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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexbuildarcadeobjectplugin = factory()); })(this, (function () { 'use strict'; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); } var Components = Phaser.Physics.Arcade.Components; var BuildArcadeObject = function BuildArcadeObject(gameObject, isStatic) { if (!Array.isArray(gameObject)) { Build(gameObject, isStatic); } else { var gameObjects = gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { Build(gameObjects[i], isStatic); } } return gameObject; }; var Build = function Build(gameObject, isStatic) { if (!gameObject.body) { if (isStatic === undefined) { isStatic = false; } gameObject.scene.physics.add.existing(gameObject, isStatic); } Object.assign(gameObject, Components.Acceleration, Components.Angular, Components.Bounce, Components.Debug, Components.Drag, Components.Enable, Components.Friction, Components.Gravity, Components.Immovable, Components.Mass, Components.Size, Components.Velocity); return gameObject; }; var BuildArcadeObjectPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) { _inherits(BuildArcadeObjectPlugin, _Phaser$Plugins$BaseP); var _super = _createSuper(BuildArcadeObjectPlugin); function BuildArcadeObjectPlugin(pluginManager) { _classCallCheck(this, BuildArcadeObjectPlugin); return _super.call(this, pluginManager); } _createClass(BuildArcadeObjectPlugin, [{ key: "start", value: function start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } }, { key: "build", value: function build(gameObject, isStatic) { return BuildArcadeObject(gameObject, isStatic); } }]); return BuildArcadeObjectPlugin; }(Phaser.Plugins.BasePlugin); return BuildArcadeObjectPlugin; }));