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phaser3-rex-plugins-fix-chun

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import { SPRITE } from '../../const/GameObjects.js'; import { GOLayer } from '../../const/Layers.js'; import GenerateDefaultCreateGameObjectCallback from './GenerateDefaultCreateGameObjectCallback.js'; import Cross from './Cross.js'; import Focus from './Focus.js'; import Unfocus from './Unfocus.js'; import Say from './Say.js'; import Shake from '../utils/Shake.js'; const GetValue = Phaser.Utils.Objects.GetValue; const IsPlainObject = Phaser.Utils.Objects.IsPlainObject; var RegisterSpriteType = function (commandExecutor, config) { var { viewport } = config; var createGameObjectCallback = GetValue(config, `creators.${SPRITE}`, undefined); if (createGameObjectCallback === false) { return; } var creators; if (IsPlainObject(createGameObjectCallback)) { creators = createGameObjectCallback; createGameObjectCallback = undefined; } if (createGameObjectCallback === undefined) { var style = GetValue(config, `styles.${SPRITE}`, {}); createGameObjectCallback = GenerateDefaultCreateGameObjectCallback( style, { viewport }, creators ); } commandExecutor.addGameObjectManager({ name: SPRITE, createGameObject: createGameObjectCallback, fade: 0, // No fade-in when creating/destroying gameobject viewportCoordinate: { viewport }, defaultLayer: GOLayer, commands: { cross: Cross, focus: Focus, unfocus: Unfocus, say: Say, shake: Shake } }) } export default RegisterSpriteType;