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phaser3-planck

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Integrates Planck-js physics with Phaser3.

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import './style.css' import Phaser from 'phaser' import PhaserPlanck from '../' // Demo Scenes import Basic from './scenes/Basic' import Restitution from './scenes/Restitution' import Friction from './scenes/Friction' import Edges from './scenes/Edges' import Force from './scenes/Force' import Conveyer from './scenes/Conveyer' import Events from './scenes/Events' import Sensors from './scenes/Sensors' import PositionRotation from './scenes/PositionRotation' // Current Demo let current = 'Basic' const config = { type: Phaser.WEBGL, canvas: document.querySelector('#canvas'), antialias: true, pixelArt: false, scene: [Basic, Restitution, Friction, Force, Edges, Conveyer, Events, Sensors, PositionRotation], width: 640, height: 480, plugins: { scene: [ { key: 'PhaserPlanck', plugin: PhaserPlanck, mapping: 'planck' } ] }, physics: { planck: { debug: true, scaleFactor: 30, gravity: { x: 0, y: 3 } } } } const game = new Phaser.Game(config) const restart = document.querySelector('#restart') restart.addEventListener('click', (e) => { game.scene.stop(current) game.scene.start(current) }) const demos = document.querySelector('#demos') demos.addEventListener('change', (e) => { game.scene.stop(current) game.scene.start(e.target.value) current = e.target.value })