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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexscaleplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$5 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$5(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue$4 = Phaser.Utils.Objects.GetValue; var TickTask = /*#__PURE__*/function (_ComponentBase) { _inherits(TickTask, _ComponentBase); var _super = _createSuper(TickTask); function TickTask(parent, config) { var _this; _classCallCheck(this, TickTask); _this = _super.call(this, parent, config); _this._isRunning = false; _this.isPaused = false; _this.tickingState = false; _this.setTickingMode(GetValue$4(config, 'tickingMode', 1)); // boot() later return _this; } // override _createClass(TickTask, [{ key: "boot", value: function boot() { if (this.tickingMode === 2 && !this.tickingState) { this.startTicking(); } } // override }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } _get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene); } }, { key: "setTickingMode", value: function setTickingMode(mode) { if (typeof mode === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override }, { key: "startTicking", value: function startTicking() { this.tickingState = true; } // override }, { key: "stopTicking", value: function stopTicking() { this.tickingState = false; } }, { key: "isRunning", get: function get() { return this._isRunning; }, set: function set(value) { if (this._isRunning === value) { return; } this._isRunning = value; if (this.tickingMode === 1 && value != this.tickingState) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } }, { key: "start", value: function start() { this.isPaused = false; this.isRunning = true; return this; } }, { key: "pause", value: function pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } }, { key: "resume", value: function resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isRunning = true; } return this; } }, { key: "stop", value: function stop() { this.isPaused = false; this.isRunning = false; return this; } }, { key: "complete", value: function complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } }]); return TickTask; }(ComponentBase); var TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; var GetValue$3 = Phaser.Utils.Objects.GetValue; var SceneUpdateTickTask = /*#__PURE__*/function (_TickTask) { _inherits(SceneUpdateTickTask, _TickTask); var _super = _createSuper(SceneUpdateTickTask); function SceneUpdateTickTask(parent, config) { var _this; _classCallCheck(this, SceneUpdateTickTask); _this = _super.call(this, parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = _this.scene ? 'update' : 'step'; _this.tickEventName = GetValue$3(config, 'tickEventName', defaultEventName); _this.isSceneTicker = !IsGameUpdateEvent(_this.tickEventName); return _this; } _createClass(SceneUpdateTickTask, [{ key: "startTicking", value: function startTicking() { _get(_getPrototypeOf(SceneUpdateTickTask.prototype), "startTicking", this).call(this); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } }, { key: "stopTicking", value: function stopTicking() { _get(_getPrototypeOf(SceneUpdateTickTask.prototype), "stopTicking", this).call(this); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } }]); return SceneUpdateTickTask; }(TickTask); var IsGameUpdateEvent = function IsGameUpdateEvent(eventName) { return eventName === 'step' || eventName === 'poststep'; }; var GetValue$2 = Phaser.Utils.Objects.GetValue; var Clamp = Phaser.Math.Clamp; var Timer = /*#__PURE__*/function () { function Timer(config) { _classCallCheck(this, Timer); this.resetFromJSON(config); } _createClass(Timer, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.state = GetValue$2(o, 'state', IDLE); this.timeScale = GetValue$2(o, 'timeScale', 1); this.delay = GetValue$2(o, 'delay', 0); this.repeat = GetValue$2(o, 'repeat', 0); this.repeatCounter = GetValue$2(o, 'repeatCounter', 0); this.repeatDelay = GetValue$2(o, 'repeatDelay', 0); this.duration = GetValue$2(o, 'duration', 0); this.nowTime = GetValue$2(o, 'nowTime', 0); this.justRestart = GetValue$2(o, 'justRestart', false); } }, { key: "toJSON", value: function toJSON() { return { state: this.state, timeScale: this.timeScale, delay: this.delay, repeat: this.repeat, repeatCounter: this.repeatCounter, repeatDelay: