phaser-ce
Version:
Phaser CE (Community Edition) is a fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
70 lines (55 loc) • 2.02 kB
JavaScript
/**
* Transform @property tags to @member tags if it looks like @property was incorrectly used.
* - That is, there is only one property and it has the same name as the member.
* The result is less-redundancy and better type exposure in the JSDoc output.
*
* If the member type is not assigned then the property type is used.
*
* A meld of the description are used; appending the property description if appropriate.
*
* This approach works for most cases in Phaser because JSDoc automatically determines the name if not specified in @name, @method, @member or @field.
*/
var path = require('path');
function looksLikeItMightContain (haystack, needle)
{
haystack = haystack || '';
needle = needle || '';
haystack = haystack.replace(/[^a-z]/gi, '').toLowerCase();
needle = needle.replace(/[^a-z]/gi, '').toLowerCase();
return haystack.indexOf(needle) > -1;
}
exports.handlers = {};
exports.handlers.newDoclet = function (e)
{
var doclet = e.doclet;
var props = e.doclet.properties;
if (doclet.kind === 'member' &&
props && props.length === 1 &&
props[0].name === doclet.name)
{
// "Duplicate"
var prop = props[0];
// Common!
// console.log('Duplicate? %s', prop.name);
//
var name = doclet.longname || doclet.name;
if (!doclet.type)
{
console.log('[%s] Copying type from @property', name);
doclet.type = prop.type;
}
if (!doclet.description)
{
console.log('[%s] Copying description from @property (%s)', name);
doclet.description = prop.description;
}
else if (prop.description && !looksLikeItMightContain(doclet.description, prop.description))
{
// Tack it on..
console.log('[%s] Appending description from @property (%s)', name);
doclet.description += ' ' + prop.description;
}
// And no more prop
e.doclet.properties = null;
}
};