phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexalphamaskimageplugin = factory());
})(this, (function () { 'use strict';
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inherits(subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function");
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
writable: true,
configurable: true
}
});
Object.defineProperty(subClass, "prototype", {
writable: false
});
if (superClass) _setPrototypeOf(subClass, superClass);
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _assertThisInitialized(self) {
if (self === void 0) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return self;
}
function _possibleConstructorReturn(self, call) {
if (call && (typeof call === "object" || typeof call === "function")) {
return call;
} else if (call !== void 0) {
throw new TypeError("Derived constructors may only return object or undefined");
}
return _assertThisInitialized(self);
}
function _createSuper(Derived) {
var hasNativeReflectConstruct = _isNativeReflectConstruct();
return function _createSuperInternal() {
var Super = _getPrototypeOf(Derived),
result;
if (hasNativeReflectConstruct) {
var NewTarget = _getPrototypeOf(this).constructor;
result = Reflect.construct(Super, arguments, NewTarget);
} else {
result = Super.apply(this, arguments);
}
return _possibleConstructorReturn(this, result);
};
}
function _toPrimitive(input, hint) {
if (typeof input !== "object" || input === null) return input;
var prim = input[Symbol.toPrimitive];
if (prim !== undefined) {
var res = prim.call(input, hint || "default");
if (typeof res !== "object") return res;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return (hint === "string" ? String : Number)(input);
}
function _toPropertyKey(arg) {
var key = _toPrimitive(arg, "string");
return typeof key === "symbol" ? key : String(key);
}
// copy from Phaser.GameObjects.Text
var Utils = Phaser.Renderer.WebGL.Utils;
var WebGLRenderer = function WebGLRenderer(renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if (src.width === 0 || src.height === 0) {
return;
}
camera.addToRenderList(src);
var frame = src.frame;
var width = frame.width;
var height = frame.height;
var getTint = Utils.getTintAppendFloatAlpha;
var pipeline = renderer.pipelines.set(src.pipeline, src);
var textureUnit = pipeline.setTexture2D(frame.glTexture, src);
renderer.pipelines.preBatch(src);
pipeline.batchTexture(src, frame.glTexture, width, height, src.x, src.y, width / src.resolution, height / src.resolution, src.scaleX, src.scaleY, src.rotation, src.flipX, src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src.tintTopLeft, camera.alpha * src._alphaTL), getTint(src.tintTopRight, camera.alpha * src._alphaTR), getTint(src.tintBottomLeft, camera.alpha * src._alphaBL), getTint(src.tintBottomRight, camera.alpha * src._alphaBR), src.tintFill, 0, 0, camera, parentMatrix, false, textureUnit);
renderer.pipelines.postBatch(src);
};
// copy from Phaser.GameObjects.Text
var CanvasRenderer = function CanvasRenderer(renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if (src.width === 0 || src.height === 0) {
return;
}
camera.addToRenderList(src);
renderer.batchSprite(src, src.frame, camera, parentMatrix);
};
var Render = {
renderWebGL: WebGLRenderer,
renderCanvas: CanvasRenderer
};
var Color = Phaser.Display.Color;
var CanvasMethods = {
clear: function clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
fill: function fill(color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
drawFrame: function drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
var frameWidth = textureFrame.cutWidth,
frameHeight = textureFrame.cutHeight;
if (dx === undefined) {
dx = 0;
}
if (dy === undefined) {
dy = 0;
}
if (dWidth === undefined) {
dWidth = frameWidth;
}
if (dHeight === undefined) {
dHeight = frameHeight;
}
if (sxOffset === undefined) {
sxOffset = 0;
}
if (syOffset === undefined) {
syOffset = 0;
}
if (sWidth === undefined) {
sWidth = frameWidth;
}
if (sHeight === undefined) {
sHeight = frameHeight;
}
var sx = textureFrame.cutX + sxOffset;
var sy = textureFrame.cutY + syOffset;
this.context.drawImage(textureFrame.source.image,
// image
sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
this.dirty = true;
return this;
},
getDataURL: function getDataURL(type, encoderOptions) {
return this.canvas.toDataURL(type, encoderOptions);
},
getPixel: function getPixel(x, y, out) {
if (out === undefined) {
out = new Color();
}
var rgb = this.context.getImageData(x, y, 1, 1);
out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]);
return out;
},
setPixel: function setPixel(x, y, r, g, b, a) {
if (typeof r !== 'number') {
var color = r;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
}
if (a === undefined) {
a = r !== 0 || g !== 0 || b !== 0 ? 255 : 0;
}
var imgData = this.context.createImageData(1, 1);
imgData.data[0] = r;
imgData.data[1] = g;
imgData.data[2] = b;
imgData.data[3] = a;
this.context.putImageData(imgData, x, y);
this.dirty = true;
return this;
}
};
var CopyCanvasToTexture = function CopyCanvasToTexture(scene, srcCanvas, key, x, y, width, height) {
