phaser3-rex-plugins
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexscaleplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$5 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$5(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var GetValue$4 = Phaser.Utils.Objects.GetValue;
var TickTask = /*#__PURE__*/function (_ComponentBase) {
_inherits(TickTask, _ComponentBase);
var _super = _createSuper(TickTask);
function TickTask(parent, config) {
var _this;
_classCallCheck(this, TickTask);
_this = _super.call(this, parent, config);
_this._isRunning = false;
_this.isPaused = false;
_this.tickingState = false;
_this.setTickingMode(GetValue$4(config, 'tickingMode', 1));
// boot() later
return _this;
}
// override
_createClass(TickTask, [{
key: "boot",
value: function boot() {
if (this.tickingMode === 2 && !this.tickingState) {
this.startTicking();
}
}
// override
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
_get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "setTickingMode",
value: function setTickingMode(mode) {
if (typeof mode === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
}, {
key: "startTicking",
value: function startTicking() {
this.tickingState = true;
}
// override
}, {
key: "stopTicking",
value: function stopTicking() {
this.tickingState = false;
}
}, {
key: "isRunning",
get: function get() {
return this._isRunning;
},
set: function set(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if (this.tickingMode === 1 && value != this.tickingState) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
}, {
key: "start",
value: function start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
}, {
key: "pause",
value: function pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
}, {
key: "resume",
value: function resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isRunning = true;
}
return this;
}
}, {
key: "stop",
value: function stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
}, {
key: "complete",
value: function complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}]);
return TickTask;
}(ComponentBase);
var TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
var GetValue$3 = Phaser.Utils.Objects.GetValue;
var SceneUpdateTickTask = /*#__PURE__*/function (_TickTask) {
_inherits(SceneUpdateTickTask, _TickTask);
var _super = _createSuper(SceneUpdateTickTask);
function SceneUpdateTickTask(parent, config) {
var _this;
_classCallCheck(this, SceneUpdateTickTask);
_this = _super.call(this, parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = _this.scene ? 'update' : 'step';
_this.tickEventName = GetValue$3(config, 'tickEventName', defaultEventName);
_this.isSceneTicker = !IsGameUpdateEvent(_this.tickEventName);
return _this;
}
_createClass(SceneUpdateTickTask, [{
key: "startTicking",
value: function startTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "startTicking", this).call(this);
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
}, {
key: "stopTicking",
value: function stopTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "stopTicking", this).call(this);
if (this.isSceneTicker && this.scene) {
// Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}]);
return SceneUpdateTickTask;
}(TickTask);
var IsGameUpdateEvent = function IsGameUpdateEvent(eventName) {
return eventName === 'step' || eventName === 'poststep';
};
var GetValue$2 = Phaser.Utils.Objects.GetValue;
var Clamp = Phaser.Math.Clamp;
var Timer = /*#__PURE__*/function () {
function Timer(config) {
_classCallCheck(this, Timer);
this.resetFromJSON(config);
}
_createClass(Timer, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.state = GetValue$2(o, 'state', IDLE);
this.timeScale = GetValue$2(o, 'timeScale', 1);
this.delay = GetValue$2(o, 'delay', 0);
this.repeat = GetValue$2(o, 'repeat', 0);
this.repeatCounter = GetValue$2(o, 'repeatCounter', 0);
this.repeatDelay = GetValue$2(o, 'repeatDelay', 0);
this.duration = GetValue$2(o, 'duration', 0);
this.nowTime = GetValue$2(o, 'nowTime', 0);
this.justRestart = GetValue$2(o, 'justRestart', false);
}
}, {
key: "toJSON",
value: function toJSON() {
return {
state: this.state,
timeScale: this.timeScale,
delay: this.delay,
repeat: this.repeat,
repeatCounter: this.repeatCounter,
repeatDelay: this.repeatDelay,
duration: this.duration,
nowTime: this.nowTime,
