UNPKG

phaser3-rex-plugins-types

Version:

[![npm](https://img.shields.io/npm/v/phaser3-rex-plugins-types.svg)](https://www.npmjs.com/package/phaser3-rex-plugins-types) [![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg)](https://github.com/prettier/prettier) [![B

91 lines (65 loc) 2.63 kB
declare module 'phaser3-rex-plugins/plugins/board/moveto/MoveTo' { import MoveToTask from 'phaser3-rex-plugins/plugins/behaviors/moveto/MoveTo'; import TickTask from 'phaser3-rex-plugins/plugins/utils/ticktask/TickTask'; import Methods from 'phaser3-rex-plugins/plugins/board/moveto/Methods'; type MethodsType = typeof Methods; interface MoveToConfig { isRunning?: boolean; enable?: any; timeScale?: any; speed?: any; occupiedTest?: any; blockerTest?: any; edgeBlockerTest?: any; moveableTest?: any; moveableTestScope?: any; rotateToTarget?: any; destinationTileX?: any; destinationTileY?: any; destinationDirection?: any; lastMoveResult?: any; } export default class MoveTo<T extends Phaser.Events.EventEmitter = any> extends TickTask<T> implements MethodsType { gameObject: any; chessData: any; scene: any; moveToTask: MoveToTask; timeScale: any; enable: any; destinationTileX: any; destinationTileY: any; destinationDirection: any; lastMoveResult: any; speed: any; rotateToTarget: any; occupiedTest: any; blockerTest: any; edgeBlockerTest: any; moveableTestCallback: any; moveableTestScope: any; sneakMode: any; tileZSave: any; constructor(gameObject: any, config: MoveToConfig); resetFromJSON(o: MoveToConfig): this; toJSON(): MoveToConfig & {tickingMode: number}; destroy(): void; setEnable(e?: boolean): this; setSpeed(speed: any): this; setRotateToTarget(rotateToTarget: any): this; setOccupiedTest(enable?: boolean): this; setBlockerTest(enable?: boolean): this; setEdgeBlockerTest(enable?: boolean): this; setMoveableTestCallback(callback?: Function, scope?: any): this; setSneakEnable(enable?: boolean): this; private moveAlongLine(startX: any, startY: any, endX: any, endY: any): this; private addMoveLine(startX: any, startY: any, endX: any, endY: any): this; private moveNextLine(): boolean; private update(time, delta): this; canMoveTo(tileX: any, tileY: any, direction?: any): boolean; moveAway(tileX: any, tileY?: any, moveAwayMode?: any): this; moveCloser(tileX: any, tileY?: any): this; moveTo(tileX: any, tileY?: any, direction?: any): this; moveToRandomNeighbor(): this; moveToward(direction: any): this; } }