phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdragrotateplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var GameObjectClass = Phaser.GameObjects.GameObject;
var IsGameObject = function IsGameObject(object) {
return object instanceof GameObjectClass;
};
var ScreenXYToWorldXY = function ScreenXYToWorldXY(screenX, screenY, camera, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut;
}
camera.getWorldPoint(screenX, screenY, out);
return out;
};
var globalOut = {};
var GetValue = Phaser.Utils.Objects.GetValue;
var IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
var DistanceBetween = Phaser.Math.Distance.Between;
var GetAngle = Phaser.Math.Angle.Between;
var WrapAngle = Phaser.Math.Angle.Wrap;
var RadToDeg = Phaser.Math.RadToDeg;
var STATE_TOUCH0 = 0;
var STATE_TOUCH1 = 1;
var DragRotate = /*#__PURE__*/function (_ComponentBase) {
_inherits(DragRotate, _ComponentBase);
var _super = _createSuper(DragRotate);
function DragRotate(scene, config) {
var _this;
_classCallCheck(this, DragRotate);
_this = _super.call(this, scene);
// No event emitter
// this.scene = scene
_this.mainCamera = _this.scene.sys.cameras.main;
_this._enable = undefined;
_this.resetFromJSON(config);
_this.boot();
return _this;
}
_createClass(DragRotate, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.pointer = undefined;
this.originGameObject = undefined;
this.setEnable(GetValue(o, "enable", true));
var originConfig = GetValue(o, 'origin', o);
this.setOrigin(originConfig);
this.setRadius(GetValue(o, 'maxRadius'), GetValue(o, 'minRadius', 0));
this.state = STATE_TOUCH0;
}
}, {
key: "boot",
value: function boot() {
this.scene.input.on('pointerdown', this.onPointerDown, this);
this.scene.input.on('pointerup', this.onPointerUp, this);
this.scene.input.on('pointermove', this.onPointerMove, this);
}
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.scene.input.off('pointerdown', this.onPointerDown, this);
this.scene.input.off('pointerup', this.onPointerUp, this);
this.scene.input.off('pointermove', this.onPointerMove, this);
this.mainCamera = undefined;
this.pointer = undefined;
this.originGameObject = undefined;
_get(_getPrototypeOf(DragRotate.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "enable",
get: function get() {
return this._enable;
},
set: function set(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragCancel();
}
this._enable = e;
}
}, {
key: "setEnable",
value: function setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
}, {
key: "toggleEnable",
value: function toggleEnable() {
this.setEnable(!this.enable);
return this;
}
}, {
key: "setOrigin",
value: function setOrigin(x, y) {
if (x === undefined) {
this.x = undefined; // World position
this.y = undefined; // World position
this.originGameObject = undefined;
} else if (IsGameObject(x)) {
this.x = undefined;
this.y = undefined;
this.originGameObject = x;
} else if (IsPlainObject(x)) {
this.x = GetValue(x, 'x', 0); // World position
this.y = GetValue(x, 'y', 0); // World position
this.originGameObject = undefined;
} else {
this.x = x; // World position
this.y = y; // World position
this.originGameObject = undefined;
}
return this;
}
}, {
key: "setRadius",
value: function setRadius(maxRadius, minRadius) {
if (minRadius === undefined) {
minRadius = 0;
}
this.maxRadius = maxRadius;
this.minRadius = minRadius;
return this;
}
}, {
key: "getOriginX",
value: function getOriginX(camera) {
// OriginX in world position
if (!this.originGameObject) {
return this.x;
}
var gameObject = this.originGameObject;
var x = gameObject.x;
if (gameObject.scrollFactorX === 0) {
if (camera === undefined) {
camera = this.pointer.camera;
}
x += camera.scrollX;
}
return x;
}
}, {
key: "getOriginY",
value: function getOriginY(camera) {
