phaser3-rex-plugins
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexloopinticksplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$2 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$2(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var TickTask = /*#__PURE__*/function (_ComponentBase) {
_inherits(TickTask, _ComponentBase);
var _super = _createSuper(TickTask);
function TickTask(parent, config) {
var _this;
_classCallCheck(this, TickTask);
_this = _super.call(this, parent, config);
_this._isRunning = false;
_this.isPaused = false;
_this.tickingState = false;
_this.setTickingMode(GetValue$1(config, 'tickingMode', 1));
// boot() later
return _this;
}
// override
_createClass(TickTask, [{
key: "boot",
value: function boot() {
if (this.tickingMode === 2 && !this.tickingState) {
this.startTicking();
}
}
// override
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
_get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "setTickingMode",
value: function setTickingMode(mode) {
if (typeof mode === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
}, {
key: "startTicking",
value: function startTicking() {
this.tickingState = true;
}
// override
}, {
key: "stopTicking",
value: function stopTicking() {
this.tickingState = false;
}
}, {
key: "isRunning",
get: function get() {
return this._isRunning;
},
set: function set(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if (this.tickingMode === 1 && value != this.tickingState) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
}, {
key: "start",
value: function start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
}, {
key: "pause",
value: function pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
}, {
key: "resume",
value: function resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isRunning = true;
}
return this;
}
}, {
key: "stop",
value: function stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
}, {
key: "complete",
value: function complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}]);
return TickTask;
}(ComponentBase);
var TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
var LoopIndex = /*#__PURE__*/function () {
function LoopIndex(key, start, end, step, items) {
_classCallCheck(this, LoopIndex);
this.key = key;
this.start = start;
this.end = end;
this.step = step;
this.items = items;
this._current = start;
}
_createClass(LoopIndex, [{
key: "reset",
value: function reset() {
this._current = this.start;
}
}, {
key: "isEnd",
get: function get() {
return this.step >= 0 ? this._current >= this.end : this._current <= this.end;
}
}, {
key: "length",
get: function get() {
if (this.step >= 0 && this.start > this.end || this.step < 0 && this.start < this.end) {
return 0;
}
return Math.floor(this.end - this.start) + 1;
}
}, {
key: "next",
value: function next() {
if (this.isEnd) {
this._current = this.start;
} else {
this._current += this.step;
}
return this;
}
}, {
key: "current",
get: function get() {
return !this.items ? this._current : this.items[this._current];
}
}]);
return LoopIndex;
}();
var LoopIndexGenerator = /*#__PURE__*/function () {
function LoopIndexGenerator() {
_classCallCheck(this, LoopIndexGenerator);
this.indexes = [];
this.length = 0;
this.reset();
}
_createClass(LoopIndexGenerator, [{
key: "reset",
value: function reset() {
for (var i = 0, cnt = this.indexes.length; i < cnt; i++) {
this.indexes[i].reset();
}
this.firstPass = true;
this.currentCount = 0;
return this;
}
}, {
key: "addNumberLoop",
value: function addNumberLoop(key, start, end, step) {
if (step === undefined) {
step = end >= start ? 1 : -1;
}
this.indexes.push(new LoopIndex(key, start, end, step));
this.length = this._getLength();
return this;
}
}, {
key: "addItemsLoop",
value: function addItemsLoop(key, items, reverse) {
if (reverse === undefined) {
reverse = false;
}
var lastIndex = items.length - 1;
var start = reverse ? lastIndex : 0;
var end = reverse ? 0 : lastIndex;
var step = reverse ? -1 : 1;
this.indexes.push(new LoopIndex(key, start, end, step, items));
this.length = this._getLength();
return this;
}
}, {
key: "addLoop",
value: function addLoop(config) {
this.indexes.push(new LoopIndex(config.key, config.start, config.end, config.step, config.items));
this.length = this._getLength();
return this;
}
}, {
key: "removeLoops",
value: function removeLoops() {
this.indexes.length = 0;
this.length = 0;
return this;
}
}, {
key: "_getLength",
value: function _getLength() {
var total = undefined;
for (var i = 0, cnt = this.indexes.length; i < cnt; i++) {
if (total === undefined) {
total = this.indexes[i].length;
