phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexfilechooserplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var GetValue$2 = Phaser.Utils.Objects.GetValue;
var CreateFileInput = function CreateFileInput(game, config) {
var fileInput = document.createElement('input');
fileInput.type = 'file';
var accept = GetValue$2(config, 'accept', '');
var multiple = GetValue$2(config, 'multiple', false);
fileInput.setAttribute('accept', accept);
if (multiple) {
fileInput.setAttribute('multiple', '');
} else {
fileInput.removeAttribute('multiple');
}
return fileInput;
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var WaitEvent = function WaitEvent(eventEmitter, eventName) {
return new Promise(function (resolve, reject) {
eventEmitter.once(eventName, function () {
resolve();
});
});
};
var Delay = function Delay(time, result) {
if (time === undefined) {
time = 0;
}
return new Promise(function (resolve, reject) {
setTimeout(function () {
resolve(result);
}, time);
});
};
var ClickPromise = function ClickPromise(_ref) {
var game = _ref.game,
fileInput = _ref.fileInput,
closeDelay = _ref.closeDelay;
return WaitEvent(GetGame(game).events, 'focus').then(function () {
return Delay(closeDelay);
}).then(function () {
var result = {
files: fileInput.files
};
return Promise.resolve(result);
});
};
// Note: Not working in iOS9+
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var RemoveFromDOM = Phaser.DOM.RemoveFromDOM;
var Open = function Open(game, config) {
// game: game, scene, or game object
var closeDelay = GetValue$1(config, 'closeDelay', 200);
var fileInput = CreateFileInput(game, config);
fileInput.click();
return ClickPromise({
game: game,
fileInput: fileInput,
closeDelay: closeDelay
}).then(function (result) {
RemoveFromDOM(fileInput);
fileInput.remove();
return Promise.resolve(result);
});
};
var Resize = function Resize(width, height) {
if (this.scene.sys.scale.autoRound) {
width = Math.floor(width);
height = Math.floor(height);
}
if (this.width === width && this.height === height) {
return this;
}
var style = this.node.style;
style.width = "".concat(width, "px");
style.height = "".concat(height, "px");
this.updateSize();
return this;
};
var SyncTo = function SyncTo(gameObject) {
this.setOrigin(gameObject.originX, gameObject.originY);
this.setPosition(gameObject.x, gameObject.y);
this.resize(gameObject.displayWidth, gameObject.displayHeight);
return this;
};
var GetCache = function GetCache(game, loaderType, cacheType) {
if (cacheType === undefined) {
switch (loaderType) {
case 'image':
case 'svg':
cacheType = 'textures';
break;
case 'animation':
cacheType = 'json';
break;
case 'tilemapTiledJSON':
case 'tilemapCSV':
cacheType = 'tilemap';
break;
case 'glsl':
cacheType = 'shader';
break;
default:
cacheType = loaderType;
break;
}
}
game = GetGame(game);
var cache;
if (cacheType === 'textures') {
cache = game.textures;
} else {
cache = game.cache[cacheType];
}
return cache;
};
var IsFunction = function IsFunction(obj) {
return obj && typeof obj === 'function';
};
var FileObjectToCache = function FileObjectToCache(scene, file, loaderType, key, cacheType, onComplete) {
// Remove data from cache
if (cacheType === null || cacheType === false) ; else if (IsFunction(cacheType)) {
cacheType();
} else {
var cache = GetCache(scene, loaderType, cacheType);
if (cache.exists(key)) {
cache.remove(key);
}
}
// Add filecomplete event
var loader = scene.load;
if (onComplete) {
loader.once("filecomplete-".concat(loaderType, "-").concat(key), function (key, type, data) {
onComplete(data);
});
}
// Load file from url
if (IsFunction(file)) {
file();
} else {
var url = window.URL.createObjectURL(file);
loader[loaderType](key, url);
}
loader.start();
};
var LoadFile = function LoadFile(file, loaderType, key, cacheType, onComplete) {
var scene = this.scene;
FileObjectToCache(scene, file, loaderType, key, cacheType, onComplete);
return this;
};
var LoadFilePromise = function LoadFilePromise(file, loaderType, key, cacheType) {
var scene = this.scene;
return new Promise(function (resolve, reject) {
var onComplete = function onComplete(data) {
resolve(data);
};
FileObjectToCache(scene, file, loaderType, key, cacheType, onComplete);
});
};
var LoadFileMethods = {
loadFile: LoadFile,
loadFilePromise: LoadFilePromise
};
var DOMElement = Phaser.GameObjects.DOMElement;
var IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
var GetValue = Phaser.Utils.Objects.GetValue;
var FileChooser = /*#__PURE__*/function (_DOMElement) {
_inherits(FileChooser, _DOMElement);
var _super = _createSuper(FileChooser);
function FileChooser(scene, x, y, width, height, config) {
var _this;
_classCallCheck(this, FileChooser);