var textures = scene.sys.textures;
var renderer = scene.renderer;
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = srcCanvas.width;
}
if (height === undefined) {
height = srcCanvas.height;
}
var texture;
if (textures.exists(key)) {
texture = textures.get(key);
} else {
texture = textures.createCanvas(key, width, height);
}
var destCanvas = texture.getSourceImage();
if (destCanvas.width !== width) {
destCanvas.width = width;
}
if (destCanvas.height !== height) {
destCanvas.height = height;
}
var destCtx = destCanvas.getContext('2d', {
willReadFrequently: true
});
destCtx.clearRect(0, 0, width, height);
destCtx.drawImage(srcCanvas, x, y, width, height);
if (renderer.gl && texture) {
renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0);
}
};
var TextureMethods = {
updateTexture: function updateTexture(callback, scope) {
if (callback) {
if (scope) {
callback.call(scope, this.canvas, this.context);
} else {
callback(this.canvas, this.context);
}
}
if (this.canvas.width !== this.frame.width || this.canvas.height !== this.frame.height) {
this.frame.setSize(this.canvas.width, this.canvas.height);
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(this.canvas, this.frame.source.glTexture, true);
this.frame.glTexture = this.frame.source.glTexture;
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture: function generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture: function loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if (this.width !== textureFrame.cutWidth || this.height !== textureFrame.cutHeight) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
};
var MinVersion = 60;
var IsChecked = false;
var CheckP3Version = function CheckP3Version(minVersion) {
if (IsChecked) {
return;
}
if (minVersion === undefined) {
minVersion = MinVersion;
}
var currentVersion = parseInt(Phaser.VERSION.match(/\.(\d+)\./)[1]);
if (currentVersion < minVersion) {
console.error("Minimum supported version : 3.".concat(minVersion));
}
IsChecked = true;
};
CheckP3Version();
var CanvasPool = Phaser.Display.Canvas.CanvasPool;
var GameObject = Phaser.GameObjects.GameObject;
var Canvas = /*#__PURE__*/function (_GameObject) {
_inherits(Canvas, _GameObject);
var _super = _createSuper(Canvas);
function Canvas(scene, x, y, width, height) {
var _this;
_classCallCheck(this, Canvas);
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = 1;
}
if (height === undefined) {
height = 1;
}
_this = _super.call(this, scene, 'rexCanvas');
_this.renderer = scene.sys.game.renderer;
_this.resolution = 1;
_this._width = width;
_this._height = height;
width = Math.max(Math.ceil(width * _this.resolution), 1);
height = Math.max(Math.ceil(height * _this.resolution), 1);
_this.canvas = CanvasPool.create(_assertThisInitialized(_this), width, height);
_this.context = _this.canvas.getContext('2d', {
willReadFrequently: true
});
_this.dirty = false;
_this.setPosition(x, y);
_this.setOrigin(0.5, 0.5);
_this.initPipeline();
_this.initPostPipeline(true);
_this._crop = _this.resetCropObject();
// Create a Texture for this Text object
_this.texture = scene.sys.textures.addCanvas(null, _this.canvas, true);
// Get the frame
_this.frame = _this.texture.get();
// Set the resolution
_this.frame.source.resolution = _this.resolution;
if (_this.renderer && _this.renderer.gl) {
// Clear the default 1x1 glTexture, as we override it later
_this.renderer.deleteTexture(_this.frame.source.glTexture);
_this.frame.source.glTexture = null;
}
_this.dirty = true;
return _this;
}
_createClass(Canvas, [{
key: "preDestroy",
value: function preDestroy() {
CanvasPool.remove(this.canvas);
this.texture.destroy();
this.canvas = null;
this.context = null;
}
}, {
key: "width",
get: function get() {
return this._width;
},
set: function set(value) {
this.setSize(value, this._height);
}
}, {
key: "height",
get: function get() {
return this._height;
},
set: function set(value) {
this.setSize(this._width, value);
}
}, {
key: "setCanvasSize",
value: function setCanvasSize(width, height) {
if (this._width === width && this._height === height) {
return this;
}
this._width = width;
this._height = height;
this.updateDisplayOrigin();
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.setSize(width, height);
this.dirty = true;
return this;
}
// setSize might be override
}, {
key: "setSize",
value: function setSize(width, height) {
this.setCanvasSize(width, height);
return this;
}
}, {
key: "displayWidth",
get: function get() {
return this.scaleX * this._width;
},
set: function set(value) {
this.scaleX = value / this._width;
}
}, {
key: "displayHeight",
get: function get() {
return this.scaleY * this._height;
},
set: function set(value) {
this.scaleY = value / this._height;
}
}, {
key: "setDisplaySize",
value: function setDisplaySize(width, height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
}, {
key: "getCanvas",
value: function getCanvas(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.canvas;
}
}, {
key: "getContext",
value: function getContext(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.context;
}
}, {
key: "needRedraw",
value: function needRedraw() {