} else {
total *= this.indexes[i].length;
}
}
return total === undefined ? 0 : total;
}
}, {
key: "progress",
get: function get() {
return this.currentCount / this.length;
}
}, {
key: "isEnd",
get: function get() {
for (var i = this.indexes.length - 1; i >= 0; i--) {
if (!this.indexes[i].isEnd) {
return false;
}
}
return true;
}
}, {
key: "next",
value: function next() {
var loopIndex, goNext;
for (var i = this.indexes.length - 1; i >= 0; i--) {
loopIndex = this.indexes[i];
goNext = loopIndex.isEnd;
loopIndex.next();
if (!goNext) {
break;
}
}
return this;
}
}, {
key: "getCurrent",
value: function getCurrent(out) {
if (out === undefined) {
out = {};
}
var loopIndex;
for (var i = this.indexes.length - 1; i >= 0; i--) {
loopIndex = this.indexes[i];
out[loopIndex.key] = loopIndex.current;
}
return out;
}
}, {
key: "getNext",
value: function getNext(out) {
if (!this.firstPass) {
this.next();
} else {
this.firstPass = false;
}
this.getCurrent(out);
this.currentCount++;
return out;
}
}]);
return LoopIndexGenerator;
}();
var Clear = function Clear(obj) {
if (_typeof(obj) !== 'object' || obj === null) {
return obj;
}
if (Array.isArray(obj)) {
obj.length = 0;
} else {
for (var key in obj) {
delete obj[key];
}
}
return obj;
};
var GetValue = Phaser.Utils.Objects.GetValue;
var LoopInTicks = /*#__PURE__*/function (_TickTask) {
_inherits(LoopInTicks, _TickTask);
var _super = _createSuper(LoopInTicks);
function LoopInTicks(scene, config) {
var _this;
_classCallCheck(this, LoopInTicks);
_this = _super.call(this, scene, config);
_this.deltaPeriod = 1000 / scene.game.loop.targetFps;
_this.deltaPercentage = 1;
_this.loopIndexGenerator = new LoopIndexGenerator();
_this.currentIndexes = {};
_this.resetFromJSON(config);
_this.boot();
return _this;
}
_createClass(LoopInTicks, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.setCallback(GetValue(o, 'callback', this.callback), GetValue(o, 'scope', this.scope));
this.setDeltaPercentage(GetValue(o, 'deltaPercentage', this.deltaPercentage));
this.loopIndexGenerator.reset();
Clear(this.currentIndexes);
return this;
}
}, {
key: "startTicking",
value: function startTicking() {
_get(_getPrototypeOf(LoopInTicks.prototype), "startTicking", this).call(this);
this.scene.sys.events.on('preupdate', this.preupdate, this);
}
}, {
key: "stopTicking",
value: function stopTicking() {
_get(_getPrototypeOf(LoopInTicks.prototype), "stopTicking", this).call(this);
if (this.scene) {
// Scene might be destoryed
this.scene.sys.events.off('preupdate', this.preupdate, this);
}
}
}, {
key: "setCallback",
value: function setCallback(callback, scope) {
this.callback = callback;
this.scope = scope;
return this;
}
}, {
key: "setDeltaPercentage",
value: function setDeltaPercentage(percentage) {
this.deltaPercentage = percentage;
return this;
}
}, {
key: "addNumberLoop",
value: function addNumberLoop(key, start, end, step) {
this.loopIndexGenerator.addNumberLoop(key, start, end, step);
return this;
}
}, {
key: "addItemsLoop",
value: function addItemsLoop(key, items, reverse) {
this.loopIndexGenerator.addItemsLoop(key, items, reverse);
return this;
}
}, {
key: "addLoop",
value: function addLoop(config) {
this.loopIndexGenerator.addLoop(config);
return this;
}
}, {
key: "curTime",
get: function get() {
return new Date().getTime();
}
}, {
key: "progress",
get: function get() {
return this.loopIndexGenerator.progress;
}
}, {
key: "preupdate",
value: function preupdate(time, delta) {
if (!this.isRunning || !this.callback) {
return;
}
var startTime = this.curTime;
var totalTime = this.deltaPeriod * this.deltaPercentage;
var isTimeOut;
this.emit('tickstart', this);
do {
if (this.loopIndexGenerator.isEnd) {
this.complete();
return;
}
this.currentIndexes = this.loopIndexGenerator.getNext(this.currentIndexes);
if (this.scope) {
this.callback.call(this.scope, this.currentIndexes, this);
} else {
this.callback(this.currentIndexes, this);
}
isTimeOut = this.curTime - startTime >= totalTime;
} while (!isTimeOut);
this.emit('tickend', this);
return;
}
}]);
return LoopInTicks;
}(TickTask);
var LoopInTicksPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(LoopInTicksPlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(LoopInTicksPlugin);
function LoopInTicksPlugin(pluginManager) {
_classCallCheck(this, LoopInTicksPlugin);
return _super.call(this, pluginManager);
}
_createClass(LoopInTicksPlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(scene, config) {
return new LoopInTicks(scene, config);
}
}]);
return LoopInTicksPlugin;
}(Phaser.Plugins.BasePlugin);
return LoopInTicksPlugin;
}));