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phaser3-planck

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Integrates Planck-js physics with Phaser3.

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import Phaser from "phaser" export default class Edges extends Phaser.Scene { constructor() { super({ key: "Edges" }) } preload () { } init() { } create() { // Ball Texture const ballTexture = this.add.graphics() ballTexture.fillStyle(0xffffff) ballTexture.fillCircle(15, 15, 15) ballTexture.generateTexture('demo_edges_ball', 30, 30) ballTexture.destroy() // Ball Drop Timer const timer = this.time.addEvent({ delay: 500, callback: () => { const ball = this.planck.add.sprite( Phaser.Math.Between(200, 300), 100, 'demo_edges_ball' ) ball.setBody('circle') ball.setTintFill(`0x${Math.floor(Math.random()*16777215).toString(16)}`) this.time.delayedCall(3000, () => { ball.destroy() }, null, this) }, //args: [], callbackScope: this, repeat: 10 }) // Edge const edgeA = this.planck.add.sprite(0,0, null) edgeA.setBody('edge', { x1: 100, y1: 100, x2: 300, y2: 200 }) const edgeB = this.planck.add.sprite(0,0, null) edgeB.setBody('edge', { x1: 500, y1: 300, x2: 100, y2: 400 }) } }