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phaser3-rex-plugins-types

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declare module 'phaser3-rex-plugins/plugins/board/fieldofview/FieldOfView' { import Methods from 'phaser3-rex-plugins/plugins/board/fieldofview/Methods'; type MethodsType = typeof Methods; type ConeMode = 'direction' | 'angle' | 0 | 1; interface FieldOfViewDebugConfig { graphics?: any; visibleLineColor?: any; invisibleLineColor?: any; log?: boolean; } export interface FieldOfViewConfig { occupiedTest?: boolean; blockerTest?: boolean; edgeBlockerTest?: boolean; preTestCallback?: Function; preTestCallbackScope?: any; costCallback?: Function; costCallbackScope?: any; cost?: any; face?: number; coneMode?: ConeMode; cone?: any; debug?: FieldOfViewDebugConfig; } export default class FieldOfView implements MethodsType { gameObject: any; chessData: any; private _face: any; private _cone: any; debugGraphics: any; faceAngle: number | undefined; coneRad: number | undefined; coneMode: ConeMode; occupiedTest: any; blockerTest: any; edgeBlockerTest: any; costCallback: any; costCallbackScope: any; preTestCallback: any; preTestCallbackScope: any; debugVisibleLineColor: any; debugInvisibleLineColor: any; debugLog: any; constructor(gameObject: any, config: FieldOfViewConfig); resetFromJSON(o: FieldOfViewConfig): this; boot(): void; shutdown(): this; destroy(): this; get face(): any; set face(direction: any); setFace(direction: any): this; get cone(): number | undefined; set cone(value: number | undefined); setConeMode(mode: ConeMode): this; setCone(value: any): this; setOccupiedTest(enable?: boolean): this; setBlockerTest(enable: any): this; setEdgeBlockerTest(enable?: boolean): this; setCostFunction(callback: Function, scope?: any): this; setPreTestFunction(callback: Function, scope?: any): this; setDebugGraphics(graphics: any): this; setDebugLineColor(visibleLineColor: any, invisibleLineColor: any): this; setDebugLog(enabled?: boolean): this; clearDebugGraphics(): this; get BLOCKER(): any; get INFINITY(): any; get board(): any; LOS(chessArray: any, visiblePoints?: any, originTileXY?: any, out?: any[]): any; findFOV(visiblePoints?: any, originTileXY?: any, out?: any[]): any[]; getCost(curTileXY: any, tileXYArray: any): any; isInCone(targetTileXY: any): boolean; isInLOS(chess: any, visiblePoints?: any, originTileXY?: any): boolean; isPathVisible(tileXYArray: any, visiblePoints: any): boolean; preTest(tileXYArray: any, visiblePoints: any): boolean | undefined; } }