phaser3-rex-plugins
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexlineprogresscanvasplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
// copy from Phaser.GameObjects.Text
var Utils = Phaser.Renderer.WebGL.Utils;
var WebGLRenderer = function WebGLRenderer(renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if (src.width === 0 || src.height === 0) {
return;
}
camera.addToRenderList(src);
var frame = src.frame;
var width = frame.width;
var height = frame.height;
var getTint = Utils.getTintAppendFloatAlpha;
var pipeline = renderer.pipelines.set(src.pipeline, src);
var textureUnit = pipeline.setTexture2D(frame.glTexture, src);
renderer.pipelines.preBatch(src);
pipeline.batchTexture(src, frame.glTexture, width, height, src.x, src.y, width / src.resolution, height / src.resolution, src.scaleX, src.scaleY, src.rotation, src.flipX, src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src.tintTopLeft, camera.alpha * src._alphaTL), getTint(src.tintTopRight, camera.alpha * src._alphaTR), getTint(src.tintBottomLeft, camera.alpha * src._alphaBL), getTint(src.tintBottomRight, camera.alpha * src._alphaBR), src.tintFill, 0, 0, camera, parentMatrix, false, textureUnit);
renderer.pipelines.postBatch(src);
};
// copy from Phaser.GameObjects.Text
var CanvasRenderer = function CanvasRenderer(renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if (src.width === 0 || src.height === 0) {
return;
}
camera.addToRenderList(src);
renderer.batchSprite(src, src.frame, camera, parentMatrix);
};
var Render = {
renderWebGL: WebGLRenderer,
renderCanvas: CanvasRenderer
};
var Color = Phaser.Display.Color;
var CanvasMethods = {
clear: function clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
fill: function fill(color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
drawFrame: function drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
var frameWidth = textureFrame.cutWidth,
frameHeight = textureFrame.cutHeight;
if (dx === undefined) {
dx = 0;
}
if (dy === undefined) {
dy = 0;
}
if (dWidth === undefined) {
dWidth = frameWidth;
}
if (dHeight === undefined) {
dHeight = frameHeight;
}
if (sxOffset === undefined) {
sxOffset = 0;
}
if (syOffset === undefined) {
syOffset = 0;
}
if (sWidth === undefined) {
sWidth = frameWidth;
}
if (sHeight === undefined) {
sHeight = frameHeight;
}
var sx = textureFrame.cutX + sxOffset;
var sy = textureFrame.cutY + syOffset;
this.context.drawImage(textureFrame.source.image,
// image
sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
this.dirty = true;
return this;
},
getDataURL: function getDataURL(type, encoderOptions) {
return this.canvas.toDataURL(type, encoderOptions);
},
getPixel: function getPixel(x, y, out) {
if (out === undefined) {
out = new Color();
}
var rgb = this.context.getImageData(x, y, 1, 1);
out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]);
return out;
},
setPixel: function setPixel(x, y, r, g, b, a) {
if (typeof r !== 'number') {
var color = r;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
}
if (a === undefined) {
a = r !== 0 || g !== 0 || b !== 0 ? 255 : 0;
}
var imgData = this.context.createImageData(1, 1);
imgData.data[0] = r;
imgData.data[1] = g;
imgData.data[2] = b;
imgData.data[3] = a;
this.context.putImageData(imgData, x, y);
this.dirty = true;
return this;
}
};
var CopyCanvasToTexture = function CopyCanvasToTexture(scene, srcCanvas, key, x, y, width, height) {
var textures = scene.sys.textures;
var renderer = scene.renderer;
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = srcCanvas.width;
}
if (height === undefined) {
height = srcCanvas.height;
}
var texture;
if (textures.exists(key)) {
texture = textures.get(key);
} else {
texture = textures.createCanvas(key, width, height);
}
var destCanvas = texture.getSourceImage();
if (destCanvas.width !== width) {
destCanvas.width = width;
}
if (destCanvas.height !== height) {
destCanvas.height = height;
}
var destCtx = destCanvas.getContext('2d', {
willReadFrequently: true
});
destCtx.clearRect(0, 0, width, height);
destCtx.drawImage(srcCanvas, x, y, width, height);
