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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcrossstitchingpipelineplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } // reference : https://www.geeks3d.com/20110408/cross-stitching-post-processing-shader-glsl-filter-geexlab-pixel-bender/ var frag = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n#define highmedp highp\n#else\n#define highmedp mediump\n#endif\nprecision highmedp float;\n\n// Scene buffer\nuniform sampler2D uMainSampler; \nvarying vec2 outTexCoord;\n\n// Effect parameters\nuniform vec2 texSize;\nuniform vec2 stitchingSize;\nuniform float brightness;\n\nvoid main (void) {\n vec2 cPos = outTexCoord * texSize;\n int remX = int(mod(cPos.x, stitchingSize.x));\n int remY = int(mod(cPos.y, stitchingSize.y));\n vec2 tlPos;\n if (remX == 0 && remY == 0) {\n tlPos = cPos;\n } else {\n tlPos = floor(cPos / stitchingSize);\n tlPos.x = tlPos.x * stitchingSize.x;\n tlPos.y = tlPos.y * stitchingSize.y;\n }\n vec2 blPos = tlPos;\n blPos.y += (stitchingSize.y - 1.0);\n\n vec4 color0, color1;\n if (\n (remX == remY) || \n (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y))))\n ) {\n color0 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4;\n color1 = vec4(0.2, 0.15, 0.05, 1.0);\n } else {\n color0 = vec4(0.0, 0.0, 0.0, 1.0);\n color1 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4; \n }\n gl_FragColor = mix(color0, color1, brightness);\n}\n"; var PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; var GetValue = Phaser.Utils.Objects.GetValue; var Clamp = Phaser.Math.Clamp; var CrossStitchingPostFxPipeline = /*#__PURE__*/function (_PostFXPipeline) { _inherits(CrossStitchingPostFxPipeline, _PostFXPipeline); var _super = _createSuper(CrossStitchingPostFxPipeline); function CrossStitchingPostFxPipeline(game) { var _this; _classCallCheck(this, CrossStitchingPostFxPipeline); _this = _super.call(this, { name: 'rexCrossStitchingPostFx', game: game, renderTarget: true, fragShader: frag }); _this.stitchingWidth = 6; // width of stitching wo resolution _this.stitchingHeight = 6; // height of stitching wo resolution _this._brightness = 0; return _this; } _createClass(CrossStitchingPostFxPipeline, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.setStitchingSize(GetValue(o, 'stitchingWidth', 6), GetValue(o, 'stitchingHeight', 6)); this.setBrightness(GetValue(o, 'brightness', 0)); return this; } }, { key: "onPreRender", value: function onPreRender() { this.set2f('stitchingSize', this.stitchingWidth, this.stitchingHeight); this.set2f('texSize', this.renderer.width, this.renderer.height); this.set1f('brightness', this._brightness); } // stitchingWidth }, { key: "setStitchingWidth", value: function setStitchingWidth(value) { this.stitchingWidth = value; return this; } // stitchingHeight }, { key: "setStitchingHeight", value: function setStitchingHeight(value) { this.stitchingHeight = value; return this; } }, { key: "setStitchingSize", value: function setStitchingSize(width, height) { if (height === undefined) { height = width; } this.stitchingWidth = width; this.stitchingHeight = height; return this; } // brightness }, { key: "brightness", get: function get() { return this._brightness; }, set: function set(value) { this._brightness = Clamp(value, 0, 1); } }, { key: "setBrightness", value: function setBrightness(value) { this.brightness = value; return this; } }]); return CrossStitchingPostFxPipeline; }(PostFXPipeline); var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function RegisterPostPipeline(game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function AddPostFxPipelineInstance(gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; var SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function RemovePostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = pipelines.length - 1; i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { instance.destroy(); SpliceOne(pipelines, i); } } } }; var GetPostFxPipelineInstance = function GetPostFxPipelineInstance(gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass && instance.name === name) { return instance; } } } }; var BasePostFxPipelinePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(BasePostFxPipelinePlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(BasePostFxPipelinePlugin); function BasePostFxPipelinePlugin() { _classCallCheck(this, BasePostFxPipelinePlugin); return _super.apply(this, arguments); } _createClass(BasePostFxPipelinePlugin, [{ key: "setPostPipelineClass", value: function setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } }, { key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } }, { key: "add", value: function add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } }, { key: "remove", value: function remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } }, { key: "get", value: function get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } }]); return BasePostFxPipelinePlugin; }(Phaser.Plugins.BasePlugin); var IsInValidKey = function IsInValidKey(keys) { return keys == null || keys === '' || keys.length === 0; }; var GetEntry = function GetEntry(target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof keys === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if (entry[key] == null || _typeof(entry[key]) !== 'object') { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function SetValue(target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (_typeof(target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (_typeof(value) === 'object') { target = value; } } else { if (typeof keys === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; var CrossStitchingPipelinePlugin = /*#__PURE__*/function (_BasePostFxPipelinePl) { _inherits(CrossStitchingPipelinePlugin, _BasePostFxPipelinePl); var _super = _createSuper(CrossStitchingPipelinePlugin); function CrossStitchingPipelinePlugin(pluginManager) { var _this; _classCallCheck(this, CrossStitchingPipelinePlugin); _this = _super.call(this, pluginManager); _this.setPostPipelineClass(CrossStitchingPostFxPipeline, 'rexCrossStitchingPostFx'); return _this; } return _createClass(CrossStitchingPipelinePlugin); }(BasePostFxPipelinePlugin); SetValue(window, 'RexPlugins.Pipelines.CrossStitchingPostFx', CrossStitchingPostFxPipeline); return CrossStitchingPipelinePlugin; }));