this.repeatDelay, duration: this.duration, nowTime: this.nowTime, justRestart: this.justRestart }; } }, { key: "destroy", value: function destroy() {} }, { key: "setTimeScale", value: function setTimeScale(timeScale) { this.timeScale = timeScale; return this; } }, { key: "setDelay", value: function setDelay(delay) { if (delay === undefined) { delay = 0; } this.delay = delay; return this; } }, { key: "setDuration", value: function setDuration(duration) { this.duration = duration; return this; } }, { key: "setRepeat", value: function setRepeat(repeat) { this.repeat = repeat; return this; } }, { key: "setRepeatInfinity", value: function setRepeatInfinity() { this.repeat = -1; return this; } }, { key: "setRepeatDelay", value: function setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; return this; } }, { key: "start", value: function start() { this.nowTime = this.delay > 0 ? -this.delay : 0; this.state = this.nowTime >= 0 ? COUNTDOWN : DELAY; this.repeatCounter = 0; return this; } }, { key: "stop", value: function stop() { this.state = IDLE; return this; } }, { key: "update", value: function update(time, delta) { if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0) { return; } this.nowTime += delta * this.timeScale; this.justRestart = false; if (this.nowTime >= this.duration) { if (this.repeat === -1 || this.repeatCounter < this.repeat) { this.repeatCounter++; this.justRestart = true; this.nowTime -= this.duration; if (this.repeatDelay > 0) { this.nowTime -= this.repeatDelay; this.state = REPEATDELAY; } } else { this.nowTime = this.duration; this.state = DONE; } } else if (this.nowTime >= 0) { this.state = COUNTDOWN; } } }, { key: "t", get: function get() { var t; switch (this.state) { case IDLE: case DELAY: case REPEATDELAY: t = 0; break; case COUNTDOWN: t = this.nowTime / this.duration; break; case DONE: t = 1; break; } return Clamp(t, 0, 1); }, set: function set(value) { value = Clamp(value, -1, 1); if (value < 0) { this.state = DELAY; this.nowTime = -this.delay * value; } else { this.state = COUNTDOWN; this.nowTime = this.duration * value; if (value === 1 && this.repeat !== 0) { this.repeatCounter++; } } } }, { key: "setT", value: function setT(t) { this.t = t; return this; } }, { key: "isIdle", get: function get() { return this.state === IDLE; } }, { key: "isDelay", get: function get() { return this.state === DELAY; } }, { key: "isCountDown", get: function get() { return this.state === COUNTDOWN; } }, { key: "isRunning", get: function get() { return this.state === DELAY || this.state === COUNTDOWN; } }, { key: "isDone", get: function get() { return this.state === DONE; } }, { key: "isOddIteration", get: function get() { return (this.repeatCounter & 1) === 1; } }, { key: "isEvenIteration", get: function get() { return (this.repeatCounter & 1) === 0; } }]); return Timer; }(); var IDLE = 0; var DELAY = 1; var COUNTDOWN = 2; var REPEATDELAY = 3; var DONE = -1; var TimerTickTask = /*#__PURE__*/function (_TickTask) { _inherits(TimerTickTask, _TickTask); var _super = _createSuper(TimerTickTask); function TimerTickTask(parent, config) { var _this; _classCallCheck(this, TimerTickTask); _this = _super.call(this, parent, config); _this.timer = new Timer(); // boot() later return _this; } // override _createClass(TimerTickTask, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } _get(_getPrototypeOf(TimerTickTask.prototype), "shutdown", this).call(this, fromScene); this.timer.destroy(); this.timer = undefined; } }, { key: "start", value: function start() { this.timer.start(); _get(_getPrototypeOf(TimerTickTask.prototype), "start", this).call(this); return this; } }, { key: "stop", value: function stop() { this.timer.stop(); _get(_getPrototypeOf(TimerTickTask.prototype), "stop", this).call(this); return this; } }, { key: "complete", value: function complete() { this.timer.stop(); _get(_getPrototypeOf(TimerTickTask.prototype), "complete", this).call(this); return this; } }]); return TimerTickTask; }(SceneUpdateTickTask); var GetValue$1 = Phaser.Utils.Objects.GetValue; var GetAdvancedValue$1 = Phaser.Utils.Objects.GetAdvancedValue; var GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction; var EaseValueTaskBase = /*#__PURE__*/function (_TimerTask) { _inherits(EaseValueTaskBase, _TimerTask); var _super = _createSuper(EaseValueTaskBase); function