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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexglowfilter2pipelineplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } // Reference: https://github.com/pixijs/filters/blob/main/filters/glow/src/glow.frag var frag = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n#define highmedp highp\n#else\n#define highmedp mediump\n#endif\nprecision highmedp float;\n\n// Scene buffer\nuniform sampler2D uMainSampler; \nvarying vec2 outTexCoord;\n\n// Effect parameters\nuniform vec2 texSize;\nuniform float outerStrength;\nuniform float innerStrength;\nuniform vec4 glowColor; // (0, 0, 0);\nuniform float knockout;\n\n// const\nconst float PI = 3.14159265358979323846264;\n\nconst float DIST = __DIST__;\nconst float ANGLE_STEP_SIZE = min(__ANGLE_STEP_SIZE__, PI * 2.0);\nconst float ANGLE_STEP_NUM = ceil(PI * 2.0 / ANGLE_STEP_SIZE);\n\nconst float MAX_TOTAL_ALPHA = ANGLE_STEP_NUM * DIST * (DIST + 1.0) / 2.0;\n\n\nvoid main(void) {\n vec2 px = vec2(1./texSize.x, 1./texSize.y);\n\n float totalAlpha = 0.0;\n\n vec2 direction;\n vec2 offset;\n vec4 curColor;\n\n for (float angle = 0.; angle < PI * 2.; angle += ANGLE_STEP_SIZE) {\n direction = vec2(cos(angle), sin(angle)) * px;\n\n for (float curDistance = 0.0; curDistance < DIST; curDistance++) {\n offset = direction * (curDistance + 1.0);\n curColor = texture2D(uMainSampler, outTexCoord + offset);\n totalAlpha += (DIST - curDistance) * curColor.a;\n }\n }\n \n curColor = texture2D(uMainSampler, outTexCoord);\n\n float alphaRatio = (totalAlpha / MAX_TOTAL_ALPHA);\n\n float innerGlowAlpha = (1.0 - alphaRatio) * innerStrength * curColor.a;\n float innerGlowStrength = min(1.0, innerGlowAlpha);\n \n vec4 innerColor = mix(curColor, glowColor, innerGlowStrength);\n\n float outerGlowAlpha = alphaRatio * outerStrength * (1. - curColor.a);\n float outerGlowStrength = min(1.0 - innerColor.a, outerGlowAlpha);\n\n vec4 outerGlowColor = outerGlowStrength * glowColor.rgba;\n \n if (knockout > 0.) {\n float resultAlpha = outerGlowAlpha + innerGlowAlpha;\n gl_FragColor = vec4(glowColor.rgb * resultAlpha, resultAlpha);\n }\n else {\n gl_FragColor = innerColor + outerGlowColor;\n }\n}\n"; var GetValue$2 = Phaser.Utils.Objects.GetValue; var GetFrag = function GetFrag(config) { var quality = GetValue$2(config, 'quality', 0, 1); var distance = GetValue$2(config, 'distance', 10); return frag.replace(/__ANGLE_STEP_SIZE__/gi, "".concat((1 / quality / distance).toFixed(7))).replace(/__DIST__/gi, "".concat(Math.round(distance).toFixed(0), ".0")); }; var PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; var GetValue$1 = Phaser.Utils.Objects.GetValue; var IntegerToRGB = Phaser.Display.Color.IntegerToRGB; var Color = Phaser.Display.Color; var Quality = 0.1; var Distance = 10; var FragSrc = GetFrag({ quality: Quality, distance: Distance }); var GlowFilterPostFxPipeline = /*#__PURE__*/function (_PostFXPipeline) { _inherits(GlowFilterPostFxPipeline, _PostFXPipeline); var _super = _createSuper(GlowFilterPostFxPipeline); function GlowFilterPostFxPipeline(game) { var _this; _classCallCheck(this, GlowFilterPostFxPipeline); _this = _super.call(this, { name: 'rexGlowFilterPostFx', game: game, renderTarget: true, fragShader: FragSrc }); _this.outerStrength = 0; _this.innerStrength = 0; _this._glowColor = new Color(); _this.knockout = false; return _this; } _createClass(GlowFilterPostFxPipeline, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.setOuterStrength(GetValue$1(o, 'outerStrength', 4)); this.setInnerStrength(GetValue$1(o, 'innerStrength', 0)); this.setGlowColor(GetValue$1(o, 'glowColor', 0xffffff)); this.setKnockout(GetValue$1(o, 'knockout', false)); return this; } }, { key: "onPreRender", value: function onPreRender() { this.set1f('outerStrength', this.outerStrength); this.set1f('innerStrength', this.innerStrength); var color = this._glowColor; this.set4f('glowColor', color.redGL, color.greenGL, color.blueGL, color.alphaGL); this.set1f('knockout', this.knockout ? 