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phaser-ce

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Phaser CE (Community Edition) is a fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Steven Rogers <soldoutactivist@gmail.com> * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * This is a stub for the Phaser Debug Class. * It allows you to exclude the default Debug from your build, without making Game crash. */ /** * No-operation for Phaser Debug stub. */ var debugNoop = function () {}; Phaser.Utils.Debug = debugNoop; Phaser.Utils.Debug.prototype = { isDisabled: true, boot: debugNoop, preUpdate: debugNoop, reset: debugNoop, start: debugNoop, stop: debugNoop, line: debugNoop, soundInfo: debugNoop, cameraInfo: debugNoop, timer: debugNoop, pointer: debugNoop, spriteInputInfo: debugNoop, key: debugNoop, inputInfo: debugNoop, spriteBounds: debugNoop, ropeSegments: debugNoop, spriteInfo: debugNoop, spriteCoords: debugNoop, lineInfo: debugNoop, pixel: debugNoop, geom: debugNoop, rectangle: debugNoop, text: debugNoop, quadTree: debugNoop, body: debugNoop, bodyInfo: debugNoop, box2dWorld: debugNoop, box2dBody: debugNoop }; Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;