phaser3-rex-plugins-types
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TypeScript
declare module 'phaser3-rex-plugins/plugins/board/ObjectFactory' {
import * as Phaser from 'phaser';
import Board from 'phaser3-rex-plugins/plugins/board/board/Board';
import ChessData from 'phaser3-rex-plugins/plugins/board/chess/ChessData';
import QuadGrid, {QuadGridConfig} from 'phaser3-rex-plugins/plugins/board/grid/quad/Quad';
import HexagonGrid, {HexagonGridConfig} from 'phaser3-rex-plugins/plugins/board/grid/hexagon/Hexagon';
import MoveTo from 'phaser3-rex-plugins/plugins/board/moveto/MoveTo';
import PathFinder, {PathFinderConfig} from 'phaser3-rex-plugins/plugins/board/pathfinder/PathFinder';
import Monopoly, {MonopolyConfig} from 'phaser3-rex-plugins/plugins/board/monopoly/Monopoly';
import FieldOfView, {FieldOfViewConfig} from 'phaser3-rex-plugins/plugins/board/fieldofview/FieldOfView';
import Match, {MatchConfig} from 'phaser3-rex-plugins/plugins/board/match/Match';
import HexagonMap from 'phaser3-rex-plugins/plugins/board/hexagonmap';
import MiniBoard, {MiniBoardConfig} from 'phaser3-rex-plugins/plugins/board/miniboard/MiniBoard';
export default class ObjectFactory {
scene: Phaser.Scene;
displayList: Phaser.GameObjects.DisplayList;
updateList: Phaser.GameObjects.UpdateList;
constructor(scene: Phaser.Scene);
static register(type: string, callback: Function): void;
board(boardSettings: {
width?: number;
height?: number;
grid?: {
gridType?: 'hexagonGrid' | 'quadGrid';
x?: number;
y?: number;
cellWidth?: number;
cellHeight?: number;
staggeraxis?: 'x' | 'y';
staggerindex?: 'odd' | 'even';
type?: 'orthogonal' | 'isometric';
size?: number;
};
}): Board;
shape(
board?: Board,
tileX?: number,
tileY?: number,
tileZ?: number,
fillColor?: any,
fillAlpha?: number,
addToBoard?: boolean,
): ChessData;
quadGrid(config: QuadGridConfig): QuadGrid;
hexagonGrid(config: HexagonGridConfig): HexagonGrid;
// TODO: Make MoveTo interface from (MiniBoardMoveTo | MoveTo)
moveTo(gameObject: any, config: any): MoveTo;
pathFinder(config: PathFinderConfig): PathFinder;
pathFinder(gameObject: any, config: PathFinderConfig): PathFinder;
monopoly(gameObject: any, config: MonopolyConfig): Monopoly;
fieldOfView(gameObject: any, config: FieldOfViewConfig): FieldOfView;
match(config: MatchConfig): Match;
hexagonMap: typeof HexagonMap;
miniBoard(x: number, y: number, config: MiniBoardConfig): MiniBoard;
// TODO: Add more objects
}
}