phaser-plugin-debug-draw
Version:
Simple debug display for Phaser 3
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Markdown

Phaser 3 Debug Draw Plugin
==========================
See [demos](https://codepen.io/collection/GomapQ), [screenshots](https://phaser.discourse.group/t/debug-draw-plugin-phaser-3/4480).
It shows:
- Game Objects with origin, bounds, rotation, input
- Bitmap Masks
- Input pointers
- Camera bounds, deadzone, and follow target
- Lights
It doesn't show:
- Game Objects in Containers
- Blitter Bobs
- Particle Emitters
Install
-------
The current version of the plugin requires Phaser v3.53.0 or later.
It should also work with Phaser's v3.60.0-beta series, but you'll need to use npm's `--force` to install despite the version conflict.
### Browser / UMD
Download and add the [plugin UMD script](dist/phaser-plugin-debug-draw.umd.js):
```html
<script src='path/to/phaser.js'></script>
<script src='path/to/phaser-plugin-debug-draw.umd.js'></script>
```
Or use the CDN scripts:
```html
<script src='https://cdn.jsdelivr.net/npm/phaser@3.55.2'></script>
<script src='https://cdn.jsdelivr.net/npm/phaser-plugin-debug-draw@7.1.0'></script>
```
Then add to your game config:
```js
/* global PhaserDebugDrawPlugin */
new Phaser.Game({
plugins: {
scene: [
{ key: 'DebugDrawPlugin', plugin: PhaserDebugDrawPlugin, mapping: 'debugDraw' }
]
}
});
```
### Module
```js
import DebugDrawPlugin from 'phaser-plugin-debug-draw';
new Phaser.Game({
plugins: {
scene: [
{ key: 'DebugDrawPlugin', plugin: DebugDrawPlugin, mapping: 'debugDraw' }
]
}
});
```
### Quick Load
```js
function preload () {
this.load.scenePlugin(
'PhaserDebugDrawPlugin',
'https://cdn.jsdelivr.net/npm/phaser-plugin-debug-draw@7.1.0',
'debugDraw',
'debugDraw'
);
}
```
### Load from Console
Given a global variable `game`:
```js
game.scene
.getScenes(true)[0]
.load
.scenePlugin(
'PhaserDebugDrawPlugin',
'https://cdn.jsdelivr.net/npm/phaser-plugin-debug-draw@7.1.0',
'debugDraw',
'debugDraw'
)
.start();
```
Options
-------
Set properties on the plugin instance, e.g.,
```js
// In scene `init()` or `create()`:
this.debugDraw.showPointers = false;
```
See `console.log(this.debugDraw)` for all the options.
Position & Bounds
-----------------
It draws a dot on the Game Object's `x`, `y`.
If the Game Object has an origin, it also draws a rectangle from the origin with dimensions (`displayWidth`, `displayWidth`) or (`height`, `width`).
Mesh & Rope
-----------
```js
// In scene `create()`:
mesh.setDebug(this.debugDraw.graphic);
rope.setDebug(this.debugDraw.graphic);
```