phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexboundsplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _superPropBase(object, property) {
while (!Object.prototype.hasOwnProperty.call(object, property)) {
object = _getPrototypeOf(object);
if (object === null) break;
}
return object;
}
function _get() {
if (typeof Reflect !== "undefined" && Reflect.get) {
_get = Reflect.get.bind();
} else {
_get = function _get(target, property, receiver) {
var base = _superPropBase(target, property);
if (!base) return;
var desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.get) {
return desc.get.call(arguments.length < 3 ? target : receiver);
}
return desc.value;
};
}
return _get.apply(this, arguments);
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
var EventEmitterMethods = {
setEventEmitter: function setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = eventEmitter === true || eventEmitter === undefined;
this._eventEmitter = this._privateEE ? new EventEmitterClass() : eventEmitter;
return this;
},
destroyEventEmitter: function destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter: function getEventEmitter() {
return this._eventEmitter;
},
on: function on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
}
};
var SceneClass = Phaser.Scene;
var IsSceneObject = function IsSceneObject(object) {
return object instanceof SceneClass;
};
var GetSceneObject = function GetSceneObject(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsSceneObject(object)) {
// object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) {
// object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) {
// parent = bob object
return object.parent.scene;
} else {
return null;
}
};
var GameClass = Phaser.Game;
var IsGame = function IsGame(object) {
return object instanceof GameClass;
};
var GetGame = function GetGame(object) {
if (object == null || _typeof(object) !== 'object') {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) {
// object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) {
// object = game object
return object.scene.sys.game;
}
};
var GetValue$3 = Phaser.Utils.Objects.GetValue;
var ComponentBase = /*#__PURE__*/function () {
function ComponentBase(parent, config) {
_classCallCheck(this, ComponentBase);
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$3(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
_createClass(ComponentBase, [{
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) {
// parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) {
// parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) {
// parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
}, {
key: "destroy",
value: function destroy(fromScene) {
this.shutdown(fromScene);
}
}, {
key: "onEnvDestroy",
value: function onEnvDestroy() {
this.destroy(true);
}
}, {
key: "onParentDestroy",
value: function onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
}, {
key: "setParent",
value: function setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}]);
return ComponentBase;
}();
Object.assign(ComponentBase.prototype, EventEmitterMethods);
var GetValue$2 = Phaser.Utils.Objects.GetValue;
var TickTask = /*#__PURE__*/function (_ComponentBase) {
_inherits(TickTask, _ComponentBase);
var _super = _createSuper(TickTask);
function TickTask(parent, config) {
var _this;
_classCallCheck(this, TickTask);
_this = _super.call(this, parent, config);
_this._isRunning = false;
_this.isPaused = false;
_this.tickingState = false;
_this.setTickingMode(GetValue$2(config, 'tickingMode', 1));
// boot() later
return _this;
}
// override
_createClass(TickTask, [{
key: "boot",
value: function boot() {
if (this.tickingMode === 2 && !this.tickingState) {
this.startTicking();
}
}
// override
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
_get(_getPrototypeOf(TickTask.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "setTickingMode",
value: function setTickingMode(mode) {
if (typeof mode === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
}, {
key: "startTicking",
value: function startTicking() {
this.tickingState = true;
}
// override
}, {
key: "stopTicking",
value: function stopTicking() {
this.tickingState = false;
}
}, {
key: "isRunning",
get: function get() {
return this._isRunning;
},
set: function set(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if (this.tickingMode === 1 && value != this.tickingState) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
}, {
key: "start",
value: function start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
}, {
key: "pause",
value: function pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
}, {
key: "resume",
value: function resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isRunning = true;
