phaser-ce
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Phaser CE (Community Edition) is a fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/******************************************************************************
* Creature Runtimes License
*
* Copyright (c) 2015, Kestrel Moon Studios
* All rights reserved.
*
* Preamble: This Agreement governs the relationship between Licensee and Kestrel Moon Studios(Hereinafter: Licensor).
* This Agreement sets the terms, rights, restrictions and obligations on using [Creature Runtimes] (hereinafter: The Software) created and owned by Licensor,
* as detailed herein:
* License Grant: Licensor hereby grants Licensee a Sublicensable, Non-assignable & non-transferable, Commercial, Royalty free,
* Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and
* other legal restrictions set forth in 3rd party software used while running Software.
* Limited: Licensee may use Software for the purpose of:
* Running Software on Licensee’s Website[s] and Server[s];
* Allowing 3rd Parties to run Software on Licensee’s Website[s] and Server[s];
* Publishing Software’s output to Licensee and 3rd Parties;
* Distribute verbatim copies of Software’s output (including compiled binaries);
* Modify Software to suit Licensee’s needs and specifications.
* Binary Restricted: Licensee may sublicense Software as a part of a larger work containing more than Software,
* distributed solely in Object or Binary form under a personal, non-sublicensable, limited license. Such redistribution shall be limited to unlimited codebases.
* Non Assignable & Non-Transferable: Licensee may not assign or transfer his rights and duties under this license.
* Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
* Including the Right to Create Derivative Works: Licensee may create derivative works based on Software,
* including amending Software’s source code, modifying it, integrating it into a larger work or removing portions of Software,
* as long as no distribution of the derivative works is made
*
* THE RUNTIMES IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE RUNTIMES OR THE USE OR OTHER DEALINGS IN THE
* RUNTIMES.
*****************************************************************************/
// dualQuat
var Q_X = 0;
var Q_Y = 1;
var Q_Z = 2;
var Q_W = 3;
function dualQuat()
{
this.real = quat.create();
this.real[Q_W] = 0;
this.imaginary = quat.create();
this.imaginary[Q_W] = 0;
this.tmpQ1 = quat.create();
};
dualQuat.prototype.reset = function()
{
quat.identity(this.real);
this.real[Q_W] = 0;
quat.identity(this.imaginary);
this.imaginary[Q_W] = 0;
quat.identity(this.tmpQ1);
};
dualQuat.prototype.createFromData = function(q0, t)
{
this.real = q0;
this.imaginary = quat.create();
this.imaginary[Q_W] = -0.5 * ( t[Q_X] * q0[Q_X] + t[Q_Y] * q0[Q_Y] + t[Q_Z] * q0[Q_Z]);
this.imaginary[Q_X] = 0.5 * ( t[Q_X] * q0[Q_W] + t[Q_Y] * q0[Q_Z] - t[Q_Z] * q0[Q_Y]);
this.imaginary[Q_Y] = 0.5 * (-t[Q_X] * q0[Q_Z] + t[Q_Y] * q0[Q_W] + t[Q_Z] * q0[Q_X]);
this.imaginary[Q_Z] = 0.5 * ( t[Q_X] * q0[Q_Y] - t[Q_Y] * q0[Q_X] + t[Q_Z] * q0[Q_W]);
};
dualQuat.prototype.add = function(quat_in, real_factor, imaginary_factor)
{
//real = real.add((quat_in.real.cpy().mul(real_factor)));
//var tmpQ = quat.clone(quat_in.real);
quat.copy(this.tmpQ1, quat_in.real);
quat.scale(this.tmpQ1, this.tmpQ1, real_factor);
quat.add(this.real, this.tmpQ1, this.real);