if (renderer.gl && texture) {
renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0);
}
};
var TextureMethods = {
updateTexture: function updateTexture(callback, scope) {
if (callback) {
if (scope) {
callback.call(scope, this.canvas, this.context);
} else {
callback(this.canvas, this.context);
}
}
if (this.canvas.width !== this.frame.width || this.canvas.height !== this.frame.height) {
this.frame.setSize(this.canvas.width, this.canvas.height);
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(this.canvas, this.frame.source.glTexture, true);
this.frame.glTexture = this.frame.source.glTexture;
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture: function generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture: function loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if (this.width !== textureFrame.cutWidth || this.height !== textureFrame.cutHeight) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
};
var MinVersion = 60;
var IsChecked = false;
var CheckP3Version = function CheckP3Version(minVersion) {
if (IsChecked) {
return;
}
if (minVersion === undefined) {
minVersion = MinVersion;
}
var currentVersion = parseInt(Phaser.VERSION.match(/\.(\d+)\./)[1]);
if (currentVersion < minVersion) {
console.error("Minimum supported version : 3.".concat(minVersion));
}
IsChecked = true;
};
CheckP3Version();
var CanvasPool = Phaser.Display.Canvas.CanvasPool;
var GameObject = Phaser.GameObjects.GameObject;
var Canvas = /*#__PURE__*/function (_GameObject) {
_inherits(Canvas, _GameObject);
var _super = _createSuper(Canvas);
function Canvas(scene, x, y, width, height) {
var _this;
_classCallCheck(this, Canvas);
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = 1;
}
if (height === undefined) {
height = 1;
}
_this = _super.call(this, scene, 'rexCanvas');
_this.renderer = scene.sys.game.renderer;
_this.resolution = 1;
_this._width = width;
_this._height = height;
width = Math.max(Math.ceil(width * _this.resolution), 1);
height = Math.max(Math.ceil(height * _this.resolution), 1);
_this.canvas = CanvasPool.create(_assertThisInitialized(_this), width, height);
_this.context = _this.canvas.getContext('2d', {
willReadFrequently: true
});
_this.dirty = false;
_this.setPosition(x, y);
_this.setOrigin(0.5, 0.5);
_this.initPipeline();
_this.initPostPipeline(true);
_this._crop = _this.resetCropObject();
// Create a Texture for this Text object
_this.texture = scene.sys.textures.addCanvas(null, _this.canvas, true);
// Get the frame
_this.frame = _this.texture.get();
// Set the resolution
_this.frame.source.resolution = _this.resolution;
if (_this.renderer && _this.renderer.gl) {
// Clear the default 1x1 glTexture, as we override it later
_this.renderer.deleteTexture(_this.frame.source.glTexture);
_this.frame.source.glTexture = null;
}
_this.dirty = true;
return _this;
}
_createClass(Canvas, [{
key: "preDestroy",
value: function preDestroy() {
CanvasPool.remove(this.canvas);
this.texture.destroy();
this.canvas = null;
this.context = null;
}
}, {
key: "width",
get: function get() {
return this._width;
},
set: function set(value) {
this.setSize(value, this._height);
}
}, {
key: "height",
get: function get() {
return this._height;
},
set: function set(value) {
this.setSize(this._width, value);
}
}, {
key: "setCanvasSize",
value: function setCanvasSize(width, height) {
if (this._width === width && this._height === height) {
return this;
}
this._width = width;
this._height = height;
this.updateDisplayOrigin();
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.setSize(width, height);
this.dirty = true;
return this;
}
// setSize might be override
}, {
key: "setSize",
value: function setSize(width, height) {
this.setCanvasSize(width, height);
return this;
}
}, {
key: "displayWidth",
get: function get() {
return this.scaleX * this._width;
},
set: function set(value) {
this.scaleX = value / this._width;
}
}, {
key: "displayHeight",
get: function get() {
return this.scaleY * this._height;
},
set: function set(value) {
this.scaleY = value / this._height;
}
}, {
key: "setDisplaySize",
