phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcanvasframemanagerplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetWhiteFrame = function GetWhiteFrame(game) {
return GetGame(game).textures.getFrame('__WHITE');
};
var DynamicTextureClearRectangle = function DynamicTextureClearRectangle(texture, x, y, width, height) {
if (WhiteFrameWidth === undefined) {
var whiteFrame = GetWhiteFrame(texture.manager.game);
WhiteFrameWidth = whiteFrame.cutWidth;
WhiteFrameHeight = whiteFrame.cutHeight;
}
texture.stamp('__WHITE', undefined, x, y, {
scaleX: width / WhiteFrameWidth,
scaleY: height / WhiteFrameHeight,
originX: 0,
originY: 0,
erase: true
});
return texture;
};
var WhiteFrameWidth;
var WhiteFrameHeight;
var Draw = function Draw(frameName, callback, scope) {
var index = this.getFrameIndex(frameName);
if (index === -1) {
index = this.getFrameIndex(undefined);
}
if (index === -1) {
console.warn('Does not have free space.');
return this;
}
var tl = this.getTopLeftPosition(index),
outerX = tl.x,
outerY = tl.y,
cellPadding = this.cellPadding,
innerX = outerX + cellPadding,
innerY = outerY + cellPadding;
ClearFrame.call(this, outerX, outerY, this.outerCellWidth, this.outerCellHeight);
var frameSize = {
width: this.cellWidth,
height: this.cellHeight
};
var drawCallback = this.useDynamicTexture ? DrawDynamicTexture : DrawCanvasTexture;
drawCallback.call(this, innerX, innerY, frameSize, callback, scope);
// frameSize might be changed
this.texture.add(frameName, 0, innerX, innerY, frameSize.width, frameSize.height);
this.addFrameName(index, frameName);
return this;
};
var ClearFrame = function ClearFrame(x, y, width, height) {
if (this.useDynamicTexture) {
DynamicTextureClearRectangle(this.texture, x, y, width, height);
} else {
this.context.clearRect(x, y, width, height);
}
};
var DrawCanvasTexture = function DrawCanvasTexture(x, y, frameSize, callback, scope) {
var context = this.context;
context.save();
context.translate(x, y);
// Draw cell
if (scope) {
callback.call(scope, this.canvas, context, frameSize);
} else {
callback(this.canvas, context, frameSize);
}
// frameSize might be changed
context.restore();
};
var DrawDynamicTexture = function DrawDynamicTexture(x, y, frameSize, callback, scope) {
var texture = this.texture;
// Draw cell
texture.camera.setScroll(-x, -y);
if (scope) {
callback.call(scope, texture, frameSize);
} else {
callback(texture, frameSize);
}
texture.camera.setScroll(0, 0);
// frameSize might be changed
};
var GetDisplayWidth = function GetDisplayWidth(gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function GetDisplayHeight(gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
var Paste = function Paste(frameName, gameObject) {
var drawCallback;
if (this.useDynamicTexture) {
var srcWidth = GetDisplayWidth(gameObject),
srcHeight = GetDisplayHeight(gameObject);
var scale;
if (srcWidth <= this.cellWidth && srcHeight <= this.cellHeight) {
scale = 1;
} else {
// Scale down and keep ratio
scale = Math.max(srcWidth / this.cellWidth, srcHeight / this.cellHeight);
}
drawCallback = function drawCallback(texture, frameSize) {
var originXSave = gameObject.originX,
originYSave = gameObject.originY;
var scaleXSave = gameObject.scaleX,
scaleYSave = gameObject.scaleY;
gameObject.setOrigin(0, 0).setScale(scale, scale);
texture.draw(gameObject);
gameObject.setOrigin(originXSave, originYSave).setScale(scaleXSave, scaleYSave);
frameSize.width = srcWidth / scale;
frameSize.height = srcHeight / scale;
};
} else {
var srcCanvas = gameObject.canvas;
if (!srcCanvas) {
console.warn("Can't get canvas of game object.");
return this;
}
var srcWidth = srcCanvas.width,
srcHeight = srcCanvas.height;
var dWidth, dHeight;
if (srcWidth <= this.cellWidth && srcHeight <= this.cellHeight) {
