phaser-node-kit
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Rapid Game Development with PhaserJS and Node for Modern Browsers
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<h1 id="phaser-node-kit">Phaser Node Kit</h1>
<p><img alt="pnkit" src="./img/pnlogo.png" /></p>
<p><strong><em>Rapid Game Development with Phaser and Node</em></strong></p>
<h2 id="what-is-it">What Is It?</h2>
<p><strong>Phaser Node Kit</strong> is a build tool and project template for creating <strong><a href="http://phaser.io">PhaserJS</a></strong> games using <strong><a href="http://nodejs.org">NodeJS</a></strong>.</p>
<p>You may be asking yourself, why? And that I can't answer clearly. I just spend most of my time in the <em>Node</em> environment.</p>
<p>The build tool is basically a collection of some popular libraries to get your game built for distribution using <em>Node</em>. The project template is a minimal running <em>Phaser.js</em> game, with included states.</p>
<p>The major components consist of:</p>
<p><strong><a href="http://nodejs.org">Node</a></strong></p>
<p><strong><a href="http://browserify.org/">Browserify</a></strong></p>
<p><em>and of course...</em></p>
<p><strong><a href="https://phaser.io">PhaserJS</a></strong></p>
<h2 id="how-it-works">How It Works</h2>
<p><em>Phaser Node Kit</em> only cares about two types of files, javascript and everything else.</p>
<p>With the javascript, the kit will bundle up your game code with <em>Browserify</em> on changes. For everything else, the kit "hot" copies the files in and out of the <em>build</em> directory. The <em>Phaser CE</em> library is added as a vendor file when you initialize a new game project. It all allows you to make games quicker using <em>Node</em>.</p>
<h2 id="some-context">Some Context</h2>
<p>I've been playing with games for nearly two and a half decades. I was an ActionScript developer from version 1 through 3, and spent the last five working with the Lua game development community. Now I'm focusing my efforts on Phaser.js.</p>
<p>Being able to hit the ground running when inspiration calls is crucial. I prototype constantly (or just noodle around) and don't like to spend time on tooling.</p>
<p>The goal for <em>Phaser Node Kit</em> was to be able to get to the <strong><em>creative</em></strong> phase as quick as possible. </p>
<p>So with a <code>pnkit init</code> and a <code>pnkit watch</code>, I'm looking at a "live" build in my browser ready to hack on, with a <em>build</em> folder ready to serve or bundle with something like <a href="https://cordova.apache.org/">Cordova</a>.</p>
<p>I hope it helps you to be more creative in your game development adventures as well.</p>
<p>^_^ Happy game making!</p>
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