value: function setDisplaySize(width, height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
}, {
key: "getCanvas",
value: function getCanvas(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.canvas;
}
}, {
key: "getContext",
value: function getContext(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.context;
}
}, {
key: "needRedraw",
value: function needRedraw() {
this.dirty = true;
return this;
}
}, {
key: "resize",
value: function resize(width, height) {
this.setSize(width, height);
return this;
}
}]);
return Canvas;
}(GameObject);
var Components = Phaser.GameObjects.Components;
Phaser.Class.mixin(Canvas, [Components.Alpha, Components.BlendMode, Components.Crop, Components.Depth, Components.Flip, Components.GetBounds, Components.Mask, Components.Origin, Components.Pipeline, Components.PostPipeline, Components.ScrollFactor, Components.Tint, Components.Transform, Components.Visible, Render, CanvasMethods, TextureMethods]);
var Linear$1 = Phaser.Math.Linear;
var Percent$1 = Phaser.Math.Percent;
var ProgressValueMethods = {
setValue: function setValue(value, min, max) {
if (value === undefined || value === null) {
return this;
}
if (min !== undefined) {
value = Percent$1(value, min, max);
}
this.value = value;
return this;
},
addValue: function addValue(inc, min, max) {
if (min !== undefined) {
inc = Percent$1(inc, min, max);
}
this.value += inc;
return this;
},
getValue: function getValue(min, max) {
var value = this.value;
if (min !== undefined) {
value = Linear$1(min, max, value);
}
return value;
}
};
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$7 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$7(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var GetValue$6 = Phaser.Utils.Objects.GetValue;
var TickTask = /*#__PURE__*/function (_ComponentBase) {
_inherits(TickTask, _ComponentBase);
var _super = _createSuper(TickTask);
function TickTask(parent, config) {
var _this;
_classCallCheck(this, TickTask);
_this = _super.call(this, parent, config);
_this._isRunning = false;
_this.isPaused = false;
_this.tickingState = false;
_this.setTickingMode(GetValue$6(config, 'tickingMode', 1));
// boot() later
return _this;
}
// override
_createClass(TickTask, [{
key: "boot",
value: function boot() {
if (this.tickingMode === 2 && !this.tickingState) {
this.startTicking();
}
}
// override
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
_get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "setTickingMode",
value: function setTickingMode(mode) {
if (typeof mode === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
}, {
key: "startTicking",
value: function startTicking() {
this.tickingState = true;
}
// override
}, {
key: "stopTicking",
value: function stopTicking() {
this.tickingState = false;
}
}, {
key: "isRunning",
get: function get() {
return this._isRunning;
},
set: function set(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if (this.tickingMode === 1 && value != this.tickingState) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
}, {
key: "start",
value: function start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
}, {
key: "pause",
value: function pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
}, {
key: "resume",
value: function resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isRunning = true;
}
return this;
}
}, {
key: "stop",
value: function stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
}, {
key: "complete",
value: function complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}]);
return TickTask;
}(ComponentBase);
var TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
var GetValue$5 = Phaser.Utils.Objects.GetValue;
var SceneUpdateTickTask = /*#__PURE__*/function (_TickTask) {
_inherits(SceneUpdateTickTask, _TickTask);
var _super = _createSuper(SceneUpdateTickTask);
function SceneUpdateTickTask(parent, config) {
var _this;
_classCallCheck(this, SceneUpdateTickTask);
_this = _super.call(this, parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = _this.scene ? 'update' : 'step';