//imaginary = imaginary.add(quat_in.imaginary.cpy().mul(imaginary_factor));
//tmpQ = quat.clone(quat_in.imaginary);
quat.copy(this.tmpQ1, quat_in.imaginary);
quat.scale(this.tmpQ1, this.tmpQ1, imaginary_factor);
quat.add(this.imaginary, this.tmpQ1, this.imaginary);
};
dualQuat.prototype.normalize = function()
{
var norm = quat.length(this.real);
this.real = quat.scale(this.real, this.real, 1.0 / norm);
this.imaginary = quat.scale(this.imaginary, this.imaginary, 1.0 / norm);
};
var v0 = vec3.create();
var ve = vec3.create();
var trans = vec3.create();
var tmpVec1 = vec3.create();
var tmpVec2 = vec3.create();
var tmpVec0 = vec3.create();
var aVec = vec3.create();
var rot = vec3.create();
dualQuat.prototype.transform = function(p)
{
v0[Q_X] = this.real[Q_X]; v0[Q_Y] = this.real[Q_Y]; v0[Q_Z] = this.real[Q_Z];
ve[Q_X] = this.imaginary[Q_X]; ve[Q_Y] = this.imaginary[Q_Y]; ve[Q_Z] = this.imaginary[Q_Z];
//trans = (ve*real.w - v0*imaginary.w + Vector3.Cross(v0, ve)) * 2.0f;
// var tmpVec1 = v0.cpy().scl((float)imaginary.w);
tmpVec1 = vec3.scale(tmpVec1, v0, this.imaginary[Q_W]);
// var tmpVec2 = v0.cpy().crs(ve);
tmpVec2 = vec3.cross(tmpVec2, v0, ve);
//var tmpVec0 = ve.cpy().scl(real.w);
//trans = tmpVec0.sub(tmpVec1).add(tmpVec2);
//trans.scl(2.0f);
tmpVec0 = vec3.scale(tmpVec0, ve, this.real[Q_W]);
aVec = vec3.subtract(aVec, tmpVec0, tmpVec1);
trans = vec3.add(trans, aVec, tmpVec2);
trans = vec3.scale(trans, trans, 2.0);
//var rot = real.transform(p.cpy());
rot = vec3.transformQuat(rot, p, this.real);
//return rot.add(trans);
rot = vec3.add(rot, rot, trans);
return rot;
};
// Utils
var Utils = {};
Utils.setAxisMatrix = function(xAxis, yAxis, zAxis)
{
var retMat = mat4.create();
var M00 = 0;
var M01 = 4;
var M02 = 8;
var M03 = 12;
var M10 = 1;
var M11 = 5;
var M12 = 9;
var M13 = 13;
var M20 = 2;
var M21 = 6;
var M22 = 10;
var M23 = 14;
var M30 = 3;
var M31 = 7;
var M32 = 11;
var M33 = 15;
retMat[M00] = xAxis[Q_X];
retMat[M01] = xAxis[Q_Y];
retMat[M02] = xAxis[Q_Z];
retMat[M10] = yAxis[Q_X];
retMat[M11] = yAxis[Q_Y];
retMat[M12] = yAxis[Q_Z];
retMat[M20] = zAxis[Q_X];
retMat[M21] = zAxis[Q_Y];
retMat[M22] = zAxis[Q_Z];
retMat[M03] = 0;
retMat[M13] = 0;
retMat[M23] = 0;
retMat[M30] = 0;
retMat[M31] = 0;
retMat[M32] = 0;
retMat[M33] = 1;
retMat = mat4.transpose(retMat, retMat);
return retMat;
};
Utils.matrixToQuat = function(mat_in)
{
var retQuat = quat.create();
var te = mat_in,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
trace = m11 + m22 + m33,
s;
if ( trace > 0 ) {
s = 0.5 / Math.sqrt( trace + 1.0 );
retQuat[Q_W] = 0.25 / s;
retQuat[Q_X] = ( m32 - m23 ) * s;
retQuat[Q_Y] = ( m13 - m31 ) * s;
retQuat[Q_Z] = ( m21 - m12 ) * s;
} else if ( m11 > m22 && m11 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
retQuat[Q_W] = ( m32 - m23 ) / s;
retQuat[Q_X] = 0.25 * s;
retQuat[Q_Y] = ( m12 + m21 ) / s;
retQuat[Q_Z] = ( m13 + m31 ) / s;
} else if ( m22 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
retQuat[Q_W] = ( m13 - m31 ) / s;
retQuat[Q_X] = ( m12 + m21 ) / s;
retQuat[Q_Y] = 0.25 * s;
retQuat[Q_Z] = ( m23 + m32 ) / s;
} else {
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
retQuat[Q_W] = ( m21 - m12 ) / s;
retQuat[Q_X] = ( m13 + m31 ) / s;
retQuat[Q_Y] = ( m23 + m32 ) / s;
retQuat[Q_Z] = 0.25 * s;
}
return retQuat;
};
Utils.rotateVec_90 = function(vec_in)
{
var ret_vec = vec3.fromValues(-vec_in[Q_Y], vec_in[Q_X], vec_in[Q_Z]);