EaseValueTaskBase() { _classCallCheck(this, EaseValueTaskBase); return _super.apply(this, arguments); } _createClass(EaseValueTaskBase, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.timer.resetFromJSON(GetValue$1(o, 'timer')); this.setEnable(GetValue$1(o, 'enable', true)); this.setTarget(GetValue$1(o, 'target', this.parent)); this.setDelay(GetAdvancedValue$1(o, 'delay', 0)); this.setDuration(GetAdvancedValue$1(o, 'duration', 1000)); this.setEase(GetValue$1(o, 'ease', 'Linear')); this.setRepeat(GetValue$1(o, 'repeat', 0)); return this; } }, { key: "setEnable", value: function setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } }, { key: "setTarget", value: function setTarget(target) { if (target === undefined) { target = this.parent; } this.target = target; return this; } }, { key: "setDelay", value: function setDelay(time) { this.delay = time; // Assign `this.timer.setRepeat(repeat)` manually return this; } }, { key: "setDuration", value: function setDuration(time) { this.duration = time; return this; } }, { key: "setRepeat", value: function setRepeat(repeat) { this.repeat = repeat; // Assign `this.timer.setRepeat(repeat)` manually return this; } }, { key: "setRepeatDelay", value: function setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; // Assign `this.timer.setRepeatDelay(repeatDelay)` manually return this; } }, { key: "setEase", value: function setEase(ease) { if (ease === undefined) { ease = 'Linear'; } this.ease = ease; this.easeFn = GetEaseFunction(ease); return this; } // Override }, { key: "start", value: function start() { // Ignore start if timer is running, i.e. in DELAY, o RUN state if (this.timer.isRunning) { return this; } _get(_getPrototypeOf(EaseValueTaskBase.prototype), "start", this).call(this); return this; } }, { key: "restart", value: function restart() { this.timer.stop(); this.start.apply(this, arguments); return this; } }, { key: "stop", value: function stop(toEnd) { if (toEnd === undefined) { toEnd = false; } _get(_getPrototypeOf(EaseValueTaskBase.prototype), "stop", this).call(this); if (toEnd) { this.timer.setT(1); this.updateGameObject(this.target, this.timer); this.complete(); } return this; } }, { key: "update", value: function update(time, delta) { if (!this.isRunning || !this.enable || !this.parent.active) { return this; } var target = this.target, timer = this.timer; timer.update(time, delta); // isDelay, isCountDown, isDone if (!timer.isDelay) { this.updateGameObject(target, timer); } this.emit('update', target, this); if (timer.isDone) { this.complete(); } return this; } // Override }, { key: "updateGameObject", value: function updateGameObject(target, timer) {} }]); return EaseValueTaskBase; }(TimerTickTask); var GetValue = Phaser.Utils.Objects.GetValue; var GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; var Linear = Phaser.Math.Linear; var Scale = /*#__PURE__*/function (_EaseValueTaskBase) { _inherits(Scale, _EaseValueTaskBase); var _super = _createSuper(Scale); function Scale(gameObject, config) { var _this; _classCallCheck(this, Scale); _this = _super.call(this, gameObject, config); // this.parent = gameObject; // this.timer _this.scaleStart = {}; _this.scaleEnd = {}; _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(Scale, [{ key: "resetFromJSON", value: function resetFromJSON(o) { _get(_getPrototypeOf(Scale.prototype), "resetFromJSON", this).call(this, o); this.setMode(GetValue(o, 'mode', 0)); this.setScaleRange(GetAdvancedValue(o, 'start', undefined), GetAdvancedValue(o, 'end', 0)); return this; } }, { key: "setMode", value: function setMode(m) { if (typeof m === 'string') { m = MODE[m]; } this.mode = m; return this; } }, { key: "setScaleRange", value: function setScaleRange(start, end) { if (typeof start === 'number') { this.startX = start; this.startY = start; } else { this.startX = GetAdvancedValue(start, 'x', this.parent.scaleX); this.startY = GetAdvancedValue(start, 'y', this.parent.scaleY); } if (typeof end === 'number') { this.endX = end; this.endY = end; } else { this.endX = GetAdvancedValue(end, 'x', undefined); this.endY = GetAdvancedValue(end, 'y', undefined); } this.hasScaleX = this.startX !== undefined && this.endX !== undefined; this.hasScaleY = this.startY !== undefined && this.endY !