_this.tickEventName = GetValue$5(config, 'tickEventName', defaultEventName);
_this.isSceneTicker = !IsGameUpdateEvent(_this.tickEventName);
return _this;
}
_createClass(SceneUpdateTickTask, [{
key: "startTicking",
value: function startTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "startTicking", this).call(this);
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
}, {
key: "stopTicking",
value: function stopTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "stopTicking", this).call(this);
if (this.isSceneTicker && this.scene) {
// Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}]);
return SceneUpdateTickTask;
}(TickTask);
var IsGameUpdateEvent = function IsGameUpdateEvent(eventName) {
return eventName === 'step' || eventName === 'poststep';
};
var GetValue$4 = Phaser.Utils.Objects.GetValue;
var Clamp$1 = Phaser.Math.Clamp;
var Timer = /*#__PURE__*/function () {
function Timer(config) {
_classCallCheck(this, Timer);
this.resetFromJSON(config);
}
_createClass(Timer, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.state = GetValue$4(o, 'state', IDLE);
this.timeScale = GetValue$4(o, 'timeScale', 1);
this.delay = GetValue$4(o, 'delay', 0);
this.repeat = GetValue$4(o, 'repeat', 0);
this.repeatCounter = GetValue$4(o, 'repeatCounter', 0);
this.repeatDelay = GetValue$4(o, 'repeatDelay', 0);
this.duration = GetValue$4(o, 'duration', 0);
this.nowTime = GetValue$4(o, 'nowTime', 0);
this.justRestart = GetValue$4(o, 'justRestart', false);
}
}, {
key: "toJSON",
value: function toJSON() {
return {
state: this.state,
timeScale: this.timeScale,
delay: this.delay,
repeat: this.repeat,
repeatCounter: this.repeatCounter,
repeatDelay: this.repeatDelay,
duration: this.duration,
nowTime: this.nowTime,
justRestart: this.justRestart
};
}
}, {
key: "destroy",
value: function destroy() {}
}, {
key: "setTimeScale",
value: function setTimeScale(timeScale) {
this.timeScale = timeScale;
return this;
}
}, {
key: "setDelay",
value: function setDelay(delay) {
if (delay === undefined) {
delay = 0;
}
this.delay = delay;
return this;
}
}, {
key: "setDuration",
value: function setDuration(duration) {
this.duration = duration;
return this;
}
}, {
key: "setRepeat",
value: function setRepeat(repeat) {
this.repeat = repeat;
return this;
}
}, {
key: "setRepeatInfinity",
value: function setRepeatInfinity() {
this.repeat = -1;
return this;
}
}, {
key: "setRepeatDelay",
value: function setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
return this;
}
}, {
key: "start",
value: function start() {
this.nowTime = this.delay > 0 ? -this.delay : 0;
this.state = this.nowTime >= 0 ? COUNTDOWN : DELAY;
this.repeatCounter = 0;
return this;
}
}, {
key: "stop",
value: function stop() {
this.state = IDLE;
return this;
}
}, {
key: "update",
value: function update(time, delta) {
if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0) {
return;
}
this.nowTime += delta * this.timeScale;
this.justRestart = false;
if (this.nowTime >= this.duration) {
if (this.repeat === -1 || this.repeatCounter < this.repeat) {
this.repeatCounter++;
this.justRestart = true;
this.nowTime -= this.duration;
if (this.repeatDelay > 0) {
this.nowTime -= this.repeatDelay;
this.state = REPEATDELAY;
}
} else {
this.nowTime = this.duration;
this.state = DONE;
}
} else if (this.nowTime >= 0) {
this.state = COUNTDOWN;
}
}
}, {
key: "t",
get: function get() {
var t;
switch (this.state) {
case IDLE:
case DELAY:
case REPEATDELAY:
t = 0;
break;
case COUNTDOWN:
t = this.nowTime / this.duration;
break;
case DONE:
t = 1;
break;
}
return Clamp$1(t, 0, 1);
},
set: function set(value) {
value = Clamp$1(value, -1, 1);
if (value < 0) {
this.state = DELAY;
this.nowTime = -this.delay * value;
} else {
this.state = COUNTDOWN;
this.nowTime = this.duration * value;
if (value === 1 && this.repeat !== 0) {
this.repeatCounter++;
}
}
}
}, {
key: "setT",
value: function setT(t) {
this.t = t;
return this;
}
}, {
key: "isIdle",
get: function get() {
return this.state === IDLE;
}
}, {
key: "isDelay",
get: function get() {
return this.state === DELAY;
}
}, {
key: "isCountDown",
get: function get() {
