phaser-ce
Version:
Phaser CE (Community Edition) is a fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
69 lines (62 loc) • 1.67 kB
JavaScript
/**
* @author Steven Rogers <soldoutactivist@gmail.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* This is a stub for the Phaser Debug Class.
* It allows you to exclude the default Debug from your build, without making Game crash.
*/
/**
* No-operation for Phaser Debug stub.
*/
var debugNoop = function () {};
Phaser.Utils.Debug = debugNoop;
Phaser.Utils.Debug.prototype = {
isDisabled: true,
body: debugNoop,
bodyInfo: debugNoop,
boot: debugNoop,
box2dBody: debugNoop,
box2dWorld: debugNoop,
camera: debugNoop,
cameraInfo: debugNoop,
canvasPool: debugNoop,
constructor: debugNoop,
destroy: debugNoop,
device: debugNoop,
displayList: debugNoop,
gameInfo: debugNoop,
geom: debugNoop,
inputHandler: debugNoop,
inputInfo: debugNoop,
key: debugNoop,
line: debugNoop,
lineInfo: debugNoop,
loader: debugNoop,
object: debugNoop,
phaser: debugNoop,
physicsGroup: debugNoop,
pixel: debugNoop,
pointer: debugNoop,
preUpdate: debugNoop,
quadTree: debugNoop,
rectangle: debugNoop,
renderer: debugNoop,
reset: debugNoop,
resize: debugNoop,
ropeSegments: debugNoop,
scale: debugNoop,
sound: debugNoop,
soundInfo: debugNoop,
spriteBounds: debugNoop,
spriteCoords: debugNoop,
spriteInfo: debugNoop,
spriteInputInfo: debugNoop,
start: debugNoop,
state: debugNoop,
stop: debugNoop,
text: debugNoop,
timer: debugNoop
};
Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;