phaser3-rex-plugins-fix-chun
Version:
25 lines (23 loc) • 797 B
JavaScript
var Skew = function (gameObject, skewX, skewY) {
if (skewX === undefined) {
skewX = 0;
}
if (skewY === undefined) {
skewY = 0;
}
var width = gameObject.width,
height = gameObject.height;
var ox = width * 0.5;
var oy = height * 0.5;
var xOffset = Math.tan(skewX) * oy;
var yOffset = Math.tan(skewY) * ox;
var controlPoints = gameObject.controlPoints;
for (var i = 0, cnt = controlPoints.length; i < cnt; i++) {
var controlPoint = controlPoints[i];
var x = controlPoint.localXOrigin;
var y = controlPoint.localYOrigin;
controlPoint.localX = x + ((y > oy) ? xOffset : -xOffset);
controlPoint.localY = y + ((x > ox) ? yOffset : -yOffset);
}
}
export default Skew;