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phaser3-rex-plugins-fix-chun

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var Skew = function (gameObject, skewX, skewY) { if (skewX === undefined) { skewX = 0; } if (skewY === undefined) { skewY = 0; } var width = gameObject.width, height = gameObject.height; var ox = width * 0.5; var oy = height * 0.5; var xOffset = Math.tan(skewX) * oy; var yOffset = Math.tan(skewY) * ox; var controlPoints = gameObject.controlPoints; for (var i = 0, cnt = controlPoints.length; i < cnt; i++) { var controlPoint = controlPoints[i]; var x = controlPoint.localXOrigin; var y = controlPoint.localYOrigin; controlPoint.localX = x + ((y > oy) ? xOffset : -xOffset); controlPoint.localY = y + ((x > ox) ? yOffset : -yOffset); } } export default Skew;