); } if (duration !== undefined) { this.setDuration(duration); } this.timer.setDuration(this.duration).start(); _get(_getPrototypeOf(ShakePosition.prototype), "start", this).call(this); return this; } }, { key: "shake", value: function shake(duration, magnitude) { this.start(duration, magnitude); return this; } }, { key: "update", value: function update(time, delta) { if (!this.isRunning || !this.enable) { return this; } var gameObject = this.parent; if (!gameObject.active) { return this; } this.timer.update(time, delta); if (this.timer.isDone) { this.backToOrigin(); this.complete(); } else { if (this.ox === undefined) { this.ox = gameObject.x; this.oy = gameObject.y; } var magnitude = this.magnitude; if (this.magnitudeMode === 1) // decay { magnitude *= 1 - this.timer.t; } var a = Math.random() * Math.PI * 2; var x = this.ox + Math.cos(a) * magnitude; var y = this.oy + Math.sin(a) * magnitude; switch (this.axisMode) { case 1: gameObject.x = x; break; case 2: gameObject.y = y; break; default: gameObject.x = x; gameObject.y = y; break; } } return this; } }, { key: "backToOrigin", value: function backToOrigin() { if (!this.isRunning || !this.enable) { return this; } if (this.ox === undefined) { return this; } var gameObject = this.parent; switch (this.axisMode) { case 1: gameObject.x = this.ox; break; case 2: gameObject.y = this.oy; break; default: gameObject.x = this.ox; gameObject.y = this.oy; break; } this.ox = undefined; this.oy = undefined; return this; } }]); return ShakePosition; }(TickTask); var MODE = { effect: 0, behavior: 1 }; var DIRECTIONNODE = { 'both': 0, 'h&v': 0, 'x&y': 0, 'horizontal': 1, 'h': 1, 'x': 1, 'vertical': 2, 'v': 2, 'y': 2 }; var MANITUDEMODE = { constant: 0, decay: 1 }; var ShakePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(ShakePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(ShakePlugin); function ShakePlugin(pluginManager) { _classCallCheck(this, ShakePlugin); return _super.call(this, pluginManager); } _createClass(ShakePlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "add", value: function add(gameObject, config) { return new ShakePosition(gameObject, config); } }]); return ShakePlugin; }(Phaser.Plugins.BasePlugin); return ShakePlugin; }));