justRestart: this.justRestart
};
}
}, {
key: "destroy",
value: function destroy() {}
}, {
key: "setTimeScale",
value: function setTimeScale(timeScale) {
this.timeScale = timeScale;
return this;
}
}, {
key: "setDelay",
value: function setDelay(delay) {
if (delay === undefined) {
delay = 0;
}
this.delay = delay;
return this;
}
}, {
key: "setDuration",
value: function setDuration(duration) {
this.duration = duration;
return this;
}
}, {
key: "setRepeat",
value: function setRepeat(repeat) {
this.repeat = repeat;
return this;
}
}, {
key: "setRepeatInfinity",
value: function setRepeatInfinity() {
this.repeat = -1;
return this;
}
}, {
key: "setRepeatDelay",
value: function setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
return this;
}
}, {
key: "start",
value: function start() {
this.nowTime = this.delay > 0 ? -this.delay : 0;
this.state = this.nowTime >= 0 ? COUNTDOWN : DELAY;
this.repeatCounter = 0;
return this;
}
}, {
key: "stop",
value: function stop() {
this.state = IDLE;
return this;
}
}, {
key: "update",
value: function update(time, delta) {
if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0) {
return;
}
this.nowTime += delta * this.timeScale;
this.justRestart = false;
if (this.nowTime >= this.duration) {
if (this.repeat === -1 || this.repeatCounter < this.repeat) {
this.repeatCounter++;
this.justRestart = true;
this.nowTime -= this.duration;
if (this.repeatDelay > 0) {
this.nowTime -= this.repeatDelay;
this.state = REPEATDELAY;
}
} else {
this.nowTime = this.duration;
this.state = DONE;
}
} else if (this.nowTime >= 0) {
this.state = COUNTDOWN;
}
}
}, {
key: "t",
get: function get() {
var t;
switch (this.state) {
case IDLE:
case DELAY:
case REPEATDELAY:
t = 0;
break;
case COUNTDOWN:
t = this.nowTime / this.duration;
break;
case DONE:
t = 1;
break;
}
return Clamp(t, 0, 1);
},
set: function set(value) {
value = Clamp(value, -1, 1);
if (value < 0) {
this.state = DELAY;
this.nowTime = -this.delay * value;
} else {
this.state = COUNTDOWN;
this.nowTime = this.duration * value;
if (value === 1 && this.repeat !== 0) {
this.repeatCounter++;
}
}
}
}, {
key: "setT",
value: function setT(t) {
this.t = t;
return this;
}
}, {
key: "isIdle",
get: function get() {
return this.state === IDLE;
}
}, {
key: "isDelay",
get: function get() {
return this.state === DELAY;
}
}, {
key: "isCountDown",
get: function get() {
return this.state === COUNTDOWN;
}
}, {
key: "isRunning",
get: function get() {
return this.state === DELAY || this.state === COUNTDOWN;
}
}, {
key: "isDone",
get: function get() {
return this.state === DONE;
}
}, {
key: "isOddIteration",
get: function get() {
return (this.repeatCounter & 1) === 1;
}
}, {
key: "isEvenIteration",
get: function get() {
return (this.repeatCounter & 1) === 0;
}
}]);
return Timer;
}();
var IDLE = 0;
var DELAY = 1;
var COUNTDOWN = 2;
var REPEATDELAY = 3;
var DONE = -1;
var TimerTickTask = /*#__PURE__*/function (_TickTask) {
_inherits(TimerTickTask, _TickTask);
var _super = _createSuper(TimerTickTask);
function TimerTickTask(parent, config) {
var _this;
_classCallCheck(this, TimerTickTask);
_this = _super.call(this, parent, config);
_this.timer = new Timer();
// boot() later
return _this;
}
// override
_createClass(TimerTickTask, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
_get(_getPrototypeOf(TimerTickTask.prototype), "shutdown", this).call(this, fromScene);
this.timer.destroy();
this.timer = undefined;
}
}, {
key: "start",
value: function start() {
this.timer.start();
_get(_getPrototypeOf(TimerTickTask.prototype), "start", this).call(this);
return this;
}
}, {
key: "stop",
value: function stop() {
this.timer.stop();
_get(_getPrototypeOf(TimerTickTask.prototype), "stop", this).call(this);
return this;
}
}, {
key: "complete",
value: function complete() {
this.timer.stop();
_get(_getPrototypeOf(TimerTickTask.prototype), "complete", this).call(this);
return this;
}
}]);
return TimerTickTask;
}(SceneUpdateTickTask);
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var GetAdvancedValue$1 = Phaser.Utils.Objects.GetAdvancedValue;
var GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction;
var EaseValueTaskBase = /*#__PURE__*/function (_TimerTask) {
_inherits(EaseValueTaskBase, _TimerTask);
var _super = _createSuper(EaseValueTaskBase);
function EaseValueTaskBase() {
_classCallCheck(this, EaseValueTaskBase);