dWidth = srcWidth;
dHeight = srcHeight;
} else {
// Scale down and keep ratio
var scale = Math.max(srcWidth / this.cellWidth, srcHeight / this.cellHeight);
dWidth = srcWidth / scale;
dHeight = srcHeight / scale;
}
drawCallback = function drawCallback(canvas, context, frameSize) {
context.drawImage(srcCanvas, 0, 0, dWidth, dHeight);
frameSize.width = dWidth;
frameSize.height = dHeight;
};
}
this.draw(frameName, drawCallback);
return this;
};
var AddEmptyFrame = function AddEmptyFrame(frameName, width, height) {
if (width === undefined) {
width = this.cellWidth;
}
if (height === undefined) {
height = this.cellHeight;
}
var drawCallback;
if (this.useDynamicTexture) {
drawCallback = function drawCallback(texture, frameSize) {
frameSize.width = width;
frameSize.height = height;
};
} else {
drawCallback = function drawCallback(canvas, context, frameSize) {
frameSize.width = width;
frameSize.height = height;
};
}
this.draw(frameName, drawCallback);
return this;
};
var RemoveMethods = {
// Remove a frame
remove: function remove(frameName) {
var index = this.getFrameIndex(frameName);
if (index === -1) {
return this;
}
this.addFrameName(index, undefined);
this.texture.remove(frameName);
// Don't clear canvas
return this;
},
// Remove all frames
clear: function clear() {
for (var i, cnt = this.frameNames.length; i < cnt; i++) {
var frameName = this.frameNames[i];
if (frameName !== undefined) {
this.addFrameName(index, undefined);
this.texture.remove(frameName);
}
}
return this;
}
};
var AddToBitmapFont = function AddToBitmapFont() {
var textureKey = this.texture.key;
// Don't add a new font data, reuse current font data
var cacheData = this.bitmapFontCache.get(textureKey);
if (!cacheData) {
cacheData = {
data: {
retroFont: true,
font: textureKey,
size: this.cellWidth,
lineHeight: this.cellHeight,
chars: {}
},
texture: textureKey,
frame: null
};
this.bitmapFontCache.add(textureKey, cacheData);
}
var charData = cacheData.data.chars;
var letters = this.frameNames;
for (var i = 0, cnt = letters.length; i < cnt; i++) {
var _char = letters[i];
if (_char === undefined) {
continue;
}
var frame = this.texture.get(_char);
var x = frame.cutX,
y = frame.cutY,
width = frame.cutWidth,
height = frame.cutHeight;
charData[_char.charCodeAt(0)] = {
x: x,
y: y,
width: width,
height: height,
centerX: x + width / 2,
centerY: y + height / 2,
xOffset: 0,
yOffset: 0,
xAdvance: width,
data: {},
kerning: {},
u0: frame.u0,
v0: frame.v0,
u1: frame.u1,
v1: frame.v1
};
}
return this;
};
var methods = {
draw: Draw,
paste: Paste,
addEmptyFrame: AddEmptyFrame,
addToBitmapFont: AddToBitmapFont
};
Object.assign(methods, RemoveMethods);
var CreateTexture = function CreateTexture(game, key, width, height, useDynamicTexture) {
game = GetGame(game);
if (useDynamicTexture === undefined) {
useDynamicTexture = false;
}
var textureManager = game.textures;
if (textureManager.exists(key)) {
textureManager.remove(key);
}
return textureManager[useDynamicTexture ? 'addDynamicTexture' : 'createCanvas'](key, width, height);
};
var IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
var GetValue = Phaser.Utils.Objects.GetValue;
var FrameManager = /*#__PURE__*/function () {
function FrameManager(scene, key, width, height, cellWidth, cellHeight, fillColor, useDynamicTexture) {
_classCallCheck(this, FrameManager);
var columns, rows, cellPadding;
if (IsPlainObject(key)) {
var config = key;
key = GetValue(config, 'key');
width = GetValue(config, 'width');
height = GetValue(config, 'height');
cellWidth = GetValue(config, 'cellWidth');
cellHeight = GetValue(config, 'cellHeight');
cellPadding = GetValue(config, 'cellPadding', 0);
columns = GetValue(config, 'columns');
rows = GetValue(config, 'rows');
