UNPKG

phaser3-rex-plugins-types

Version:

[![npm](https://img.shields.io/npm/v/phaser3-rex-plugins-types.svg)](https://www.npmjs.com/package/phaser3-rex-plugins-types) [![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg)](https://github.com/prettier/prettier) [![B

67 lines (51 loc) 2.74 kB
declare module 'phaser3-rex-plugins/templates/ui/ui-plugin' { import * as Phaser from 'phaser'; import ObjectFactory from 'phaser3-rex-plugins/templates/ui/ObjectFactory'; import {GetParentSizer, GetTopmostSizer} from 'phaser3-rex-plugins/templates/ui/utils/GetParentSizer'; import {Hide, IsShown, Show} from 'phaser3-rex-plugins/templates/ui/utils/Hide'; import {WaitComplete, WaitEvent} from 'phaser3-rex-plugins/templates/ui/utils/WaitEvent'; import Edit from 'phaser3-rex-plugins/plugins/behaviors/textedit/Edit'; import IsPointerInBounds, {TestFunc} from 'phaser3-rex-plugins/plugins/utils/input/IsPointerInBounds'; import SetChildrenInteractive from 'phaser3-rex-plugins/templates/ui/utils/setchildreninteractive/SetChildrenInteractive'; import TextEdit, { OnCloseCallback, TextEditOpenConfig, } from 'phaser3-rex-plugins/plugins/behaviors/textedit/TextEdit'; interface methods { getParentSizer: typeof GetParentSizer; getTopmostSizer: typeof GetTopmostSizer; hide: typeof Hide; show: typeof Show; isShown: typeof IsShown; edit: typeof Edit; isInTouching: typeof IsPointerInBounds; waitEvent: typeof WaitEvent; waitComplete: typeof WaitComplete; setChildrenInteractive: typeof SetChildrenInteractive; } export default class UIPlugin extends Phaser.Plugins.ScenePlugin implements methods { constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager); add: ObjectFactory; start(): void; get viewport(): Phaser.Geom.Rectangle; edit( gameObject: Phaser.GameObjects.GameObject, config: TextEditOpenConfig, onCloseCallback: OnCloseCallback, ): TextEdit; getParentSizer(gameObject: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined; getTopmostSizer(gameObject: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined; hide(gameObject: Phaser.GameObjects.GameObject): void; isInTouching( gameObject: Phaser.GameObjects.GameObject, pointer: Phaser.Input.Pointer, preTest?: TestFunc, postTest?: TestFunc, ): boolean; isShown(gameObject: Phaser.GameObjects.GameObject): boolean; setChildrenInteractive(gameObject: Phaser.GameObjects.GameObject, config: any): Phaser.GameObjects.GameObject; show(gameObject: Phaser.GameObjects.GameObject): void; waitComplete(eventEmitter: Phaser.Events.EventEmitter): Promise<void>; waitEvent(eventEmitter: Phaser.Events.EventEmitter, eventName: string): Promise<void>; } }