this.dirty = true;
return this;
}
}, {
key: "resize",
value: function resize(width, height) {
this.setSize(width, height);
return this;
}
}]);
return Canvas;
}(GameObject);
var Components = Phaser.GameObjects.Components;
Phaser.Class.mixin(Canvas, [Components.Alpha, Components.BlendMode, Components.Crop, Components.Depth, Components.Flip, Components.GetBounds, Components.Mask, Components.Origin, Components.Pipeline, Components.PostPipeline, Components.ScrollFactor, Components.Tint, Components.Transform, Components.Visible, Render, CanvasMethods, TextureMethods]);
var GetValue = Phaser.Utils.Objects.GetValue;
var AlphaMaskImage = /*#__PURE__*/function (_Canvas) {
_inherits(AlphaMaskImage, _Canvas);
var _super = _createSuper(AlphaMaskImage);
function AlphaMaskImage(scene, x, y, key, frame, config) {
var _this;
_classCallCheck(this, AlphaMaskImage);
_this = _super.call(this, scene, x, y);
_this.type = 'rexAlphaMaskImage';
_this.maskFrame = null;
_this.setTexture(key, frame, config);
return _this;
}
_createClass(AlphaMaskImage, [{
key: "setTexture",
value: function setTexture(key, frame, config) {
if (_typeof(frame) === 'object') {
config = frame;
frame = undefined;
}
if (typeof config === 'string') {
config = {
mask: {
key: config
}
};
}
var maskKey = GetValue(config, 'mask.key');
var maskFrame = GetValue(config, 'mask.frame');
var invertMaskAlpha = GetValue(config, 'mask.invertAlpha', false);
var maskScale = GetValue(config, 'mask.scale');
var backgroundColor = GetValue(config, 'backgroundColor');
if (maskKey) {
this._maskKey = maskKey;
this._maskFrame = maskFrame;
this._maskScale = maskScale;
var texture = maskKey ? this.scene.sys.textures.get(maskKey) : null;
this.maskFrame = texture ? texture.get(maskFrame) : null;
}
this._textureKey = key;
this._frameName = frame;
var maskTextureFrame = this.maskFrame;
if (maskTextureFrame === null) {
this.loadTexture(key, frame);
this.dirty = true;
return this;
}
var hasBackgroundColor = backgroundColor != null;
this.loadTexture(key, frame);
// Draw mask
var canvas = this.canvas,
ctx = this.context;
var width = canvas.width,
height = canvas.height;
ctx.save();
ctx.globalCompositeOperation = invertMaskAlpha ? 'destination-out' : 'destination-in';
var maskWidth, maskHeight;
if (this._maskScale != null) {
maskWidth = maskTextureFrame.cutWidth * this._maskScale;
maskHeight = maskTextureFrame.cutHeight * this._maskScale;
} else {
maskWidth = width;
maskHeight = height;
}
var maskX = (width - maskWidth) / 2;
var maskY = (height - maskHeight) / 2;
this.drawFrame(this._maskKey, this._maskFrame, maskX, maskY, maskWidth, maskHeight);
ctx.restore();
if (hasBackgroundColor) {
ctx.save();
ctx.globalCompositeOperation = 'destination-over';
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, width, height);
ctx.restore();
}
this.dirty = true;
return this;
}
}, {
key: "resize",
value: function resize(width, height) {
// Don't draw content again.
this.setDisplaySize(width, height);
return this;
}
}]);
return AlphaMaskImage;
}(Canvas);
function Factory (x, y, key, frame, config) {
var gameObject = new AlphaMaskImage(this.scene, x, y, key, frame, config);
this.scene.add.existing(gameObject);
return gameObject;
}
var GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
var BuildGameObject = Phaser.GameObjects.BuildGameObject;
function Creator (config, addToScene) {
if (config === undefined) {
config = {};
}
if (addToScene !== undefined) {
config.add = addToScene;
}
var key = GetAdvancedValue(config, 'key', undefined);
var frame = GetAdvancedValue(config, 'frame', undefined);
var gameObject = new AlphaMaskImage(this.scene, 0, 0, key, frame, config);
BuildGameObject(this.scene, gameObject, config);
return gameObject;
}
var IsInValidKey = function IsInValidKey(keys) {
return keys == null || keys === '' || keys.length === 0;
};
var GetEntry = function GetEntry(target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof keys === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if (entry[key] == null || _typeof(entry[key]) !== 'object') {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function SetValue(target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (_typeof(target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (_typeof(value) === 'object') {
target = value;
}
} else {
if (typeof keys === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
var AlphaMaskImagePlugin = /*#__PURE__*/function (_Phaser$Plugins$BaseP) {
_inherits(AlphaMaskImagePlugin, _Phaser$Plugins$BaseP);
var _super = _createSuper(AlphaMaskImagePlugin);
function AlphaMaskImagePlugin(pluginManager) {
var _this;
_classCallCheck(this, AlphaMaskImagePlugin);
_this = _super.call(this, pluginManager);
// Register our new Game Object type
pluginManager.registerGameObject('rexAlphaMaskImage', Factory, Creator);
return _this;
}
_createClass(AlphaMaskImagePlugin, [{
key: "start",
value: function start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}]);
return AlphaMaskImagePlugin;
}(Phaser.Plugins.BasePlugin);
SetValue(window, 'RexPlugins.GameObjects.AlphaMaskImage', AlphaMaskImage);
return AlphaMaskImagePlugin;
}));