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phaser-jsx

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.render = render; var helpers_1 = require("../helpers"); /** * Renders a piece of JSX into a Phaser scene. * * @param element - Element that you want to display. * @param scene - Phaser scene. */ function render(element, scene) { var _a; (0, helpers_1.setScene)(scene); // Detect if element is a function component for re-rendering var componentFn = null; var componentProps = null; if (typeof (element === null || element === void 0 ? void 0 : element.type) === 'function' && ((_a = element.type.prototype) === null || _a === void 0 ? void 0 : _a.constructor) !== element.type) { // Function component componentFn = element.type; componentProps = element.props; } var context = (0, helpers_1.createRenderContext)(element, scene, componentFn, componentProps); (0, helpers_1.setRenderContext)(context); // Use rerender for initial render (gameObjectTree starts as null) context.rerender(); } //# sourceMappingURL=render.js.map