UNPKG

phaser-ce

Version:

Phaser CE (Community Edition) is a fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

69 lines (62 loc) 1.67 kB
/** * @author Steven Rogers <soldoutactivist@gmail.com> * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * This is a stub for the Phaser Debug Class. * It allows you to exclude the default Debug from your build, without making Game crash. */ /** * No-operation for Phaser Debug stub. */ var debugNoop = function () {}; Phaser.Utils.Debug = debugNoop; Phaser.Utils.Debug.prototype = { isDisabled: true, body: debugNoop, bodyInfo: debugNoop, boot: debugNoop, box2dBody: debugNoop, box2dWorld: debugNoop, camera: debugNoop, cameraInfo: debugNoop, canvasPool: debugNoop, constructor: debugNoop, destroy: debugNoop, device: debugNoop, displayList: debugNoop, gameInfo: debugNoop, geom: debugNoop, inputHandler: debugNoop, inputInfo: debugNoop, key: debugNoop, line: debugNoop, lineInfo: debugNoop, loader: debugNoop, object: debugNoop, phaser: debugNoop, physicsGroup: debugNoop, pixel: debugNoop, pointer: debugNoop, preUpdate: debugNoop, quadTree: debugNoop, rectangle: debugNoop, renderer: debugNoop, reset: debugNoop, resize: debugNoop, ropeSegments: debugNoop, scale: debugNoop, sound: debugNoop, soundInfo: debugNoop, spriteBounds: debugNoop, spriteCoords: debugNoop, spriteInfo: debugNoop, spriteInputInfo: debugNoop, start: debugNoop, state: debugNoop, stop: debugNoop, text: debugNoop, timer: debugNoop }; Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;