}
return this;
}
}, {
key: "stop",
value: function stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
}, {
key: "complete",
value: function complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}]);
return TickTask;
}(ComponentBase);
var TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
var GetValue$1 = Phaser.Utils.Objects.GetValue;
var SceneUpdateTickTask = /*#__PURE__*/function (_TickTask) {
_inherits(SceneUpdateTickTask, _TickTask);
var _super = _createSuper(SceneUpdateTickTask);
function SceneUpdateTickTask(parent, config) {
var _this;
_classCallCheck(this, SceneUpdateTickTask);
_this = _super.call(this, parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = _this.scene ? 'update' : 'step';
_this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName);
_this.isSceneTicker = !IsGameUpdateEvent(_this.tickEventName);
return _this;
}
_createClass(SceneUpdateTickTask, [{
key: "startTicking",
value: function startTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "startTicking", this).call(this);
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
}, {
key: "stopTicking",
value: function stopTicking() {
_get(_getPrototypeOf(SceneUpdateTickTask.prototype), "stopTicking", this).call(this);
if (this.isSceneTicker && this.scene) {
// Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}]);
return SceneUpdateTickTask;
}(TickTask);
var IsGameUpdateEvent = function IsGameUpdateEvent(eventName) {
return eventName === 'step' || eventName === 'poststep';
};
var GetDisplayWidth = function GetDisplayWidth(gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function GetDisplayHeight(gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
var Rectangle$1 = Phaser.Geom.Rectangle;
var Vector2 = Phaser.Math.Vector2;
var RotateAround = Phaser.Math.RotateAround;
var GetBounds = function GetBounds(gameObject, output) {
if (output === undefined) {
output = new Rectangle$1();
} else if (output === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle$1();
}
output = GlobRect;
}
if (gameObject.getBounds) {
return gameObject.getBounds(output);
}
// We can use the output object to temporarily store the x/y coords in:
var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy;
// Instead of doing a check if parent container is
// defined per corner we only do it once.
if (gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
GetTopLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BRx = output.x;
BRy = output.y;
} else {
GetTopLeft(gameObject, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
BRx = output.x;
BRy = output.y;
}
output.x = Math.min(TLx, TRx, BLx, BRx);
output.y = Math.min(TLy, TRy, BLy, BRy);
output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
return output;
};
var GlobRect = undefined;
var GetTopLeft = function GetTopLeft(gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopLeft) {
return gameObject.getTopLeft(output);
}
output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX;
output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY;
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetTopRight = function GetTopRight(gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopRight) {
return gameObject.getTopRight(output);
}
output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX + GetDisplayWidth(gameObject);
output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY;
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomLeft = function GetBottomLeft(gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomLeft) {
return gameObject.getBottomLeft(output);
}
output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX;
output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomRight = function GetBottomRight(gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomRight) {
return gameObject.getBottomRight(output);
}
output.x = gameObject.x - GetDisplayWidth(gameObject) * gameObject.originX + GetDisplayWidth(gameObject);
output.y = gameObject.y - GetDisplayHeight(gameObject) * gameObject.originY + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GlobVector = undefined;
var PrepareBoundsOutput = function PrepareBoundsOutput(gameObject, output, includeParent) {
if (includeParent === undefined) {
includeParent = false;
}
if (gameObject.rotation !== 0) {
RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation);
}
if (includeParent && gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
parentMatrix.transformPoint(output.x, output.y, output);
}
return output;
};
var Rectangle = Phaser.Geom.Rectangle;
var GetValue = Phaser.Utils.Objects.GetValue;
var Bounds = /*#__PURE__*/function (_TickTask) {
_inherits(Bounds, _TickTask);
var _super = _createSuper(Bounds);
function Bounds(gameObject, config) {
