UNPKG

phaser3-rex-plugins

Version:
649 lines (618 loc) 20.5 kB
(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcoverplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var Rectangle = Phaser.GameObjects.Rectangle; var FullWindowRectangle = /*#__PURE__*/function (_Rectangle) { _inherits(FullWindowRectangle, _Rectangle); var _super = _createSuper(FullWindowRectangle); function FullWindowRectangle(scene, color, alpha) { var _this; _classCallCheck(this, FullWindowRectangle); _this = _super.call(this, scene, 0, 0, 2, 2, color, 1); _this.setAlpha(alpha); _this.setScrollFactor(0); _this.boot(); return _this; } _createClass(FullWindowRectangle, [{ key: "boot", value: function boot() { var scene = this.scene; scene.sys.events.on('prerender', this.resize, this); } }, { key: "destroy", value: function destroy(fromScene) { // preDestroy method does not have fromScene parameter // This Game Object has already been destroyed if (!this.scene || this.ignoreDestroy) { return; } this.scene.sys.events.off('prerender', this.resize, this); _get(_getPrototypeOf(FullWindowRectangle.prototype), "destroy", this).call(this, fromScene); } }, { key: "tint", get: function get() { return this.fillColor; }, set: function set(value) { this.setFillStyle(value, this.fillAlpha); } }, { key: "resize", value: function resize() { var scene = this.scene; var gameSize = scene.sys.scale.gameSize; var camera = scene.sys.cameras.main; var gameWidth = gameSize.width, gameHeight = gameSize.height, scale = 1 / camera.zoom; var x = gameWidth / 2, y = gameHeight / 2, width = gameWidth * scale, height = gameHeight * scale; if (this.x !== x || this.y !== y) { this.setPosition(x, y); } if (this.width !== width || this.height !== height) { this.setSize(width, height).setOrigin(0.5); } } }]); return FullWindowRectangle; }(Rectangle); var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$2 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$2(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue$1 = Phaser.Utils.Objects.GetValue; var TouchEventStop = /*#__PURE__*/function (_ComponentBase) { _inherits(TouchEventStop, _ComponentBase); var _super = _createSuper(TouchEventStop); function TouchEventStop(gameObject, config) { var _this; _classCallCheck(this, TouchEventStop); _this = _super.call(this, gameObject, { eventEmitter: false }); // No event emitter // this.parent = gameObject; _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(TouchEventStop, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.setHitAreaMode(GetValue$1(o, 'hitAreaMode', 0)); this.setEnable(GetValue$1(o, 'enable', true)); this.setStopMode(GetValue$1(o, 'stopAllLevels', true)); return this; } }, { key: "boot", value: function boot() { this.parent.on('pointerdown', function (pointer, localX, localY, event) { if (this.stopAllLevels) { event.stopPropagation(); } }, this).on('pointerup', function (pointer, localX, localY, event) { if (this.stopAllLevels) { event.stopPropagation(); } }, this).on('pointermove', function (pointer, localX, localY, event) { if (this.stopAllLevels) { event.stopPropagation(); } }, this).on('pointerover', function (pointer, localX, localY, event) { if (this.stopAllLevels) { event.stopPropagation(); } }, this).on('pointerout', function (pointer, event) { if (this.stopAllLevels) { event.stopPropagation(); } }, this); } }, { key: "setHitAreaMode", value: function setHitAreaMode(mode) { if (typeof mode === 'string') { mode = HitAreaMode[mode]; } var gameObject = this.parent; if (gameObject.input) { gameObject.removeInteractive(); } if (mode === 0) { gameObject.setInteractive(); } else { gameObject.setInteractive({ hitArea: {}, hitAreaCallback: function hitAreaCallback() { return true; } }); } return this; } }, { key: "setEnable", value: function setEnable(e) { if (e === undefined) { e = true; } if (e) { this.parent.setInteractive(); } else { this.parent.disableInteractive(); } this.enable = e; return this; } }, { key: "setStopMode", value: function setStopMode(allLevels) { if (allLevels === undefined) { allLevels = true; } this.stopAllLevels = allLevels; return this; } }, { key: "toggleEnable", value: function toggleEnable() { this.setEnable(!this.enable); return this; } }]); return TouchEventStop; }(ComponentBase); var HitAreaMode = { "default": 0, fullWindow: 1 }; var GetValue = Phaser.Utils.Objects.GetValue; var Cover = /*#__PURE__*/function (_FullWindowRectangle) { _inherits(Cover, _FullWindowRectangle); var _super = _createSuper(Cover); function Cover(scene, config) { var _this; _classCallCheck(this, Cover); var fillColor = GetValue(config, 'color', 0x0); var fillAlpha = GetValue(config, 'alpha', 0.8); _this = _super.call(this, scene, fillColor, fillAlpha); _this.touchEventStop = new TouchEventStop(_assertThisInitialized(_this), { hitAreaMode: 1 }); return _this; } return _createClass(Cover); }(FullWindowRectangle); function Factory (config) { var gameObject = new Cover(this.scene, config); this.scene.add.existing(gameObject); return gameObject; } var BuildGameObject = Phaser.GameObjects.BuildGameObject; function Creator (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var gameObject = new Cover(this.scene, config); BuildGameObject(this.scene, gameObject, config); return gameObject; } var IsInValidKey = function IsInValidKey(keys) { return keys == null || keys === '' || keys.length === 0; }; var GetEntry = function GetEntry(target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof keys === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if (entry[key] == null || _typeof(entry[key]) !== 'object') { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function SetValue(target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (_typeof(target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (_typeof(value) === 'object') { target = value; } } else { if (typeof keys === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; var CoverPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(CoverPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(CoverPlugin); function CoverPlugin(pluginManager) { var _this; _classCallCheck(this, CoverPlugin); _this = _super.call(this, pluginManager); // Register our new Game Object type pluginManager.registerGameObject('rexCover', Factory, Creator); return _this; } _createClass(CoverPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }]); return CoverPlugin; }(Phaser.Plugins.BasePlugin); SetValue(window, 'RexPlugins.GameObjects.Cover', Cover); return CoverPlugin; }));