== undefined; return this; } }, { key: "start", value: function start() { if (this.timer.isRunning) { return this; } var gameObject = this.parent; if (this.hasScaleX) { gameObject.scaleX = this.startX; } if (this.hasScaleY) { gameObject.scaleY = this.startY; } var repeat = this.repeat; if (this.mode === 2) { // Yoyo if (repeat !== -1) { repeat = (repeat + 1) * 2 - 1; } } this.timer.setDelay(this.delay).setDuration(this.duration).setRepeat(repeat); _get(_getPrototypeOf(Scale.prototype), "start", this).call(this); return this; } }, { key: "updateGameObject", value: function updateGameObject(gameObject, timer) { var t = timer.t; if (timer.isOddIteration) { // Yoyo t = 1 - t; } t = this.easeFn(t); if (this.hasScaleX) { gameObject.scaleX = Linear(this.startX, this.endX, t); } if (this.hasScaleY) { gameObject.scaleY = Linear(this.startY, this.endY, t); } } }, { key: "complete", value: function complete() { _get(_getPrototypeOf(Scale.prototype), "complete", this).call(this); if (this.mode === 1) { this.parent.destroy(); // Will also destroy this behavior } return this; } }]); return Scale; }(EaseValueTaskBase); var MODE = { stop: 0, destroy: 1, yoyo: 2 }; var ScaleDown = function ScaleDown(gameObject, duration, orientation, ease, scale) { if (ease === undefined) { ease = 'Linear'; } var config = {}; config.mode = 0; switch (orientation) { case 0: case 'x': config.end = { x: 0 }; break; case 1: case 'y': config.end = { y: 0 }; break; default: config.end = 0; break; } config.duration = duration; config.ease = ease; if (scale === undefined) { scale = new Scale(gameObject, config); } else { scale.resetFromJSON(config); } scale.restart(); return scale; }; var ScaleDownDestroy = function ScaleDownDestroy(gameObject, duration, orientation, ease, destroyMode, scale) { if (ease === undefined) { ease = 'Linear'; } // Ease from current scale to 0 if (destroyMode instanceof Scale) { scale = destroyMode; destroyMode = undefined; } if (destroyMode === undefined) { destroyMode = true; } var config = {}; config.mode = destroyMode ? 1 : 0; switch (orientation) { case 0: case 'x': config.end = { x: 0 }; break; case 1: case 'y': config.end = { y: 0 }; break; default: config.end = 0; break; } config.duration = duration; config.ease = ease; if (scale === undefined) { scale = new Scale(gameObject, config); } else { scale.resetFromJSON(config); } scale.restart(); return scale; }; var PopUp = function PopUp(gameObject, duration, orientation, ease, scale) { if (ease === undefined) { ease = 'Cubic'; } // Ease scale from 0 to current scale var start, end; switch (orientation) { case 0: case 'x': start = { x: 0 }; end = { x: gameObject.scaleX }; break; case 1: case 'y': start = { y: 0 }; end = { y: gameObject.scaleY }; break; default: start = 0; end = gameObject.scale; break; } var config = { mode: 0, start: start, end: end, duration: duration, ease: ease }; if (scale === undefined) { scale = new Scale(gameObject, config); } else { scale.resetFromJSON(config); } scale.restart(); return scale; }; var Yoyo = function Yoyo(gameObject, duration, peakValue, repeat, orientation, ease, scale) { if (peakValue === undefined) { peakValue = 1.2; } if (repeat === undefined) { repeat = 0; } if (ease === undefined) { ease = 'Cubic'; } // Ease scale from 0 to current scale var start, end; switch (orientation) { case 0: case 'x': start = { x: gameObject.scaleX }; end = { x: peakValue }; break; case 1: case 'y': start = { y: gameObject.scaleX }; end = { y: peakValue }; break; default: start = gameObject.scaleX; end = peakValue; break; } var config = { mode: 2, start: start, end: end, duration: duration / 2, ease: ease, repeat: repeat }; if (scale === undefined) { scale = new Scale(gameObject, config); } else { scale.resetFromJSON(config); } scale.restart(); return scale; }; var ScalePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(ScalePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(ScalePlugin); function ScalePlugin(pluginManager) { _classCallCheck(this, ScalePlugin); return _super.call(this, pluginManager); } _createClass(ScalePlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "add", value: function add(gameObject, config) { return new Scale(gameObject, config); } }]); return ScalePlugin; }(Phaser.Plugins.BasePlugin); // mixin var methods = { scaleDown: ScaleDown, scaleDownDestroy: ScaleDownDestroy, popup: PopUp, yoyo: Yoyo }; Object.assign(ScalePlugin.prototype, methods); return ScalePlugin; }));