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phaser3-rex-plugins-types

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declare module 'phaser3-rex-plugins/plugins/board/ObjectFactory' { import * as Phaser from 'phaser'; import Board from 'phaser3-rex-plugins/plugins/board/board/Board'; import ChessData from 'phaser3-rex-plugins/plugins/board/chess/ChessData'; import QuadGrid, {QuadGridConfig} from 'phaser3-rex-plugins/plugins/board/grid/quad/Quad'; import HexagonGrid, {HexagonGridConfig} from 'phaser3-rex-plugins/plugins/board/grid/hexagon/Hexagon'; import MoveTo from 'phaser3-rex-plugins/plugins/board/moveto/MoveTo'; import PathFinder, {PathFinderConfig} from 'phaser3-rex-plugins/plugins/board/pathfinder/PathFinder'; import Monopoly, {MonopolyConfig} from 'phaser3-rex-plugins/plugins/board/monopoly/Monopoly'; import FieldOfView, {FieldOfViewConfig} from 'phaser3-rex-plugins/plugins/board/fieldofview/FieldOfView'; import Match, {MatchConfig} from 'phaser3-rex-plugins/plugins/board/match/Match'; import HexagonMap from 'phaser3-rex-plugins/plugins/board/hexagonmap'; import MiniBoard, {MiniBoardConfig} from 'phaser3-rex-plugins/plugins/board/miniboard/MiniBoard'; export default class ObjectFactory { scene: Phaser.Scene; displayList: Phaser.GameObjects.DisplayList; updateList: Phaser.GameObjects.UpdateList; constructor(scene: Phaser.Scene); static register(type: string, callback: Function): void; board(boardSettings: { width?: number; height?: number; grid?: { gridType?: 'hexagonGrid' | 'quadGrid'; x?: number; y?: number; cellWidth?: number; cellHeight?: number; staggeraxis?: 'x' | 'y'; staggerindex?: 'odd' | 'even'; type?: 'orthogonal' | 'isometric'; size?: number; }; }): Board; shape( board?: Board, tileX?: number, tileY?: number, tileZ?: number, fillColor?: any, fillAlpha?: number, addToBoard?: boolean, ): ChessData; quadGrid(config: QuadGridConfig): QuadGrid; hexagonGrid(config: HexagonGridConfig): HexagonGrid; // TODO: Make MoveTo interface from (MiniBoardMoveTo | MoveTo) moveTo(gameObject: any, config: any): MoveTo; pathFinder(config: PathFinderConfig): PathFinder; pathFinder(gameObject: any, config: PathFinderConfig): PathFinder; monopoly(gameObject: any, config: MonopolyConfig): Monopoly; fieldOfView(gameObject: any, config: FieldOfViewConfig): FieldOfView; match(config: MatchConfig): Match; hexagonMap: typeof HexagonMap; miniBoard(x: number, y: number, config: MiniBoardConfig): MiniBoard; // TODO: Add more objects } }