return this.state === COUNTDOWN;
}
}, {
key: "isRunning",
get: function get() {
return this.state === DELAY || this.state === COUNTDOWN;
}
}, {
key: "isDone",
get: function get() {
return this.state === DONE;
}
}, {
key: "isOddIteration",
get: function get() {
return (this.repeatCounter & 1) === 1;
}
}, {
key: "isEvenIteration",
get: function get() {
return (this.repeatCounter & 1) === 0;
}
}]);
return Timer;
}();
var IDLE = 0;
var DELAY = 1;
var COUNTDOWN = 2;
var REPEATDELAY = 3;
var DONE = -1;
var TimerTickTask = /*#__PURE__*/function (_TickTask) {
_inherits(TimerTickTask, _TickTask);
var _super = _createSuper(TimerTickTask);
function TimerTickTask(parent, config) {
var _this;
_classCallCheck(this, TimerTickTask);
_this = _super.call(this, parent, config);
_this.timer = new Timer();
// boot() later
return _this;
}
// override
_createClass(TimerTickTask, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
_get(_getPrototypeOf(TimerTickTask.prototype), "shutdown", this).call(this, fromScene);
this.timer.destroy();
this.timer = undefined;
}
}, {
key: "start",
value: function start() {
this.timer.start();
_get(_getPrototypeOf(TimerTickTask.prototype), "start", this).call(this);
return this;
}
}, {
key: "stop",
value: function stop() {
this.timer.stop();
_get(_getPrototypeOf(TimerTickTask.prototype), "stop", this).call(this);
return this;
}
}, {
key: "complete",
value: function complete() {
this.timer.stop();
_get(_getPrototypeOf(TimerTickTask.prototype), "complete", this).call(this);
return this;
}
}]);
return TimerTickTask;
}(SceneUpdateTickTask);
var GetValue$3 = Phaser.Utils.Objects.GetValue;
var GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
var GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction;
var EaseValueTaskBase = /*#__PURE__*/function (_TimerTask) {
_inherits(EaseValueTaskBase, _TimerTask);
var _super = _createSuper(EaseValueTaskBase);
function EaseValueTaskBase() {
_classCallCheck(this, EaseValueTaskBase);
return _super.apply(this, arguments);
}
_createClass(EaseValueTaskBase, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.timer.resetFromJSON(GetValue$3(o, 'timer'));
this.setEnable(GetValue$3(o, 'enable', true));
this.setTarget(GetValue$3(o, 'target', this.parent));
this.setDelay(GetAdvancedValue(o, 'delay', 0));
this.setDuration(GetAdvancedValue(o, 'duration', 1000));
this.setEase(GetValue$3(o, 'ease', 'Linear'));
this.setRepeat(GetValue$3(o, 'repeat', 0));
return this;
}
}, {
key: "setEnable",
value: function setEnable(e) {
if (e == undefined) {
e = true;
}
this.enable = e;
return this;
}
}, {
key: "setTarget",
value: function setTarget(target) {
if (target === undefined) {
target = this.parent;
}
this.target = target;
return this;
}
}, {
key: "setDelay",
value: function setDelay(time) {
this.delay = time;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
}, {
key: "setDuration",
value: function setDuration(time) {
this.duration = time;
return this;
}
}, {
key: "setRepeat",
value: function setRepeat(repeat) {
this.repeat = repeat;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
}, {
key: "setRepeatDelay",
value: function setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
// Assign `this.timer.setRepeatDelay(repeatDelay)` manually
return this;
}
}, {
key: "setEase",
value: function setEase(ease) {
if (ease === undefined) {
ease = 'Linear';
}
this.ease = ease;
this.easeFn = GetEaseFunction(ease);
return this;
}
// Override
}, {
key: "start",
value: function start() {
// Ignore start if timer is running, i.e. in DELAY, o RUN state
if (this.timer.isRunning) {
return this;
}
_get(_getPrototypeOf(EaseValueTaskBase.prototype), "start", this).call(this);
return this;
}
}, {
key: "restart",
value: function restart() {
this.timer.stop();
this.start.apply(this, arguments);
return this;
}
}, {
key: "stop",
value: function stop(toEnd) {
if (toEnd === undefined) {
toEnd = false;
}
_get(_getPrototypeOf(EaseValueTaskBase.prototype), "stop", this).call(this);
if (toEnd) {
this.timer.setT(1);
this.updateGameObject(this.target, this.timer);