return ret_vec;
};
Utils.calcRotateMat = function(vec_in)
{
var dir = vec3.clone(vec_in);
dir = vec3.normalize(dir, dir);
var pep_dir = Utils.rotateVec_90(dir);
var cur_tangent = vec3.fromValues(dir[Q_X], dir[Q_Y], 0);
var cur_normal = vec3.fromValues(pep_dir[Q_X], pep_dir[Q_Y], 0);
var cur_binormal = vec3.fromValues(0, 0, 1);
var cur_rotate = mat4.create();
cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
return cur_rotate;
};
Utils.getMatTranslate = function(mat_in)
{
var ret_pos = vec3.create();
ret_pos[Q_X] = mat_in[12];
ret_pos[Q_Y] = mat_in[13];
ret_pos[Q_Z] = mat_in[14];
return ret_pos;
};
Utils.addMat = function(mat1, mat2)
{
var retMat = mat4.create();
for(var i = 0; i < 16; i++)
{
retMat[i] = mat1[i] + mat2[i];
}
return retMat;
};
Utils.mulMat = function(mat_in, factor)
{
var retMat = mat4.create();
for(var i = 0; i < 16; i++)
{
retMat[i] = mat_in[i] * factor;
}
return retMat;
};
Utils.clamp = function(num, min, max) {
return num < min ? min : (num > max ? max : num);
};
var newVec1 = vec3.create();
var newVec2 = vec3.create();
Utils.vecInterp = function(vec1, vec2, ratio)
{
newVec1 = vec3.scale(newVec1, vec1, 1.0 - ratio);
newVec2 = vec3.scale(newVec2, vec2, ratio);
var retVec = vec3.create();
retVec = vec3.add(retVec, newVec1, newVec2);
return retVec;
};
Utils.vec2Interp = function(vec_1, vec_2, ratio)
{
var newVec1 = vec2.create();
var newVec2 = vec2.create();
newVec1 = vec2.scale(newVec1, vec_1, 1.0 - ratio);
newVec2 = vec2.scale(newVec2, vec_2, ratio);
var retVec = vec2.create();
retVec = vec2.add(retVec, newVec1, newVec2);
return retVec;
};
Utils.ptsInterp = function(src_pts, target_pts, fraction)
{
var ret_pts = [];
for (var i = 0; i < src_pts.length; i++)
{
ret_pts.push(Utils.vec2Interp(src_pts[i], target_pts[i], fraction));
}
return ret_pts;
};
Utils.scalarInterp = function(src_val, target_val, fraction)
{
return ((1.0 - fraction) * src_val) + (fraction * target_val);
};
// MeshBone
function MeshBone(key_in, start_pt_in, end_pt_in, parent_transform)
{
this.key = key_in;
this.world_rest_angle = 0;
this.rest_parent_mat = mat4.create();
this.rest_parent_inv_mat = mat4.create();
this.rest_world_mat = mat4.create();
this.rest_world_inv_mat = mat4.create();
this.bind_world_mat = mat4.create();
this.bind_world_inv_mat = mat4.create();
this.parent_world_mat = mat4.create();
this.parent_world_inv_mat = mat4.create();
this.local_rest_start_pt = null;
this.local_rest_end_pt = null;
this.setRestParentMat(parent_transform, null);
this.setLocalRestStartPt(start_pt_in);
this.setLocalRestEndPt(end_pt_in);
this.setParentWorldInvMat(mat4.create());
this.setParentWorldMat(mat4.create());
this.local_binormal_dir = vec3.fromValues(0.0,0.0,1.0);
this.tag_id = 0;
this.children = [];
};
MeshBone.prototype.setRestParentMat = function(transform_in, inverse_in)
{
this.rest_parent_mat = transform_in;
if(inverse_in == null) {
this.rest_parent_inv_mat = mat4.clone(this.rest_parent_mat);
//rest_parent_inv_mat.inv();
mat4.invert(this.rest_parent_inv_mat, this.rest_parent_inv_mat);
}
else {
this.rest_parent_inv_mat = mat4.clone(inverse_in);
}
};
MeshBone.prototype.setParentWorldMat = function(transform_in)
{
this.parent_world_mat = transform_in;
};
MeshBone.prototype.setParentWorldInvMat = function(transform_in)
{
this.parent_world_inv_mat = transform_in;
};
MeshBone.prototype.getLocalRestStartPt = function()
{
return this.local_rest_start_pt;