return _super.apply(this, arguments);
}
_createClass(EaseValueTaskBase, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.timer.resetFromJSON(GetValue$1(o, 'timer'));
this.setEnable(GetValue$1(o, 'enable', true));
this.setTarget(GetValue$1(o, 'target', this.parent));
this.setDelay(GetAdvancedValue$1(o, 'delay', 0));
this.setDuration(GetAdvancedValue$1(o, 'duration', 1000));
this.setEase(GetValue$1(o, 'ease', 'Linear'));
this.setRepeat(GetValue$1(o, 'repeat', 0));
return this;
}
}, {
key: "setEnable",
value: function setEnable(e) {
if (e == undefined) {
e = true;
}
this.enable = e;
return this;
}
}, {
key: "setTarget",
value: function setTarget(target) {
if (target === undefined) {
target = this.parent;
}
this.target = target;
return this;
}
}, {
key: "setDelay",
value: function setDelay(time) {
this.delay = time;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
}, {
key: "setDuration",
value: function setDuration(time) {
this.duration = time;
return this;
}
}, {
key: "setRepeat",
value: function setRepeat(repeat) {
this.repeat = repeat;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
}, {
key: "setRepeatDelay",
value: function setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
// Assign `this.timer.setRepeatDelay(repeatDelay)` manually
return this;
}
}, {
key: "setEase",
value: function setEase(ease) {
if (ease === undefined) {
ease = 'Linear';
}
this.ease = ease;
this.easeFn = GetEaseFunction(ease);
return this;
}
// Override
}, {
key: "start",
value: function start() {
// Ignore start if timer is running, i.e. in DELAY, o RUN state
if (this.timer.isRunning) {
return this;
}
_get(_getPrototypeOf(EaseValueTaskBase.prototype), "start", this).call(this);
return this;
}
}, {
key: "restart",
value: function restart() {
this.timer.stop();
this.start.apply(this, arguments);
return this;
}
}, {
key: "stop",
value: function stop(toEnd) {
if (toEnd === undefined) {
toEnd = false;
}
_get(_getPrototypeOf(EaseValueTaskBase.prototype), "stop", this).call(this);
if (toEnd) {
this.timer.setT(1);
this.updateGameObject(this.target, this.timer);
this.complete();
}
return this;
}
}, {
key: "update",
value: function update(time, delta) {
if (!this.isRunning || !this.enable || !this.parent.active) {
return this;
}
var target = this.target,
timer = this.timer;
timer.update(time, delta);
// isDelay, isCountDown, isDone
if (!timer.isDelay) {
this.updateGameObject(target, timer);
}
this.emit('update', target, this);
if (timer.isDone) {
this.complete();
}
return this;
}
// Override
}, {
key: "updateGameObject",
value: function updateGameObject(target, timer) {}
}]);
return EaseValueTaskBase;
}(TimerTickTask);
var GetValue = Phaser.Utils.Objects.GetValue;
var GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
var Linear = Phaser.Math.Linear;
var Scale = /*#__PURE__*/function (_EaseValueTaskBase) {
_inherits(Scale, _EaseValueTaskBase);
var _super = _createSuper(Scale);
function Scale(gameObject, config) {
var _this;
_classCallCheck(this, Scale);
_this = _super.call(this, gameObject, config);
// this.parent = gameObject;
// this.timer
_this.scaleStart = {};
_this.scaleEnd = {};
_this.resetFromJSON(config);
_this.boot();
return _this;
}
_createClass(Scale, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
_get(_getPrototypeOf(Scale.prototype), "resetFromJSON", this).call(this, o);
this.setMode(GetValue(o, 'mode', 0));
this.setScaleRange(GetAdvancedValue(o, 'start', undefined), GetAdvancedValue(o, 'end', 0));
return this;
}
}, {
key: "setMode",
value: function setMode(m) {
if (typeof m === 'string') {
m = MODE[m];
}
this.mode = m;
return this;
}
}, {
key: "setScaleRange",
value: function setScaleRange(start, end) {
if (typeof start === 'number') {
this.startX = start;
this.startY = start;
} else {
this.startX = GetAdvancedValue(start, 'x', this.parent.scaleX);
this.startY = GetAdvancedValue(start, 'y', this.parent.scaleY);
}
if (typeof end === 'number') {
this.endX = end;
this.endY = end;
} else {
this.endX = GetAdvancedValue(end, 'x', undefined);
this.endY = GetAdvancedValue(end, 'y', undefined);
}
this.hasScaleX = this.startX !== undefined && this.endX !== undefined;
this.hasScaleY = this.startY !== undefined && this.endY !== undefined;
return this;
}
}, {
key: "start",
value: function start() {
if (this.timer.isRunning) {
