phaser3-rex-plugins-types
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TypeScript
declare module 'phaser3-rex-plugins/templates/ui/ui-plugin' {
import * as Phaser from 'phaser';
import ObjectFactory from 'phaser3-rex-plugins/templates/ui/ObjectFactory';
import {GetParentSizer, GetTopmostSizer} from 'phaser3-rex-plugins/templates/ui/utils/GetParentSizer';
import {Hide, IsShown, Show} from 'phaser3-rex-plugins/templates/ui/utils/Hide';
import {WaitComplete, WaitEvent} from 'phaser3-rex-plugins/templates/ui/utils/WaitEvent';
import Edit from 'phaser3-rex-plugins/plugins/behaviors/textedit/Edit';
import IsPointerInBounds, {TestFunc} from 'phaser3-rex-plugins/plugins/utils/input/IsPointerInBounds';
import SetChildrenInteractive from 'phaser3-rex-plugins/templates/ui/utils/setchildreninteractive/SetChildrenInteractive';
import TextEdit, {
OnCloseCallback,
TextEditOpenConfig,
} from 'phaser3-rex-plugins/plugins/behaviors/textedit/TextEdit';
interface methods {
getParentSizer: typeof GetParentSizer;
getTopmostSizer: typeof GetTopmostSizer;
hide: typeof Hide;
show: typeof Show;
isShown: typeof IsShown;
edit: typeof Edit;
isInTouching: typeof IsPointerInBounds;
waitEvent: typeof WaitEvent;
waitComplete: typeof WaitComplete;
setChildrenInteractive: typeof SetChildrenInteractive;
}
export default class UIPlugin extends Phaser.Plugins.ScenePlugin implements methods {
constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager);
add: ObjectFactory;
start(): void;
get viewport(): Phaser.Geom.Rectangle;
edit(
gameObject: Phaser.GameObjects.GameObject,
config: TextEditOpenConfig,
onCloseCallback: OnCloseCallback,
): TextEdit;
getParentSizer(gameObject: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined;
getTopmostSizer(gameObject: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined;
hide(gameObject: Phaser.GameObjects.GameObject): void;
isInTouching(
gameObject: Phaser.GameObjects.GameObject,
pointer: Phaser.Input.Pointer,
preTest?: TestFunc,
postTest?: TestFunc,
): boolean;
isShown(gameObject: Phaser.GameObjects.GameObject): boolean;
setChildrenInteractive(gameObject: Phaser.GameObjects.GameObject, config: any): Phaser.GameObjects.GameObject;
show(gameObject: Phaser.GameObjects.GameObject): void;
waitComplete(eventEmitter: Phaser.Events.EventEmitter): Promise<void>;
waitEvent(eventEmitter: Phaser.Events.EventEmitter, eventName: string): Promise<void>;
}
}