phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdragplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var IsPointerInHitArea = function IsPointerInHitArea(gameObject, pointer, preTest, postTest) {
if (pointer) {
if (preTest && !preTest(gameObject, pointer)) {
return false;
}
if (!HitTest(gameObject, pointer)) {
return false;
}
if (postTest && !postTest(gameObject, pointer)) {
return false;
}
return true;
} else {
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (preTest && !preTest(gameObject, pointer)) {
continue;
}
if (!HitTest(gameObject, pointer)) {
continue;
}
if (postTest && !postTest(gameObject, pointer)) {
continue;
}
return true;
}
return false;
}
};
var HitTest = function HitTest(gameObject, pointer) {
var scene = gameObject.scene;
var cameras = scene.input.cameras.getCamerasBelowPointer(pointer);
var inputManager = scene.input.manager;
var gameObjects = [gameObject];
for (var i = 0, len = cameras.length; i < len; i++) {
inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult);
if (HitTestResult.length > 0) {
HitTestResult.length = 0;
return true;
}
}
HitTestResult.length = 0;
return false;
};
var HitTestResult = [];
var RequestDrag = function RequestDrag(gameObject) {
var inputPlugin = gameObject.scene.input;
var inputManager = inputPlugin.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (!pointer.primaryDown || inputPlugin.getDragState(pointer) !== 0 || !IsPointerInHitArea(gameObject, pointer)) {
continue;
}
// For 3.18.0
inputPlugin.setDragState(pointer, 1);
inputPlugin._drag[pointer.id] = [gameObject];
if (inputPlugin.dragDistanceThreshold === 0 || inputPlugin.dragTimeThreshold === 0) {
// No drag criteria, so snap immediately to mode 3
inputPlugin.setDragState(pointer, 3);
inputPlugin.processDragStartList(pointer);
} else {
// Check the distance / time on the next event
inputPlugin.setDragState(pointer, 2);
}
// For 3.18.0
return true;
}
return false;
};
var GetValue = Phaser.Utils.Objects.GetValue;
var DistanceBetween = Phaser.Math.Distance.Between;
var RotateAroundDistance = Phaser.Math.RotateAroundDistance;
var Drag = /*#__PURE__*/function (_ComponentBase) {
_inherits(Drag, _ComponentBase);
var _super = _createSuper(Drag);
function Drag(gameObject, config) {
var _this;
_classCallCheck(this, Drag);
_this = _super.call(this, gameObject, {
eventEmitter: false
});
// No event emitter
// this.parent = gameObject;
_this._enable = undefined;
gameObject.setInteractive(GetValue(config, "inputConfig", undefined));
_this.resetFromJSON(config);
_this.boot();
return _this;
}
_createClass(Drag, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
this.pointer = undefined;
this.setEnable(GetValue(o, "enable", true));
this.setAxisMode(GetValue(o, "axis", 0));
this.setAxisRotation(GetValue(o, "rotation", 0));
return this;
}
}, {
key: "toJSON",
value: function toJSON() {
return {
enable: this.enable,
axis: this.axisMode,
rotation: this.axisRotation
};
}
}, {
key: "boot",
value: function boot() {
var gameObject = this.parent;
gameObject.on('dragstart', this.onDragStart, this);
gameObject.on('drag', this.onDrag, this);
gameObject.on('dragend', this.onDragEnd, this);
}
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// GameObject events will be removed when this gameObject destroyed
// this.parent.on('dragstart', this.onDragStart, this);
// this.parent.on('drag', this.onDrag, this);
// this.parent.on('dragend', this.onDragEnd, this);
this.pointer = undefined;
_get(_getPrototypeOf(Drag.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "enable",
get: function get() {
return this._enable;
},
set: function set(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragend();
}
this._enable = e;
this.scene.input.setDraggable(this.parent, e);
return this;
}
}, {
key: "setEnable",
value: function setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
}, {
key: "toggleEnable",
value: function toggleEnable() {
this.setEnable(!this.enable);
return this;
}
}, {
key: "setAxisMode",
value: function setAxisMode(m) {
if (typeof m === 'string') {
m = DIRECTIONNODE[m];
}
this.axisMode = m;
return this;
}
}, {
key: "setAxisRotation",
value: function setAxisRotation(a) {
this.axisRotation = a;
return this;
}
}, {
key: "drag",
value: function drag() {
RequestDrag(this.parent);
return this;
}
}, {
key: "dragend",
value: function dragend() {
if (!this.isDragging) {
return;
}
this.scene.input.setDragState(this.pointer, 5);
return this;
}
}, {
key: "onDragStart",
value: function onDragStart(pointer, dragX, dragY) {
if (this.isDragging) {
return;
}
this.pointer = pointer;
}
}, {
key: "onDrag",
value: function onDrag(pointer, dragX, dragY) {
if (this.pointer !== pointer) {
return;
}
var gameObject = this.parent;
if (this.axisMode === 0) {
gameObject.x = dragX;
gameObject.y = dragY;
} else if (this.axisRotation === 0) {
if (this.axisMode === 1) {
gameObject.x = dragX;
} else if (this.axisMode === 2) {
gameObject.y = dragY;
}
} else {
var dist;
var p1 = {
x: dragX,
y: dragY
};
dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y);
p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, -this.axisRotation, dist);
if (this.axisMode === 1) {
p1.y = gameObject.y;
} else if (this.axisMode === 2) {
p1.x = gameObject.x;
}
dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y);
p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, this.axisRotation, dist);
gameObject.x = p1.x;
gameObject.y = p1.y;
}
}
}, {
key: "onDragEnd",
value: function onDragEnd(pointer, dragX, dragY, dropped) {
if (this.pointer !== pointer) {
return;
}
this.pointer = undefined;
}
}, {
key: "isDragging",
get: function get() {
return this.pointer !== undefined;
}
}]);
return Drag;
}(ComponentBase);
var DIRECTIONNODE = {
'both': 0,
'h&v': 0,
'x&y': 0,
'horizontal': 1,
'h': 1,
'x': 1,
'vertical': 2,
'v': 2,
'y': 2
};
var DragPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(DragPlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(DragPlugin);
function DragPlugin(pluginManager) {
_classCallCheck(this, DragPlugin);
return _super.call(this, pluginManager);
}
_createClass(DragPlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(gameObject, config) {
return new Drag(gameObject, config);
}
}]);
return DragPlugin;
}(Phaser.Plugins.BasePlugin);
return DragPlugin;
}));