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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexhsladjustpipelineplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var frag$3 = "vec3 RGBToHSL(vec3 color) {\n vec3 hsl = vec3(0.0, 0.0, 0.0);\n\t\n float fmin = min(min(color.r, color.g), color.b);\n float fmax = max(max(color.r, color.g), color.b);\n float delta = fmax - fmin;\n\n hsl.z = (fmax + fmin) / 2.0;\n\n if (delta == 0.0) {\n\t\thsl.x = 0.0;\n\t\thsl.y = 0.0;\n\t} else {\n\t\tif (hsl.z < 0.5) {\n\t\t\thsl.y = delta / (fmax + fmin);\n } else {\n hsl.y = delta / (2.0 - fmax - fmin);\n }\n\t\t\n\t\tfloat dR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;\n\t\tfloat dG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;\n\t\tfloat dB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;\n\n\t\tif (color.r == fmax) {\n\t\t\thsl.x = dB - dG;\n } else if (color.g == fmax) {\n\t\t\thsl.x = (1.0 / 3.0) + dR - dB;\n\t\t} else if (color.b == fmax) {\n hsl.x = (2.0 / 3.0) + dG - dR;\n }\n\n\t\tif (hsl.x < 0.0) {\n\t\t\thsl.x += 1.0;\n } else if (hsl.x > 1.0) {\n hsl.x -= 1.0;\n }\n\t}\n\n\treturn hsl;\n}\n"; var frag$2 = "float HUEToRGB(float f1, float f2, float hue) {\n if (hue < 0.0) {\n hue += 1.0;\n } else if (hue > 1.0) {\n hue -= 1.0;\n }\n \t\n float ret;\n\t\n\tif ((6.0 * hue) < 1.0) {\n\t\tret = f1 + (f2 - f1) * 6.0 * hue;\n } else if ((2.0 * hue) < 1.0) {\n\t\tret = f2;\n\t} else if ((3.0 * hue) < 2.0) {\n\t\tret = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;\n } else {\n ret = f1;\n }\n\t\n return ret;\n}\n"; var frag$1 = frag$2 + "vec3 HSLToRGB(vec3 hsl) {\n\tvec3 rgb = vec3(hsl.z);\n\t\n\tif (hsl.y != 0.0) {\n\t\tfloat f2;\n\t\t\n\t\tif (hsl.z < 0.5) {\n\t\t f2 = hsl.z * (1.0 + hsl.y);\n } else {\n f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);\n }\n\t\t\t\n\t\tfloat f1 = 2.0 * hsl.z - f2;\n\t\t\n\t\trgb.r = HUEToRGB(f1, f2, hsl.x + (1.0 / 3.0));\n\t\trgb.g = HUEToRGB(f1, f2, hsl.x);\n\t\trgb.b = HUEToRGB(f1, f2, hsl.x - (1.0 / 3.0));\n }\n \n return rgb;\n}\n"; var frag = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n#define highmedp highp\n#else\n#define highmedp mediump\n#endif\nprecision highmedp float;\n\n// Scene buffer\nuniform sampler2D uMainSampler; \nvarying vec2 outTexCoord;\n\n// Effect parameters\nuniform float hueRotate;\nuniform float satAdjust;\nuniform float lumAdjust;\n" + frag$3 + frag$1 + "void main(void) {\n\tvec4 front = texture2D(uMainSampler, outTexCoord);\n\tvec3 hsl = RGBToHSL(front.rgb);\n\thsl.x -= hueRotate;\n\thsl.y *= satAdjust;\n\thsl.z += (lumAdjust - 0.5) * front.a;\n\tvec3 rgb = HSLToRGB(hsl);\n\tgl_FragColor = vec4(rgb, front.a);\n}\n"; var PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; var GetValue = Phaser.Utils.Objects.GetValue; var HslAdjustPostFxPipeline = /*#__PURE__*/function (_PostFXPipeline) { _inherits(HslAdjustPostFxPipeline, _PostFXPipeline); var _super = _createSuper(HslAdjustPostFxPipeline); function HslAdjustPostFxPipeline(game) { var _this; _classCallCheck(this, HslAdjustPostFxPipeline); _this = _super.call(this, { name: 'rexHslAdjustPostFx', game: game, renderTarget: true, fragShader: frag }); _this.hueRotate = 0; _this.satAdjust = 1; _this.lumAdjust = 0.5; return _this; } _createClass(HslAdjustPostFxPipeline, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.setHueRotate(GetValue(o, 'hueRotate', 0)); this.setSatAdjust(GetValue(o, 'satAdjust', 1)); this.setLumAdjust(GetValue(o, 'lumAdjust', 0.5)); return this; } }, { key: "onPreRender", value: function onPreRender() { this.set1f('hueRotate', this.hueRotate % 1); this.set1f('satAdjust', this.satAdjust); this.set1f('lumAdjust', this.lumAdjust); } // hueRotate }, { key: "setHueRotate", value: function setHueRotate(value) { this.hueRotate = value; // 0: rotate 0 degrees, 0.5: rotate 180 degrees, 1: rotate 360 degrees return this; } // satAdjust }, { key: "setSatAdjust", value: function setSatAdjust(value) { this.satAdjust = value; // 0: gray, 1: original color, > 1: return this; } // lumAdjust }, { key: "setLumAdjust", value: function setLumAdjust(value) { this.lumAdjust = value; // 0: dark, 0.5: original color, 1: white return this; } }]); return HslAdjustPostFxPipeline; }(PostFXPipeline); var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function RegisterPostPipeline(game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function AddPostFxPipelineInstance(gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; var SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function RemovePostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = pipelines.length - 1; i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { instance.destroy(); SpliceOne(pipelines, i); } } } }; var GetPostFxPipelineInstance = function GetPostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { return instance; } } } }; var BasePostFxPipelinePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(BasePostFxPipelinePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(BasePostFxPipelinePlugin); function BasePostFxPipelinePlugin() { _classCallCheck(this, BasePostFxPipelinePlugin); return _super.apply(this, arguments); } _createClass(BasePostFxPipelinePlugin, [{ key: "setPostPipelineClass", value: function setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } }, { key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } }, { key: "add", value: function add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } }, { key: "remove", value: function remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } }, { key: "get", value: function get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } }]); return BasePostFxPipelinePlugin; }(Phaser.Plugins.BasePlugin); var IsInValidKey = function IsInValidKey(keys) { return keys == null || keys === '' || keys.length === 0; }; var GetEntry = function GetEntry(target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof keys === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if (entry[key] == null || _typeof(entry[key]) !== 'object') { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function SetValue(target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (_typeof(target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (_typeof(value) === 'object') { target = value; } } else { if (typeof keys === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; var HslAdjustPipelinePlugin = /*#__PURE__*/function (_BasePostFxPipelinePl) { _inherits(HslAdjustPipelinePlugin, _BasePostFxPipelinePl); var _super = _createSuper(HslAdjustPipelinePlugin); function HslAdjustPipelinePlugin(pluginManager) { var _this; _classCallCheck(this, HslAdjustPipelinePlugin); _this = _super.call(this, pluginManager); _this.setPostPipelineClass(HslAdjustPostFxPipeline, 'rexHslAdjustPostFx'); return _this; } return _createClass(HslAdjustPipelinePlugin); }(BasePostFxPipelinePlugin); SetValue(window, 'RexPlugins.Pipelines.HslAdjustPostFx', HslAdjustPostFxPipeline); return HslAdjustPipelinePlugin; }));