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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdragplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$1 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var IsPointerInHitArea = function IsPointerInHitArea(gameObject, pointer, preTest, postTest) { if (pointer) { if (preTest && !preTest(gameObject, pointer)) { return false; } if (!HitTest(gameObject, pointer)) { return false; } if (postTest && !postTest(gameObject, pointer)) { return false; } return true; } else { var inputManager = gameObject.scene.input.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers, pointer; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (preTest && !preTest(gameObject, pointer)) { continue; } if (!HitTest(gameObject, pointer)) { continue; } if (postTest && !postTest(gameObject, pointer)) { continue; } return true; } return false; } }; var HitTest = function HitTest(gameObject, pointer) { var scene = gameObject.scene; var cameras = scene.input.cameras.getCamerasBelowPointer(pointer); var inputManager = scene.input.manager; var gameObjects = [gameObject]; for (var i = 0, len = cameras.length; i < len; i++) { inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult); if (HitTestResult.length > 0) { HitTestResult.length = 0; return true; } } HitTestResult.length = 0; return false; }; var HitTestResult = []; var RequestDrag = function RequestDrag(gameObject) { var inputPlugin = gameObject.scene.input; var inputManager = inputPlugin.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers, pointer; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (!pointer.primaryDown || inputPlugin.getDragState(pointer) !== 0 || !IsPointerInHitArea(gameObject, pointer)) { continue; } // For 3.18.0 inputPlugin.setDragState(pointer, 1); inputPlugin._drag[pointer.id] = [gameObject]; if (inputPlugin.dragDistanceThreshold === 0 || inputPlugin.dragTimeThreshold === 0) { // No drag criteria, so snap immediately to mode 3 inputPlugin.setDragState(pointer, 3); inputPlugin.processDragStartList(pointer); } else { // Check the distance / time on the next event inputPlugin.setDragState(pointer, 2); } // For 3.18.0 return true; } return false; }; var GetValue = Phaser.Utils.Objects.GetValue; var DistanceBetween = Phaser.Math.Distance.Between; var RotateAroundDistance = Phaser.Math.RotateAroundDistance; var Drag = /*#__PURE__*/function (_ComponentBase) { _inherits(Drag, _ComponentBase); var _super = _createSuper(Drag); function Drag(gameObject, config) { var _this; _classCallCheck(this, Drag); _this = _super.call(this, gameObject, { eventEmitter: false }); // No event emitter // this.parent = gameObject; _this._enable = undefined; gameObject.setInteractive(GetValue(config, "inputConfig", undefined)); _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(Drag, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.pointer = undefined; this.setEnable(GetValue(o, "enable", true)); this.setAxisMode(GetValue(o, "axis", 0)); this.setAxisRotation(GetValue(o, "rotation", 0)); return this; } }, { key: "toJSON", value: function toJSON() { return { enable: this.enable, axis: this.axisMode, rotation: this.axisRotation }; } }, { key: "boot", value: function boot() { var gameObject = this.parent; gameObject.on('dragstart', this.onDragStart, this); gameObject.on('drag', this.onDrag, this); gameObject.on('dragend', this.onDragEnd, this); } }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // GameObject events will be removed when this gameObject destroyed // this.parent.on('dragstart', this.onDragStart, this); // this.parent.on('drag', this.onDrag, this); // this.parent.on('dragend', this.onDragEnd, this); this.pointer = undefined; _get(_getPrototypeOf(Drag.prototype), "shutdown", this).call(this, fromScene); } }, { key: "enable", get: function get() { return this._enable; }, set: function set(e) { if (this._enable === e) { return; } if (!e) { this.dragend(); } this._enable = e; this.scene.input.setDraggable(this.parent, e); return this; } }, { key: "setEnable", value: function setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } }, { key: "toggleEnable", value: function toggleEnable() { this.setEnable(!this.enable); return this; } }, { key: "setAxisMode", value: function setAxisMode(m) { if (typeof m === 'string') { m = DIRECTIONNODE[m]; } this.axisMode = m; return this; } }, { key: "setAxisRotation", value: function setAxisRotation(a) { this.axisRotation = a; return this; } }, { key: "drag", value: function drag() { RequestDrag(this.parent); return this; } }, { key: "dragend", value: function dragend() { if (!this.isDragging) { return; } this.scene.input.setDragState(this.pointer, 5); return this; } }, { key: "onDragStart", value: function onDragStart(pointer, dragX, dragY) { if (this.isDragging) { return; } this.pointer = pointer; } }, { key: "onDrag", value: function onDrag(pointer, dragX, dragY) { if (this.pointer !== pointer) { return; } var gameObject = this.parent; if (this.axisMode === 0) { gameObject.x = dragX; gameObject.y = dragY; } else if (this.axisRotation === 0) { if (this.axisMode === 1) { gameObject.x = dragX; } else if (this.axisMode === 2) { gameObject.y = dragY; } } else { var dist; var p1 = { x: dragX, y: dragY }; dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, -this.axisRotation, dist); if (this.axisMode === 1) { p1.y = gameObject.y; } else if (this.axisMode === 2) { p1.x = gameObject.x; } dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, this.axisRotation, dist); gameObject.x = p1.x; gameObject.y = p1.y; } } }, { key: "onDragEnd", value: function onDragEnd(pointer, dragX, dragY, dropped) { if (this.pointer !== pointer) { return; } this.pointer = undefined; } }, { key: "isDragging", get: function get() { return this.pointer !== undefined; } }]); return Drag; }(ComponentBase); var DIRECTIONNODE = { 'both': 0, 'h&v': 0, 'x&y': 0, 'horizontal': 1, 'h': 1, 'x': 1, 'vertical': 2, 'v': 2, 'y': 2 }; var DragPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(DragPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(DragPlugin); function DragPlugin(pluginManager) { _classCallCheck(this, DragPlugin); return _super.call(this, pluginManager); } _createClass(DragPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "add", value: function add(gameObject, config) { return new Drag(gameObject, config); } }]); return DragPlugin; }(Phaser.Plugins.BasePlugin); return DragPlugin; }));