fillColor = GetValue(config, 'fillColor');
useDynamicTexture = GetValue(config, 'useDynamicTexture');
} else {
if (typeof fillColor === 'boolean') {
useDynamicTexture = fillColor;
fillColor = undefined;
}
}
if (cellWidth === undefined) {
cellWidth = 64;
}
if (cellHeight === undefined) {
cellHeight = 64;
}
if (cellPadding === undefined) {
cellPadding = 0;
}
this.cellWidth = cellWidth;
this.cellHeight = cellHeight;
this.cellPadding = cellPadding;
if (columns) {
width = this.outerCellWidth * columns;
} else {
if (width === undefined) {
width = 4096;
}
columns = Math.floor(width / this.outerCellWidth);
}
if (rows) {
height = this.outerCellWidth * rows;
} else {
if (height === undefined) {
height = 4096;
}
rows = Math.floor(height / this.outerCellWidth);
}
if (useDynamicTexture === undefined) {
useDynamicTexture = false;
}
var game = GetGame(scene);
this.useDynamicTexture = useDynamicTexture;
this.texture = CreateTexture(game, key, width, height, useDynamicTexture);
this.canvas = useDynamicTexture ? undefined : this.texture.getCanvas();
this.context = useDynamicTexture ? undefined : this.texture.getContext();
this.bitmapFontCache = game.cache.bitmapFont;
if (fillColor !== undefined) {
if (useDynamicTexture) {
this.texture.fill(fillColor);
} else {
var context = this.context;
context.fillStyle = fillColor;
context.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
}
this.key = key;
this.width = width;
this.height = height;
this.columns = columns;
this.rows = rows;
this.totalCount = this.columns * this.rows;
this.frameNames = Array(this.totalCount);
for (var i = 0, cnt = this.frameNames.length; i < cnt; i++) {
this.frameNames[i] = undefined;
}
}
_createClass(FrameManager, [{
key: "outerCellWidth",
get: function get() {
return this.cellWidth + this.cellPadding * 2;
}
}, {
key: "outerCellHeight",
get: function get() {
return this.cellHeight + this.cellPadding * 2;
}
}, {
key: "destroy",
value: function destroy() {
this.texture = undefined;
this.canvas = undefined;
this.context = undefined;
this.frameNames = undefined;
this.bitmapFontCache = undefined;
}
}, {
key: "getFrameIndex",
value: function getFrameIndex(frameName) {
return this.frameNames.indexOf(frameName);
}
}, {
key: "contains",
value: function contains(frameName) {
return this.getFrameIndex(frameName) !== -1;
}
}, {
key: "addFrameName",
value: function addFrameName(index, frameName) {
this.frameNames[index] = frameName;
return this;
}
}, {
key: "isFull",
get: function get() {
return this.getFrameIndex(undefined) === -1;
}
}, {
key: "getTopLeftPosition",
value: function getTopLeftPosition(frameIndex, out) {
if (out === undefined) {
out = {};
}
var columnIndex = frameIndex % this.columns;
var rowIndex = Math.floor(frameIndex / this.columns);
out.x = columnIndex * (this.cellWidth + this.cellPadding * 2);
out.y = rowIndex * (this.cellHeight + this.cellPadding * 2);
return out;
}
}, {
key: "updateTexture",
value: function updateTexture() {
if (this.useDynamicTexture) ; else {
this.texture.refresh();
}
return this;
}
}]);
return FrameManager;
}();
Object.assign(FrameManager.prototype, methods);
var FrameManagerPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(FrameManagerPlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(FrameManagerPlugin);
function FrameManagerPlugin(pluginManager) {
_classCallCheck(this, FrameManagerPlugin);
return _super.call(this, pluginManager);
}
_createClass(FrameManagerPlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(scene, key, width, height, cellWidth, cellHeight, fillColor, useDynamicTexture) {
return new FrameManager(scene, key, width, height, cellWidth, cellHeight, fillColor, useDynamicTexture);
}
}]);
return FrameManagerPlugin;
}(Phaser.Plugins.BasePlugin);
return FrameManagerPlugin;
}));