phaser3-rex-plugins-fix-chun
Version:
50 lines (43 loc) • 1.59 kB
JavaScript
import { TITLE } from '../../const/GameObjects.js';
import { UILayer } from '../../const/Layers.js';
import GenerateDefaultCreateGameObjectCallback from './GenerateDefaultCreateGameObjectCallback.js';
import SetText from './SetText.js';
import PopUp from './Popup.js';
import Shake from '../utils/Shake.js';
const GetValue = Phaser.Utils.Objects.GetValue;
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
var RegisterTitleType = function (commandExecutor, config) {
var { viewport } = config;
var createGameObjectCallback = GetValue(config, `creators.${TITLE}`, undefined);
if (createGameObjectCallback === false) {
return;
}
var creators;
if (IsPlainObject(createGameObjectCallback)) {
creators = createGameObjectCallback;
createGameObjectCallback = undefined;
}
if (createGameObjectCallback === undefined) {
var style = GetValue(config, `styles.${TITLE}`, {});
createGameObjectCallback = GenerateDefaultCreateGameObjectCallback(
style,
{
viewport
},
creators
);
}
commandExecutor.addGameObjectManager({
name: TITLE,
createGameObject: createGameObjectCallback,
fade: 0, // No fade-in when creating/destroying gameobject
viewportCoordinate: { viewport },
defaultLayer: UILayer,
commands: {
setText: SetText,
popUp: PopUp,
shake: Shake,
}
})
}
export default RegisterTitleType;