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phaser3-planck

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Integrates Planck-js physics with Phaser3.

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import Phaser from "phaser" export default class Friction extends Phaser.Scene { constructor() { super({ key: "Friction" }) } preload () { } init() { } create() { // Ground Texture const groundTexture = this.add.graphics() groundTexture.fillStyle(0x666666) groundTexture.fillRect(0, 0, 640, 40) groundTexture.generateTexture('demo_friction_ground', 640, 40) groundTexture.destroy() // Ground Sprite const groundSprite = this.planck.add.sprite(0, 400, 'demo_friction_ground') groundSprite.setBody('box') groundSprite.setRotation(Phaser.Math.DegToRad(15)) groundSprite.setStatic() // Box Texture const boxTexture = this.add.graphics() boxTexture.fillStyle(0xffffff) boxTexture.fillRect(0, 0, 30, 30) boxTexture.generateTexture('demo_friction_box', 30, 30) boxTexture.destroy() // Box Drop Timer const timer = this.time.addEvent({ delay: 1000, callback: () => { const box = this.planck.add.sprite( 100, 250, 'demo_friction_box' ) box.setBody('box', { restitution: 0, friction: Phaser.Math.FloatBetween(0.0, 0.9), density: 25.0 }) box.setTintFill(`0x${Math.floor(Math.random()*16777215).toString(16)}`) this.time.delayedCall(5000, () => { box.destroy() }, null, this) }, //args: [], callbackScope: this, repeat: 10 }) } }