phaser3-planck
Version:
Integrates Planck-js physics with Phaser3.
69 lines (55 loc) • 1.57 kB
JavaScript
import Phaser from "phaser"
export default class Events extends Phaser.Scene {
constructor() {
super({ key: "Events" })
}
preload () {
}
init() {
}
create() {
// Ground Texture
const groundTexture = this.add.graphics()
groundTexture.fillStyle(0x666666)
groundTexture.fillRect(0, 0, 640, 40)
groundTexture.generateTexture('demo_events_ground', 640, 40)
groundTexture.destroy()
// Ground Sprite
const groundSprite = this.planck.add.sprite(0, 400, 'demo_events_ground')
groundSprite.setBody('box')
groundSprite.setStatic()
// Ball Texture
const ballTexture = this.add.graphics()
ballTexture.fillStyle(0xffffff)
ballTexture.fillCircle(15, 15, 15)
ballTexture.generateTexture('demo_events_ball', 30, 30)
ballTexture.destroy()
// Ball Drop Timer
const timer = this.time.addEvent({
delay: 500,
callback: () => {
const ball = this.planck.add.sprite(
Phaser.Math.Between(200, 300),
100,
'demo_events_ball'
)
ball.setBody('circle', {
restitution: Phaser.Math.FloatBetween(0.0, 0.9)
})
ball.setTintFill(0xCCCCCC)
this.time.delayedCall(5000, () => {
ball.destroy()
}, null, this)
ball.on('collision-start', (bodyB) => {
ball.setTintFill(0xFFFF00)
}, this)
ball.on('collision-end', (bodyB) => {
ball.setTintFill(0x00FF00)
}, this)
},
//args: [],
callbackScope: this,
repeat: 10
})
}
}