this.complete();
}
return this;
}
}, {
key: "update",
value: function update(time, delta) {
if (!this.isRunning || !this.enable || !this.parent.active) {
return this;
}
var target = this.target,
timer = this.timer;
timer.update(time, delta);
// isDelay, isCountDown, isDone
if (!timer.isDelay) {
this.updateGameObject(target, timer);
}
this.emit('update', target, this);
if (timer.isDone) {
this.complete();
}
return this;
}
// Override
}, {
key: "updateGameObject",
value: function updateGameObject(target, timer) {}
}]);
return EaseValueTaskBase;
}(TimerTickTask);
var GetValue$2 = Phaser.Utils.Objects.GetValue;
var Linear = Phaser.Math.Linear;
var EaseValueTask = /*#__PURE__*/function (_EaseValueTaskBase) {
_inherits(EaseValueTask, _EaseValueTaskBase);
var _super = _createSuper(EaseValueTask);
function EaseValueTask(gameObject, config) {
var _this;
_classCallCheck(this, EaseValueTask);
_this = _super.call(this, gameObject, config);
// this.parent = gameObject;
// this.timer
_this.resetFromJSON();
_this.boot();
return _this;
}
_createClass(EaseValueTask, [{
key: "start",
value: function start(config) {
if (this.timer.isRunning) {
return this;
}
var target = this.target;
this.propertyKey = GetValue$2(config, 'key', 'value');
var currentValue = target[this.propertyKey];
this.fromValue = GetValue$2(config, 'from', currentValue);
this.toValue = GetValue$2(config, 'to', currentValue);
this.setEase(GetValue$2(config, 'ease', this.ease));
this.setDuration(GetValue$2(config, 'duration', this.duration));
this.setRepeat(GetValue$2(config, 'repeat', 0));
this.setDelay(GetValue$2(config, 'delay', 0));
this.setRepeatDelay(GetValue$2(config, 'repeatDelay', 0));
this.timer.setDuration(this.duration).setRepeat(this.repeat).setDelay(this.delay).setRepeatDelay(this.repeatDelay);
target[this.propertyKey] = this.fromValue;
_get(_getPrototypeOf(EaseValueTask.prototype), "start", this).call(this);
return this;
}
}, {
key: "updateGameObject",
value: function updateGameObject(target, timer) {
var t = timer.t;
t = this.easeFn(t);
target[this.propertyKey] = Linear(this.fromValue, this.toValue, t);
}
}]);
return EaseValueTask;
}(EaseValueTaskBase);
var Percent = Phaser.Math.Percent;
var SetEaseValuePropName = function SetEaseValuePropName(name) {
this.easeValuePropName = name;
return this;
};
var SetEaseValueDuration = function SetEaseValueDuration(duration) {
this.easeValueDuration = duration;
return this;
};
var SetEaseValueFunction = function SetEaseValueFunction(ease) {
this.easeFunction = ease;
return this;
};
var StopEaseValue = function StopEaseValue() {
if (this.easeValueTask) {
this.easeValueTask.stop();
}
return this;
};
var EaseValueTo = function EaseValueTo(value, min, max) {
if (value === undefined || value === null) {
return this;
}
if (min !== undefined) {
value = Percent(value, min, max);
}
if (this.easeValueTask === undefined) {
this.easeValueTask = new EaseValueTask(this, {
eventEmitter: null
});
}
this.easeValueTask.restart({
key: this.easeValuePropName,
to: value,
duration: this.easeValueDuration,
ease: this.easeFunction
});
return this;
};
var EaseValueRepeat = function EaseValueRepeat(from, to, repeat, repeatDelay) {
if (repeat === undefined) {
repeat = -1;
}
if (repeatDelay === undefined) {
repeatDelay = 0;
}
if (this.easeValueTask === undefined) {
this.easeValueTask = new EaseValueTask(this, {
eventEmitter: null
});
}
this.easeValueTask.restart({
key: this.easeValuePropName,
from: from,
to: to,
duration: this.easeValueDuration,
ease: this.easeFunction,
repeat: repeat,
repeatDelay: repeatDelay
});
return this;
};
var EaseValueMethods = {
setEaseValuePropName: SetEaseValuePropName,
setEaseValueDuration: SetEaseValueDuration,
setEaseValueFunction: SetEaseValueFunction,
stopEaseValue: StopEaseValue,
easeValueTo: EaseValueTo,
easeValueRepeat: EaseValueRepeat
};
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var Clamp = Phaser.Math.Clamp;
function ProgressBase (BaseClass) {
var ProgressBase = /*#__PURE__*/function (_BaseClass) {
_inherits(ProgressBase, _BaseClass);
var _super = _createSuper(ProgressBase);
