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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexbuttonplugin = factory()); })(this, (function () { 'use strict'; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get.bind(); } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var EventEmitterMethods = { setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = eventEmitter === true || eventEmitter === undefined; this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter; return this; }, destroyEventEmitter: function destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter: function getEventEmitter() { return this._eventEmitter; }, on: function on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once: function once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off: function off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit: function emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener: function addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener: function removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners: function removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount: function listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners: function listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames: function eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; } }; var SceneClass = Phaser.Scene; var IsSceneObject = function IsSceneObject(object) { return object instanceof SceneClass; }; var GetSceneObject = function GetSceneObject(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; var GameClass = Phaser.Game; var IsGame = function IsGame(object) { return object instanceof GameClass; }; var GetGame = function GetGame(object) { if (object == null || _typeof(object) !== 'object') { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetValue$1 = Phaser.Utils.Objects.GetValue; var ComponentBase = /*#__PURE__*/function () { function ComponentBase(parent, config) { _classCallCheck(this, ComponentBase); this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } _createClass(ComponentBase, [{ key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } }, { key: "destroy", value: function destroy(fromScene) { this.shutdown(fromScene); } }, { key: "onEnvDestroy", value: function onEnvDestroy() { this.destroy(true); } }, { key: "onParentDestroy", value: function onParentDestroy(parent, fromScene) { this.destroy(fromScene); } }, { key: "setParent", value: function setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } }]); return ComponentBase; }(); Object.assign(ComponentBase.prototype, EventEmitterMethods); var GetValue = Phaser.Utils.Objects.GetValue; var Button = /*#__PURE__*/function (_ComponentBase) { _inherits(Button, _ComponentBase); var _super = _createSuper(Button); function Button(gameObject, config) { var _this; _classCallCheck(this, Button); _this = _super.call(this, gameObject, config); // this.parent = gameObject; _this._enable = undefined; gameObject.setInteractive(GetValue(config, "inputConfig", undefined)); _this.resetFromJSON(config); _this.boot(); return _this; } _createClass(Button, [{ key: "resetFromJSON", value: function resetFromJSON(o) { this.pointer = undefined; this.lastClickTime = undefined; this.setEnable(GetValue(o, "enable", true)); this.setMode(GetValue(o, "mode", 1)); this.setClickInterval(GetValue(o, "clickInterval", 100)); this.setDragThreshold(GetValue(o, 'threshold', undefined)); return this; } }, { key: "boot", value: function boot() { var gameObject = this.parent; gameObject.on('pointerdown', this.onPress, this); gameObject.on('pointerup', this.onRelease, this); gameObject.on('pointerout', this.onPointOut, this); gameObject.on('pointermove', this.onMove, this); gameObject.on('pointerover', this.onOver, this); gameObject.on('pointerout', this.onOut, this); } }, { key: "shutdown", value: function shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // GameObject events will be removed when this gameObject destroyed // this.parent.on('pointerdown', this.onPress, this); // this.parent.on('pointerup', this.onRelease, this); // this.parent.on('pointerout', this.onPointOut, this); // this.parent.on('pointermove', this.onMove, this); this.pointer = null; _get(_getPrototypeOf(Button.prototype), "shutdown", this).call(this, fromScene); } }, { key: "enable", get: function get() { return this._enable; }, set: function set(e) { if (this._enable === e) { return; } if (!e) { this.cancel(); } this._enable = e; var eventName = e ? 'enable' : 'disable'; this.emit(eventName, this, this.parent); } }, { key: "setEnable", value: function setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } }, { key: "toggleEnable", value: function toggleEnable() { this.setEnable(!this.enable); return this; } }, { key: "setMode", value: function setMode(m) { if (typeof m === 'string') { m = CLICKMODE[m]; } this.mode = m; return this; } }, { key: "setClickInterval", value: function setClickInterval(interval) { this.clickInterval = interval; // ms return this; } }, { key: "setDragThreshold", value: function setDragThreshold(distance) { this.dragThreshold = distance; return this; } // internal }, { key: "onPress", value: function onPress(pointer, localX, localY, event) { if (this.pointer !== undefined) { return; } this.pointer = pointer; this.emit('down', this, this.parent, pointer, event); if (this.mode === 0) { this.click(pointer.downTime, pointer, event); } } }, { key: "onRelease", value: function onRelease(pointer, localX, localY, event) { if (this.pointer !== pointer) { return; } this.emit('up', this, this.parent, pointer, event); if (this.mode === 1) { this.click(pointer.upTime, pointer, event); } this.pointer = undefined; } }, { key: "onPointOut", value: function onPointOut(pointer, event) { if (this.pointer !== pointer) { return; } this.cancel(); } }, { key: "onMove", value: function onMove(pointer, localX, localY, event) { if (this.pointer !== pointer) { return; } if (this.dragThreshold === undefined) { return; } if (this.mode === 1) { if (pointer.getDistance() >= this.dragThreshold) { this.cancel(); } } } }, { key: "click", value: function click(nowTime, pointer, event) { if (!this.enable) { return this; } if (nowTime === undefined) { // fires 'click' event manually this.emit('click', this, this.parent, pointer, event); return this; } this.pointer = undefined; var lastClickTime = this.lastClickTime; if (lastClickTime !== undefined && nowTime - lastClickTime <= this.clickInterval) { return this; } this.lastClickTime = nowTime; this.emit('click', this, this.parent, pointer, event); return this; } }, { key: "cancel", value: function cancel() { this.pointer = undefined; return this; } }, { key: "onOver", value: function onOver(pointer, localX, localY, event) { if (!this.enable) { return this; } this.emit('over', this, this.parent, pointer, event); return this; } }, { key: "onOut", value: function onOut(pointer, event) { if (!this.enable) { return this; } this.emit('out', this, this.parent, pointer, event); return this; } }]); return Button; }(ComponentBase); var CLICKMODE = { press: 0, pointerdown: 0, release: 1, pointerup: 1 }; var ButtonPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(ButtonPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(ButtonPlugin); function ButtonPlugin(pluginManager) { _classCallCheck(this, ButtonPlugin); return _super.call(this, pluginManager); } _createClass(ButtonPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "add", value: function add(gameObject, config) { return new Button(gameObject, config); } }]); return ButtonPlugin; }(Phaser.Plugins.BasePlugin); return ButtonPlugin; }));