phaser-jsx
Version:
Use JSX in Phaser.
315 lines (224 loc) ⢠5.97 kB
Markdown
# phaser-jsx
[](https://nodei.co/npm/phaser-jsx/)
[](https://www.npmjs.com/package/phaser-jsx)
[](https://github.com/remarkablegames/phaser-jsx/actions/workflows/build.yml)
[](https://codecov.io/gh/remarkablegames/phaser-jsx)
š Use [JSX](https://facebook.github.io/jsx/) in [Phaser](https://phaser.io/).
[Examples](https://github.com/remarkablegames/phaser-jsx/tree/master/examples) | [StackBlitz](https://stackblitz.com/edit/phaser-jsx) | [CodeSandbox](https://codesandbox.io/p/devbox/phaser-jsx-9ldp6n) | [JSFiddle](https://jsfiddle.net/remarkablemark/dLhvuo42/)
## Quick Start
With JSX:
```tsx
// index.jsx
import Phaser from 'phaser';
import { Text, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(<Text text="Hello, world!" />, this);
},
},
});
```
Without JSX:
```ts
// index.js
import Phaser from 'phaser';
import { jsx, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(jsx(Phaser.GameObjects.Text, { text: 'Hello, world!' }), this);
},
},
});
```
## Install
[NPM](https://www.npmjs.com/package/phaser-jsx):
```sh
npm install phaser-jsx
```
[Yarn](https://yarnpkg.com/package/phaser-jsx):
```sh
yarn add phaser-jsx
```
[CDN](https://unpkg.com/browse/phaser-jsx/):
```html
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
```
## Usage
ES Modules:
```ts
import { createElement, render } from 'phaser-jsx';
```
CommonJS:
```ts
const { createElement, render } = require('phaser-jsx');
```
UMD:
```html
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
<script>
const { render, jsx } = window.PhaserJSX;
</script>
```
## TypeScript
For better type support, install [@types/react](https://www.npmjs.com/package/@types/react):
```sh
npm install @types/react --save-dev
```
Import the [GameObject](https://docs.phaser.io/phaser/concepts/gameobjects) from `phaser-jsx` instead of `phaser`:
```ts
import { Text } from 'phaser-jsx';
```
> [!TIP]
> All GameObjects exported from `phaser-jsx` are aliases of the GameObjects from `phaser`.
Update your `tsconfig.json`:
```json
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "phaser-jsx"
}
}
```
## Vite
Update your Vite config:
```ts
// vite.config.mjs
import { defineConfig } from 'vite';
export default defineConfig({
esbuild: {
jsxImportSource: 'phaser-jsx',
},
});
```
### JSX Pragma
If you're not using `jsxImportSource`, you can set a JSX pragma at the top of your file:
```tsx
/** @jsx jsx */
import { jsx } from 'phaser-jsx';
```
## How Does It Work?
This package follows [React](https://react.dev/) conventions like having `createElement` and `jsx-runtime`.
The `render` function renders game objects inside a scene.
If you need nesting and relative positioning, use `Container`:
```tsx
<Container>
<Text text="Child 1" />
<Text text="Child 2" />
</Container>
```
Use `Fragment` to render children without a parent:
```tsx
import { Fragment } from 'phaser-jsx';
<Fragment>
<Text text="Item 1" />
<Text text="Item 2" />
</Fragment>;
```
> [!NOTE]
> The shorthand syntax `<></>` doesn't work here.
## Hooks
### `useRef`
Create a ref for your game object:
```ts
import { useRef } from 'phaser-jsx';
function MyComponent() {
const textRef = useRef<Phaser.GameObjects.Text>();
// ...
}
```
Pass your ref to the JSX element:
```tsx
// ...
return <Text ref={textRef} onPointerDown={handleClick} />;
```
Access your game object:
```ts
function handleClick() {
textRef.current?.text = 'Clicked';
}
```
Alternatively, you can get the game object with a callback ref:
```tsx
<Text
ref={(gameObject) => {
gameObject.text = 'Hello, world!';
}}
/>
```
### `useScene`
Retrieve the current Scene with the `useScene` hook:
```ts
import { useScene } from 'phaser-jsx';
function MyComponent() {
const scene = useScene();
// ...
}
```
> [!WARNING]
> Don't use the `useScene` hook if you start multiple Scenes.
Type your Scene with TypeScript:
```ts
class MyScene extends Phaser.Scene {
// ...
}
const scene = useScene<MyScene>();
```
### `useState`
Manage state that triggers a re-render of your game object:
```ts
import { useState } from 'phaser-jsx';
function ScoreDisplay() {
const [score, setScore] = useState(0);
return (
<Container>
<Text text={`Score: ${score}`} />
<Text
text="Add Point"
onPointerDown={() => setScore(score + 1)}
/>
</Container>
);
}
```
The setter also accepts a function updater:
```ts
setScore((prev) => prev + 1);
```
### `useEffect`
Run a side effect after render:
```ts
import { useEffect } from 'phaser-jsx';
function MyComponent() {
useEffect(() => {
console.log('mounted');
}, []);
}
```
The second argument is a dependency array. The effect re-runs whenever a dependency changes:
```ts
const [score, setScore] = useState(0);
useEffect(() => {
console.log('score:', score);
}, [score]);
```
Omit the dependency array to run the effect after every render:
```ts
useEffect(() => {
console.log('rendered');
});
```
Return a cleanup function to run before the next effect or on unmount:
```ts
useEffect(() => {
const listener = scene.input.on('pointerdown', handleClick);
return () => listener.destroy();
}, []);
```
## Release
Release is automated with [Release Please](https://github.com/googleapis/release-please).
## License
[MIT](https://github.com/remarkablegames/phaser-jsx/blob/master/LICENSE)