function ProgressBase() {
_classCallCheck(this, ProgressBase);
return _super.apply(this, arguments);
}
_createClass(ProgressBase, [{
key: "bootProgressBase",
value: function bootProgressBase(config) {
this.eventEmitter = GetValue$1(config, 'eventEmitter', this);
var callback = GetValue$1(config, 'valuechangeCallback', null);
if (callback !== null) {
var scope = GetValue$1(config, 'valuechangeCallbackScope', undefined);
this.eventEmitter.on('valuechange', callback, scope);
}
this.setEaseValuePropName('value').setEaseValueDuration(GetValue$1(config, 'easeValue.duration', 0)).setEaseValueFunction(GetValue$1(config, 'easeValue.ease', 'Linear'));
return this;
}
}, {
key: "value",
get: function get() {
return this._value;
},
set: function set(value) {
value = Clamp(value, 0, 1);
var oldValue = this._value;
var valueChanged = oldValue != value;
this.dirty = this.dirty || valueChanged;
this._value = value;
if (valueChanged) {
this.eventEmitter.emit('valuechange', this._value, oldValue, this.eventEmitter);
}
}
}]);
return ProgressBase;
}(BaseClass);
Object.assign(ProgressBase.prototype, ProgressValueMethods, EaseValueMethods);
return ProgressBase;
}
var Pad = Phaser.Utils.String.Pad;
var GetStyle = function GetStyle(style, canvas, context) {
if (style == null) {
return style;
}
switch (_typeof(style)) {
case 'string':
return style;
case 'number':
return "#".concat(Pad(Math.floor(style).toString(16), 6, '0', 1));
case 'function':
return style(canvas, context);
case 'object':
if (style.hasOwnProperty('r')) {
if (style.hasOwnProperty('a')) {
// rgba
return "rgba(".concat(style.r, ",").concat(style.g, ",").concat(style.b, ",").concat(style.a, ")");
} else {
// rgb
return "rgb(".concat(style.r, ",").concat(style.g, ",").concat(style.b, ")");
}
} else if (style.hasOwnProperty('h')) {
if (style.hasOwnProperty('a')) {
// hsla
return "hsla(".concat(style.h, ",").concat(style.s, ",").concat(style.l, ",").concat(style.a, ")");
} else {
// hsl
return "hsl(".concat(style.h, ",").concat(style.s, ",").concat(style.l, ")");
}
} else {
return style; // Not a valid input
}
default:
return style;
}
};
var AddPolygonPath = function AddPolygonPath(context, points) {
context.save();
context.beginPath();
var point = points[0];
context.moveTo(point.x, point.y);
for (var i = 1, cnt = points.length; i < cnt; i++) {
point = points[i];
context.lineTo(point.x, point.y);
}
context.closePath();
context.restore();
};
var DrawPolygon = function DrawPolygon(canvas, context, points, fillStyle, strokeStyle, lineWidth, lineJoin) {
if (lineJoin === undefined) {
lineJoin = 'round';
}
AddPolygonPath(context, points);
context.lineJoin = lineJoin;
if (fillStyle != null) {
context.fillStyle = fillStyle;
context.fill();
}
if (strokeStyle != null) {
context.strokeStyle = strokeStyle;
context.lineWidth = lineWidth;
context.stroke();
}
};
var DrawContent = function DrawContent() {
var skewX = this.skewX;
var width = this.width - Math.abs(skewX);
var height = this.height;
var canvas = this.canvas,
context = this.context;
// Has track
if (this.trackColor || this.trackStrokeColor) {
BuildPolygon(0, 0,
// x0, y0
width, height,
// x1, y1
skewX,
// skewX
this.trackPoints);
}
// Has bar
var barX0, barX1;
if (this.barColor) {
if (!this.rtl) {
barX0 = 0;
barX1 = width * this.value;
} else {
barX0 = width * (1 - this.value);
barX1 = width;
}
BuildPolygon(barX0, 0,
// x0, y0
barX1, height,
// x1, y1
skewX,
// skewX
this.barPoints);
}
if (this.trackColor) {
context.save();
DrawPolygon(canvas, context, this.trackPoints, this.trackColor);
context.restore();
}
if (this.barColor) {
context.save();
var style;
if (this.barColor2) {
var grd;
if (this.isHorizontalGradient) {
var helfHeight = height / 2;
grd = context.createLinearGradient(barX0, helfHeight, barX1, helfHeight);
} else {
var helfWidth = width / 2;
grd = context.createLinearGradient(helfWidth, 0, helfWidth, height);
}
grd.addColorStop(0, this.rtl ? this.barColor : this.barColor2);
grd.addColorStop(1, this.rtl ? this.barColor2 : this.barColor);
style = grd;
} else {
style = this.barColor;
}
Dra