var _this;
_classCallCheck(this, Bounds);
if (config === undefined) {
config = {};
}
config.tickEventName = 'postupdate';
_this = _super.call(this, gameObject, config);
// this.parent = gameObject;
_this.bounds = new Rectangle();
_this.boundsTarget = undefined;
_this.boundsEnable = {};
_this.clearHitResult();
_this.resetFromJSON(config);
return _this;
}
_createClass(Bounds, [{
key: "resetFromJSON",
value: function resetFromJSON(o) {
var target = GetValue(o, 'target');
if (target) {
this.setBoundsTarget(target);
} else {
this.setBoundsTarget();
this.setBounds(GetValue(o, 'bounds'));
}
this.setEnable(GetValue(o, 'enable', true));
this.setAlignMode(GetValue(o, 'alignMode', 0));
return this;
}
}, {
key: "shutdown",
value: function shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
_get(_getPrototypeOf(Bounds.prototype), "shutdown", this).call(this, fromScene);
}
}, {
key: "setBoundsTarget",
value: function setBoundsTarget(gameObject) {
this.boundsTarget = gameObject;
return this;
}
}, {
key: "setBounds",
value: function setBounds(boundsConfig) {
if (!boundsConfig) {
return this;
}
var bounds = this.bounds;
bounds.setSize(GetValue(boundsConfig, 'width', 0), GetValue(boundsConfig, 'height', 0));
if (boundsConfig.hasOwnProperty('centerX')) {
bounds.centerX = boundsConfig.centerX;
} else {
bounds.x = GetValue(boundsConfig, 'x', 0);
}
if (boundsConfig.hasOwnProperty('centerY')) {
bounds.centerY = boundsConfig.centerY;
} else {
bounds.y = GetValue(boundsConfig, 'y', 0);
}
return this;
}
}, {
key: "setEnable",
value: function setEnable(enable) {
if (enable === undefined) {
enable = true;
}
var boundsEnable = this.boundsEnable;
if (typeof enable === 'boolean') {
boundsEnable.left = enable;
boundsEnable.right = enable;
boundsEnable.top = enable;
boundsEnable.bottom = enable;
} else {
boundsEnable.left = GetValue(enable, 'left', false);
boundsEnable.right = GetValue(enable, 'right', false);
boundsEnable.top = GetValue(enable, 'top', false);
boundsEnable.bottom = GetValue(enable, 'bottom', false);
}
this.isRunning = this.enable;
return this;
}
}, {
key: "setAlignMode",
value: function setAlignMode(mode) {
if (typeof mode === 'string') {
mode = AlignMode[mode];
}
this.alignMode = mode;
return this;
}
}, {
key: "enable",
get: function get() {
var boundsEnable = this.boundsEnable;
return boundsEnable.left || boundsEnable.right || boundsEnable.top || boundsEnable.bottom;
},
set: function set(value) {
this.setEnable(value);
}
}, {
key: "update",
value: function update(time, delta) {
var gameObject = this.parent;
this.clearHitResult();
if (!this.enable) {
return this;
}
var target = this.boundsTarget;
if (target) {
GetBounds(target, this.bounds);
}
var bounds = this.bounds;
var boundsEnable = this.boundsEnable;
var alignToGOBound = this.alignMode === 0;
var gameObjectBounds = alignToGOBound ? GetBounds(gameObject, true) : undefined;
if (boundsEnable.left) {
var left = alignToGOBound ? gameObjectBounds.left : gameObject.x;
var dx = bounds.left - left;
if (dx > 0) {
gameObject.x += dx;
this.isHitAny = true;
this.isHitLeft = true;
this.emit('hitleft', this.parent, this);
}
}
if (boundsEnable.right) {
var right = alignToGOBound ? gameObjectBounds.right : gameObject.x;
var dx = bounds.right - right;
if (dx < 0) {
gameObject.x += dx;
this.isHitAny = true;
this.isHitRight = true;
this.emit('hitright', this.parent, this);
}
}
if (boundsEnable.top) {
var top = alignToGOBound ? gameObjectBounds.top : gameObject.y;
var dy = bounds.top - top;
if (dy > 0) {
gameObject.y += dy;
this.isHitAny = true;
this.isHitTop = true;
this.emit('hittop', this.parent, this);
}
}
if (boundsEnable.bottom) {
var bottom = alignToGOBound ? gameObjectBounds.bottom : gameObject.y;
var dy = bounds.bottom - bottom;
if (dy < 0) {
gameObject.y += dy;
this.isHitAny = true;
this.isHitBottom = true;
this.emit('hitbottom', this.parent, this);
}
}
if (this.isHitAny) {
this.emit('hitany', this.parent, this);
}
}
}, {
key: "clearHitResult",
value: function clearHitResult() {
this.isHitAny = false;
this.isHitLeft = false;
this.isHitRight = false;
this.isHitTop = false;
this.isHitBottom = false;
return this;
}
}]);
return Bounds;
}(SceneUpdateTickTask);
var AlignMode = {
bounds: 0,
origin: 1
};
var BoundsPlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(BoundsPlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(BoundsPlugin);
function BoundsPlugin(pluginManager) {
_classCallCheck(this, BoundsPlugin);
return _super.call(this, pluginManager);
}
_createClass(BoundsPlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}, {
key: "add",
value: function add(gameObject, config) {
return new Bounds(gameObject, config);
}
}]);
return BoundsPlugin;
}(Phaser.Plugins.BasePlugin);
return BoundsPlugin;
}));