1 : 0); this.set2f('texSize', this.renderer.width, this.renderer.height); } // outerStrength }, { key: "setOuterStrength", value: function setOuterStrength(value) { this.outerStrength = value; return this; } // innerStrength }, { key: "setInnerStrength", value: function setInnerStrength(value) { this.innerStrength = value; return this; } // glowColor }, { key: "glowColor", get: function get() { return this._glowColor; }, set: function set(value) { if (typeof value === 'number') { value = IntegerToRGB(value); } this._glowColor.setFromRGB(value); } }, { key: "setGlowColor", value: function setGlowColor(value) { this.glowColor = value; return this; } // knockout }, { key: "setKnockout", value: function setKnockout(value) { this.knockout = value; return this; } }], [{ key: "setQuality", value: function setQuality(value) { if (Quality === value) { return; } Quality = value; FragSrc = GetFrag({ quality: Quality, distance: Distance }); } }, { key: "getQuality", value: function getQuality() { return Quality; } }, { key: "setDistance", value: function setDistance(value) { if (Distance === value) { return; } Distance = value; FragSrc = GetFrag({ quality: Quality, distance: Distance }); } }, { key: "getDistance", value: function getDistance() { return Distance; } }]); return GlowFilterPostFxPipeline; }(PostFXPipeline); var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function RegisterPostPipeline(game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function AddPostFxPipelineInstance(gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; var SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function RemovePostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = pipelines.length - 1; i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { instance.destroy(); SpliceOne(pipelines, i); } } } }; var GetPostFxPipelineInstance = function GetPostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { return instance; } } } }; var BasePostFxPipelinePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(BasePostFxPipelinePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(BasePostFxPipelinePlugin); function BasePostFxPipelinePlugin() { _classCallCheck(this, BasePostFxPipelinePlugin); return _super.apply(this, arguments); } _createClass(BasePostFxPipelinePlugin, [{ key: "setPostPipelineClass", value: function setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } }, { key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } }, { key: "add", value: function add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } }, { key: "remove", value: function remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } }, { key: "get", value: function get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } }]); return BasePostFxPipelinePlugin; }(Phaser.Plugins.BasePlugin); var IsInValidKey = function IsInValidKey(keys) { return keys == null || keys === '' || keys.length === 0; }; var GetEntry = function GetEntry(target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof keys === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if (entry[key] == null || _typeof(entry[key]) !== 'object') { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function SetValue(target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (_typeof(target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (_typeof(value) === 'object') { target = value; } } else { if (typeof keys === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; var GetValue = Phaser.Utils.Objects.GetValue; var GlowFilterPipelinePlugin = /*#__PURE__*/function (_BasePostFxPipelinePl) { _inherits(GlowFilterPipelinePlugin, _BasePostFxPipelinePl); var _super = _createSuper(GlowFilterPipelinePlugin); function GlowFilterPipelinePlugin(pluginManager) { var _this; _classCallCheck(this, GlowFilterPipelinePlugin); _this = _super.call(this, pluginManager); _this.setPostPipelineClass(GlowFilterPostFxPipeline, 'rexGlowFilter2PostFx'); return _this; } _createClass(GlowFilterPipelinePlugin, [{ key: "add", value: function add(gameObject, config) { this.setQuality(GetValue(config, 'quality', this.quality)); this.setDistance(GetValue(config, 'distance', this.distance)); return _get(_getPrototypeOf(GlowFilterPipelinePlugin.prototype), "add", this).call(this, gameObject, config); } }, { key: "setQuality", value: function setQuality(value) { GlowFilterPostFxPipeline.setQuality(value); return this; } }, { key: "quality", get: function get() { return GlowFilterPostFxPipeline.getQuality(); }, set: function set(value) { this.setQuality(value); } }, { key: "setDistance", value: function setDistance(value) { GlowFilterPostFxPipeline.setDistance(value); return this; } }, { key: "distance", get: function get() { return GlowFilterPostFxPipeline.getDistance(); }, set: function set(value) { this.setDistance(value); } }]); return GlowFilterPipelinePlugin; }(BasePostFxPipelinePlugin); SetValue(window, 'RexPlugins.Pipelines.GlowFilter2PostFx', GlowFilterPostFxPipeline); return GlowFilterPipelinePlugin; }));