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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexinterceptionplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$3 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue$2 = Phaser.Utils.Objects.GetValue; var TickTask = /*#__PURE__*/function (_ComponentBase) { _inherits(TickTask, _ComponentBase); var _super = _createSuper(TickTask); function TickTask(parent, config) { var _this; _classCallCheck(this, TickTask); _this = _super.call(this, parent, config); _this._isRunning = false; _this.isPaused = false; _this.tickingState = false; _this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later return _this; } // override _createClass(TickTask, [{ key: "boot", value: function boot() { if (this.tickingMode === 2 && !this.tickingState) { this.startTicking(); } } // override }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } _get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene); } }, { key: "setTickingMode", value: function setTickingMode(mode) { if (typeof mode === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override }, { key: "startTicking", value: function startTicking() { this.tickingState = true; } // override }, { key: "stopTicking", value: function stopTicking() { this.tickingState = false; } }, { key: "isRunning", get: function get() { return this._isRunning; }, set: function set(value) { if (this._isRunning === value) { return; } this._isRunning = value; if (this.tickingMode === 1 && value != this.tickingState) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } }, { key: "start", value: function start() { this.isPaused = false; this.isRunning = true; return this; } }, { key: "pause", value: function pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } }, { key: "resume", value: function resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isRunning = true; } return this; } }, { key: "stop", value: function stop() { this.isPaused = false; this.isRunning = false; return this; } }, { key: "complete", value: function complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } }]); return TickTask; }(ComponentBase); var TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; var GetValue$1 = Phaser.Utils.Objects.GetValue; var SceneUpdateTickTask = /*#__PURE__*/function (_TickTask) { _inherits(SceneUpdateTickTask, _TickTask); var _super = _createSuper(SceneUpdateTickTask); function SceneUpdateTickTask(parent, config) { var _this; _classCallCheck(this, SceneUpdateTickTask); _this = _super.call(this, parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = _this.scene ? 'update' : 'step'; _this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName); _this.isSceneTicker = !IsGameUpdateEvent(_this.tickEventName); return _this; } _createClass(SceneUpdateTickTask, [{ key: "startTicking", value: function startTicking() { _get(_getPrototypeOf(SceneUpdateTickTask.prototype), "startTicking", this).call(this); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } }, { key: "stopTicking", value: function stopTicking() { _get(_getPrototypeOf(SceneUpdateTickTask.prototype), "stopTicking", this).call(this); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } }]); return SceneUpdateTickTask; }(TickTask); var IsGameUpdateEvent = function IsGameUpdateEvent(eventName) { return eventName === 'step' || eventName === 'poststep'; }; var Vector2$1 = Phaser.Math.Vector2; var SpeedMonitor = /*#__PURE__*/function () { function SpeedMonitor() { _classCallCheck(this, SpeedMonitor); this.position = new Vector2$1(); this.velocity = new Vector2$1(); } _createClass(SpeedMonitor, [{ key: "init", value: function init(x, y) { this.velocity.reset(); this.position.set(x, y); return this; } }, { key: "update", value: function update(x, y, delta) { // delta in sec this.velocity.set(x - this.position.x, y - this.position.y); if (this.velocity.x !== 0 || this.velocity.y !== 0) { this.velocity.setToPolar(this.velocity.angle(), this.velocity.length() / delta); } this.position.set(x, y); return this; } }]); return SpeedMonitor; }(); var GetValue = Phaser.Utils.Objects.GetValue; var Vector2 = Phaser.Math.Vector2; var Distance = Phaser.Math.Distance.Between; var AngleBetweenPoint = Phaser.Math.Angle.BetweenPoints; var Interception = /*#__PURE__*/function (_TickTask) { _inherits(Interception, _TickTask); var _super = _createSuper(Interception); function Interception(gameObject, config) { var _this; _classCallCheck(this, Interception); _this = _super.call(this, gameObject, config); // this.parent = gameObject; _this._target = undefined; _this.mySpeedMonitor = new SpeedMonitor(); _this.targetSpeedMonitor = new SpeedMonitor(); _this.predictedPosition = new Vector2(); _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(Interception, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.isRunning = GetValue(o, 'isRunning', false); this.setEnable(GetValue(o, 'enable', true)); this.setTarget(GetValue(o, 'target', undefined)); return this; } }, { key: "toJSON", value: function toJSON() { return { isRunning: this.isRunning, duration: this.duration, tickingMode: this.tickingMode }; } }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.setTarget(); _get(_getPrototypeOf(Interception.prototype), "shutdown", this).call(this, fromScene); } }, { key: "setEnable", value: function setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } }, { key: "target", get: function get() { return this._target; }, set: function set(target) { if (target == null) { target = undefined; } if (this.target === target) ; else { // Remove previous target if (this.target) { this.target.off('destroy', this.onTargetDestroy, this); } // Add new target if (target) { target.once('destroy', this.onTargetDestroy, this); } this._target = target; } if (this.isRunning) { if (this.target === undefined) { _get(_getPrototypeOf(Interception.prototype), "stop", this).call(this); } } else { // !this.isRunning if (this.target !== undefined) { // Start speed monitor this.mySpeedMonitor.init(this.parent.x, this.parent.y); this.targetSpeedMonitor.init(this.target.x, this.target.y); _get(_getPrototypeOf(Interception.prototype), "start", this).call(this); } } return this; } }, { key: "setTarget", value: function setTarget(target) { this.target = target; return this; } }, { key: "onTargetDestroy", value: function onTargetDestroy(target, fromScene) { this.setTarget(); return this; } }, { key: "update", value: function update(time, delta) { if (!this.isRunning) { return this; } if (this.target === undefined) { return this; } else if (!this.enable) { this.predictedPosition.copy(this.target); return this; } var gameObject = this.parent; delta /= 1000; // delta in sec this.mySpeedMonitor.update(gameObject.x, gameObject.y, delta); this.targetSpeedMonitor.update(this.target.x, this.target.y, delta); var relatedVelocityX = this.targetSpeedMonitor.velocity.x - this.mySpeedMonitor.velocity.x; var relatedVelocityY = this.targetSpeedMonitor.velocity.y - this.mySpeedMonitor.velocity.y; if (relatedVelocityX === 0 && relatedVelocityY === 0) { // Target and mine is moving parallelly this.predictedPosition.copy(this.target); } else { var relatedSpeed = Distance(0, 0, relatedVelocityX, relatedVelocityY); var distanceToTarget = Distance(this.target.x, this.target.y, gameObject.x, gameObject.y); var time = distanceToTarget / relatedSpeed; this.predictedPosition.set(this.target.x + this.targetSpeedMonitor.velocity.x * time, this.target.y + this.targetSpeedMonitor.velocity.y * time); } return this; } }, { key: "predictedAngle", get: function get() { return AngleBetweenPoint(this.parent, this.predictedPosition); } }]); return Interception; }(SceneUpdateTickTask); var InterceptionPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(InterceptionPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(InterceptionPlugin); function InterceptionPlugin(pluginManager) { _classCallCheck(this, InterceptionPlugin); return _super.call(this, pluginManager); } _createClass(InterceptionPlugin, [{ key: "add", value: function add(gameObject, config) { return new Interception(gameObject, config); } }]); return InterceptionPlugin; }(Phaser.Plugins.BasePlugin); return InterceptionPlugin; }));