phaser-raycaster
Version:
Raycasting plugin for Phaser 3.
82 lines (72 loc) • 1.99 kB
JavaScript
/*Map methods for rectangles*/
/**
* Get array of mapped rectangle's vertices used as rays targets.
*
* @method Raycaster.Map#rectangle.getPoints
* @memberof Raycaster.Map
* @instance
* @private
* @since 0.6.0
*
* @param {Raycaster.Ray} [ray] - {Raycaster.Ray} object used in some some types of maps.
*
* @return {Phaser.Geom.Point[]} - Array of mapped object's vertices.
*/
export function getPoints(ray = false) {
if(!this.active)
return [];
return this._points;
};
/**
* Get array of mapped rectangle's segments used to test object's intersection with ray.
*
* @method Raycaster.Map#rectangle.getSegments
* @memberof Raycaster.Map
* @instance
* @private
* @since 0.6.0
*
* @return {Phaser.Geom.Line[]} - Array of mapped object's segments.
*/
export function getSegments() {
if(!this.active)
return [];
return this._segments;
};
/**
* Update rectangle's map of points and segments.
*
* @method Raycaster.Map#rectangle.updateMap
* @memberof Raycaster.Map
* @instance
* @private
* @since 0.6.0
*
* @return {Raycaster.Map} {@link Raycaster.Map Raycaster.Map} instance
*/
export function updateMap() {
if(!this.active)
return this;
let points = [];
let segments = [];
//set points
points = [
this.object.getTopLeft(),
this.object.getTopRight(),
this.object.getBottomRight(),
this.object.getBottomLeft()
];
//set segments
for(let i = 0, length = points.length; i < length; i++) {
let prevPoint = i > 0 ? points[i - 1] : points.slice(-1)[0],
nextPoint = i < length - 1 ? points[i + 1] : points[0];
segments.push(new Phaser.Geom.Line(points[i].x, points[i].y, nextPoint.x, nextPoint.y));
points[i].neighbours = [
prevPoint,
nextPoint
];
}
this._points = points;
this._segments = segments;
return this;
};