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phaser3-rex-plugins-fix-chun

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import RGBToHSL from '../utils/RGBToHSL.js'; import HSLToRGB from '../utils/HSLToRGB.js'; const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform float hueRotate; uniform float satAdjust; uniform float lumAdjust; ` + RGBToHSL + HSLToRGB + `\ void main(void) { vec4 front = texture2D(uMainSampler, outTexCoord); vec3 hsl = RGBToHSL(front.rgb); hsl.x -= hueRotate; hsl.y *= satAdjust; hsl.z += (lumAdjust - 0.5) * front.a; vec3 rgb = HSLToRGB(hsl); gl_FragColor = vec4(rgb, front.a); } `; export default frag;