if (IsPlainObject(x)) {
config = x;
x = GetValue(config, 'x', 0);
y = GetValue(config, 'y', 0);
width = GetValue(config, 'width', 0);
height = GetValue(config, 'height', 0);
} else if (IsPlainObject(width)) {
config = width;
width = GetValue(config, 'width', 0);
height = GetValue(config, 'height', 0);
}
// Create a hidden file input
var inputElement = document.createElement('input');
inputElement.type = 'file';
var inputStyle = inputElement.style;
inputStyle.display = 'none';
// Create a label parent
var labelElement = document.createElement('label');
labelElement.appendChild(inputElement);
var style = GetValue(config, 'style', undefined);
_this = _super.call(this, scene, x, y, labelElement, style);
_this.type = 'rexFileChooser';
_this.resetFromJSON(config);
_this.resize(width, height);
// Register events
var self = _assertThisInitialized(_this);
inputElement.onchange = function () {
self.emit('change', self);
};
_this.setCloseDelay(GetValue(config, 'closeDelay', 200));
inputElement.onclick = function () {
ClickPromise({
game: scene,
fileInput: inputElement,
closeDelay: self.closeDelay
}).then(function () {
self.emit('select', self);
});
};
return _this;
}
_createClass(FileChooser, [{
key: "resetFromJSON",
value: function resetFromJSON(config) {
this.setAccept(GetValue(config, 'accept', ''));
this.setMultiple(GetValue(config, 'multiple', false));
return this;
}
}, {
key: "setAccept",
value: function setAccept(accept) {
if (accept === undefined) {
accept = '';
}
this.fileInput.setAttribute('accept', accept);
return this;
}
}, {
key: "setMultiple",
value: function setMultiple(enabled) {
if (enabled === undefined) {
enabled = true;
}
if (enabled) {
this.fileInput.setAttribute('multiple', '');
} else {
this.fileInput.removeAttribute('multiple');
}
return this;
}
}, {
key: "setCloseDelay",
value: function setCloseDelay(delay) {
if (delay === undefined) {
delay = 200;
}
this.closeDelay = delay;
return this;
}
}, {
key: "fileInput",
get: function get() {
return this.node.children[0];
}
}, {
key: "open",
value: function open() {
// Only work under any touch event
this.fileInput.click();
return this;
}
}, {
key: "files",
get: function get() {
return this.fileInput.files;
}
}, {
key: "setOpenEnable",
value: function setOpenEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.fileInput.disabled = !enable;
return this;
}
}]);
return FileChooser;
}(DOMElement);
var methods = {
resize: Resize,
syncTo: SyncTo
};
Object.assign(FileChooser.prototype, methods, LoadFileMethods);
function Factory (x, y, width, height, config) {
var gameObject = new FileChooser(this.scene, x, y, width, height, config);
this.scene.add.existing(gameObject);
return gameObject;
}
var GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
var BuildGameObject = Phaser.GameObjects.BuildGameObject;
function Creator (config, addToScene) {
if (config === undefined) {
config = {};
}
if (addToScene !== undefined) {
config.add = addToScene;
}
var width = GetAdvancedValue(config, 'width', undefined);
var height = GetAdvancedValue(config, 'height', undefined);
var gameObject = new FileChooser(this.scene, 0, 0, width, height, config);
BuildGameObject(this.scene, gameObject, config);
return gameObject;
}
var IsInValidKey = function IsInValidKey(keys) {
return keys == null || keys === '' || keys.length === 0;
};
var GetEntry = function GetEntry(target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof keys === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if (entry[key] == null || _typeof(entry[key]) !== 'object') {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function SetValue(target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (_typeof(target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (_typeof(value) === 'object') {
target = value;
}
} else {
if (typeof keys === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
var FileChooserPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(FileChooserPlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(FileChooserPlugin);
function FileChooserPlugin(pluginManager) {
var _this;
_classCallCheck(this, FileChooserPlugin);
_this = _super.call(this, pluginManager);
// Register our new Game Object type
pluginManager.registerGameObject('rexFileChooser', Factory, Creator);
return _this;
}
_createClass(FileChooserPlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
// Note: Not working in iOS9+
}, {
key: "open",
value: function open(config) {
return Open(this.game, config);
}
}]);
return FileChooserPlugin;
}(Phaser.Plugins.BasePlugin);
SetValue(window, 'RexPlugins.GameObjects.FileChooser', FileChooser);
return FileChooserPlugin;
}));