return this;
}
var gameObject = this.parent;
if (this.hasScaleX) {
gameObject.scaleX = this.startX;
}
if (this.hasScaleY) {
gameObject.scaleY = this.startY;
}
var repeat = this.repeat;
if (this.mode === 2) {
// Yoyo
if (repeat !== -1) {
repeat = (repeat + 1) * 2 - 1;
}
}
this.timer.setDelay(this.delay).setDuration(this.duration).setRepeat(repeat);
_get(_getPrototypeOf(Scale.prototype), "start", this).call(this);
return this;
}
}, {
key: "updateGameObject",
value: function updateGameObject(gameObject, timer) {
var t = timer.t;
if (timer.isOddIteration) {
// Yoyo
t = 1 - t;
}
t = this.easeFn(t);
if (this.hasScaleX) {
gameObject.scaleX = Linear(this.startX, this.endX, t);
}
if (this.hasScaleY) {
gameObject.scaleY = Linear(this.startY, this.endY, t);
}
}
}, {
key: "complete",
value: function complete() {
_get(_getPrototypeOf(Scale.prototype), "complete", this).call(this);
if (this.mode === 1) {
this.parent.destroy();
// Will also destroy this behavior
}
return this;
}
}]);
return Scale;
}(EaseValueTaskBase);
var MODE = {
stop: 0,
destroy: 1,
yoyo: 2
};
var ScaleDown = function ScaleDown(gameObject, duration, orientation, ease, scale) {
if (ease === undefined) {
ease = 'Linear';
}
var config = {};
config.mode = 0;
switch (orientation) {
case 0:
case 'x':
config.end = {
x: 0
};
break;
case 1:
case 'y':
config.end = {
y: 0
};
break;
default:
config.end = 0;
break;
}
config.duration = duration;
config.ease = ease;
if (scale === undefined) {
scale = new Scale(gameObject, config);
} else {
scale.resetFromJSON(config);
}
scale.restart();
return scale;
};
var ScaleDownDestroy = function ScaleDownDestroy(gameObject, duration, orientation, ease, destroyMode, scale) {
if (ease === undefined) {
ease = 'Linear';
}
// Ease from current scale to 0
if (destroyMode instanceof Scale) {
scale = destroyMode;
destroyMode = undefined;
}
if (destroyMode === undefined) {
destroyMode = true;
}
var config = {};
config.mode = destroyMode ? 1 : 0;
switch (orientation) {
case 0:
case 'x':
config.end = {
x: 0
};
break;
case 1:
case 'y':
config.end = {
y: 0
};
break;
default:
config.end = 0;
break;
}
config.duration = duration;
config.ease = ease;
if (scale === undefined) {
scale = new Scale(gameObject, config);
} else {
scale.resetFromJSON(config);
}
scale.restart();
return scale;
};
var PopUp = function PopUp(gameObject, duration, orientation, ease, scale) {
if (ease === undefined) {
ease = 'Cubic';
}
// Ease scale from 0 to current scale
var start, end;
switch (orientation) {
case 0:
case 'x':
start = {
x: 0
};
end = {
x: gameObject.scaleX
};
break;
case 1:
case 'y':
start = {
y: 0
};
end = {
y: gameObject.scaleY
};
break;
default:
start = 0;
end = gameObject.scale;
break;
}
var config = {
mode: 0,
start: start,
end: end,
duration: duration,
ease: ease
};
if (scale === undefined) {
scale = new Scale(gameObject, config);
} else {
scale.resetFromJSON(config);
}
scale.restart();
return scale;
};
var Yoyo = function Yoyo(gameObject, duration, peakValue, repeat, orientation, ease, scale) {
if (peakValue === undefined) {
peakValue = 1.2;
}
if (repeat === undefined) {
repeat = 0;
}
if (ease === undefined) {
ease = 'Cubic';
}
// Ease scale from 0 to current scale
var start, end;
switch (orientation) {
case 0:
case 'x':
start = {
x: gameObject.scaleX
};
end = {
x: peakValue
};
break;
case 1:
case 'y':
start = {
y: gameObject.scaleX
};
end = {
y: peakValue
};
break;
default:
start = gameObject.scaleX;
end = peakValue;
break;
}
var config = {
mode: 2,
start: start,
end: end,
duration: duration / 2,
ease: ease,
repeat: repeat
};
if (scale === undefined) {
scale = new Scale(gameObject, config);
} else {
scale.resetFromJSON(config);
}
scale.restart();
return scale;
};
var ScalePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(ScalePlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(ScalePlugin);
function ScalePlugin(pluginManager) {
_classCallCheck(this, ScalePlugin);
return _super.call(this, pluginManager);
}
_createClass(ScalePlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(gameObject, config) {
return new Scale(gameObject, config);
}
}]);
return ScalePlugin;
}(Phaser.Plugins.BasePlugin); // mixin
var methods = {
scaleDown: ScaleDown,
scaleDownDestroy: ScaleDownDestroy,
popup: PopUp,
yoyo: Yoyo
};
Object.assign(ScalePlugin.prototype, methods);
return ScalePlugin;
}));