// OriginY in world position
if (!this.originGameObject) {
return this.y;
}
var gameObject = this.originGameObject;
var y = gameObject.y;
if (gameObject.scrollFactorY === 0) {
if (camera === undefined) {
camera = this.pointer.camera;
}
y += camera.scrollY;
}
return y;
}
}, {
key: "getPointerWorldXY",
value: function getPointerWorldXY(pointer) {
// Note: pointer.worldX, pointer.worldY might not be the world position of this camera,
// if this camera is not main-camera
if (pointer.camera !== this.mainCamera) {
WorldXY = ScreenXYToWorldXY(pointer.x, pointer.y, camera, WorldXY);
} else {
WorldXY.x = pointer.worldX;
WorldXY.y = pointer.worldY;
}
return WorldXY;
}
}, {
key: "containsPointer",
value: function containsPointer(pointer) {
if (this.minRadius === 0 && this.maxRadius === undefined) {
return true;
}
var originX = this.getOriginX(pointer.camera);
var originY = this.getOriginY(pointer.camera);
var worldXY = this.getPointerWorldXY(pointer);
var r = DistanceBetween(originX, originY, worldXY.x, worldXY.y);
return r >= this.minRadius && (this.maxRadius === undefined || r <= this.maxRadius);
}
}, {
key: "onPointerDown",
value: function onPointerDown(pointer) {
if (!this.enable || this.pointer) {
return;
}
if (!this.containsPointer(pointer)) {
return;
}
this.onDragStart(pointer);
}
}, {
key: "onPointerUp",
value: function onPointerUp(pointer) {
if (!this.enable || this.pointer !== pointer) {
return;
}
this.onDragEnd();
}
}, {
key: "onPointerMove",
value: function onPointerMove(pointer) {
if (!this.enable || !pointer.isDown) {
return;
}
switch (this.state) {
case STATE_TOUCH0:
if (this.containsPointer(pointer)) {
this.onDragStart(pointer);
}
break;
case STATE_TOUCH1:
if (this.containsPointer(pointer)) {
this.onDrag(pointer);
} else {
this.onDragEnd(pointer);
}
break;
}
}
}, {
key: "dragCancel",
value: function dragCancel() {
if (this.state === STATE_TOUCH1) {
this.onDragEnd();
}
this.pointer = undefined;
this.state = STATE_TOUCH0;
return this;
}
}, {
key: "onDragStart",
value: function onDragStart(pointer) {
this.pointer = pointer;
var worldXY = this.getPointerWorldXY(pointer);
this.prevPointerX = worldXY.x;
this.prevPointerY = worldXY.y;
this.state = STATE_TOUCH1;
this.emit('dragstart', this);
}
}, {
key: "onDragEnd",
value: function onDragEnd() {
this.pointer = undefined;
this.prevPointerX = undefined;
this.prevPointerY = undefined;
this.state = STATE_TOUCH0;
this._deltaRotation = undefined;
this.emit('dragend', this);
}
}, {
key: "onDrag",
value: function onDrag(pointer) {
var x = this.getOriginX(),
y = this.getOriginY();
var worldXY = this.getPointerWorldXY(pointer);
var curPointerX = worldXY.x;
var curPointerY = worldXY.y;
var a0 = GetAngle(x, y, this.prevPointerX, this.prevPointerY),
a1 = GetAngle(x, y, curPointerX, curPointerY);
this.deltaRotation = WrapAngle(a1 - a0);
this.prevPointerX = curPointerX;
this.prevPointerY = curPointerY;
this.emit('drag', this);
}
}, {
key: "deltaAngle",
get: function get() {
if (this.state === STATE_TOUCH0) {
return 0;
}
return RadToDeg(this.deltaRotation);
}
}, {
key: "cw",
get: function get() {
return this.deltaRotation >= 0;
}
}, {
key: "ccw",
get: function get() {
return !this.cw;
}
}]);
return DragRotate;
}(ComponentBase);
var WorldXY = {};
var DragRotatePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(DragRotatePlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(DragRotatePlugin);
function DragRotatePlugin(pluginManager) {
_classCallCheck(this, DragRotatePlugin);
return _super.call(this, pluginManager);
}
_createClass(DragRotatePlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(scene, config) {
return new DragRotate(scene, config);
}
}]);
return DragRotatePlugin;
}(Phaser.Plugins.BasePlugin);
return DragRotatePlugin;
}));