};
MeshBone.prototype.getLocalRestEndPt = function()
{
return this.local_rest_end_pt;
};
MeshBone.prototype.setLocalRestStartPt = function(world_pt_in)
{
//local_rest_start_pt = Vector3.Transform(world_pt_in, rest_parent_inv_mat);
//this.local_rest_start_pt = world_pt_in.cpy().traMul(rest_parent_inv_mat);
this.local_rest_start_pt = vec3.create();
this.local_rest_start_pt = vec3.transformMat4(this.local_rest_start_pt, world_pt_in, this.rest_parent_inv_mat);
this.calcRestData();
};
MeshBone.prototype.setLocalRestEndPt = function(world_pt_in)
{
//local_rest_end_pt = Vector3.Transform(world_pt_in, rest_parent_inv_mat);
//this.local_rest_end_pt = world_pt_in.cpy().traMul(rest_parent_inv_mat);
this.local_rest_end_pt = vec3.create();
this.local_rest_end_pt = vec3.transformMat4(this.local_rest_end_pt, world_pt_in, this.rest_parent_inv_mat);
this.calcRestData();
};
MeshBone.prototype.calcRestData = function()
{
if(this.local_rest_start_pt == null || this.local_rest_end_pt == null)
{
return;
}
var calc = this.computeDirs(this.local_rest_start_pt, this.local_rest_end_pt);
this.local_rest_dir = calc.first;
this.local_rest_normal_dir = calc.second;
this.computeRestLength();
};
MeshBone.prototype.setWorldStartPt = function(world_pt_in)
{
this.world_start_pt = world_pt_in;
};
MeshBone.prototype.setWorldEndPt = function(world_pt_in)
{
this.world_end_pt = world_pt_in;
};
MeshBone.prototype.fixDQs = function(ref_dq)
{
// if( Quaternion.Dot(world_dq.real, ref_dq.real) < 0) {
//if( world_dq.real.dot(ref_dq.real) < 0) {
if(quat.dot(this.world_dq.real, ref_dq.real) < 0) {
//this.world_dq.real = world_dq.real.cpy().mul(-1);
this.world_dq.real = quat.scale(this.world_dq.real, this.world_dq.real, -1);
//this.world_dq.imaginary = world_dq.imaginary.cpy().mul(-1);
this.world_dq.imaginary = quat.scale(this.world_dq.imaginary, this.world_dq.imaginary, -1);
}
for(var i = 0; i < this.children.length; i++) {
var cur_child = this.children[i];
cur_child.fixDQs(this.world_dq);
}
};
MeshBone.prototype.initWorldPts = function()
{
this.setWorldStartPt(this.getWorldRestStartPt());
this.setWorldEndPt(this.getWorldRestEndPt());
for(var i = 0; i < this.children.length; i++) {
this.children[i].initWorldPts();
}
};
MeshBone.prototype.getWorldRestStartPt = function()
{
//Vector3 ret_vec = Vector3.Transform(local_rest_start_pt, rest_parent_mat);
var tmp_mat = this.rest_parent_mat;
var ret_vec = vec3.create();
ret_vec = vec3.transformMat4(ret_vec, this.local_rest_start_pt, tmp_mat);
return ret_vec;
};
MeshBone.prototype.getWorldRestEndPt = function()
{
// Vector3 ret_vec = Vector3.Transform(local_rest_end_pt, rest_parent_mat);
var tmp_mat = this.rest_parent_mat;
var ret_vec = vec3.create();
ret_vec = vec3.transformMat4(ret_vec, this.local_rest_end_pt, tmp_mat);
return ret_vec;
};
MeshBone.prototype.getWorldRestAngle = function()
{
return this.world_rest_angle;
};
MeshBone.prototype.getWorldRestPos = function()
{
return this.world_rest_pos;
};
MeshBone.prototype.getWorldStartPt = function()
{
return this.world_start_pt;
};
MeshBone.prototype.getWorldEndPt = function()
{
return this.world_end_pt;
};
MeshBone.prototype.getRestParentMat = function()
{
return this.rest_parent_mat;
};
MeshBone.prototype.getRestWorldMat = function()
{
return this.rest_world_mat;
};
MeshBone.prototype.getWorldDeltaMat = function()
{
return this.world_delta_mat;
};
MeshBone.prototype.getParentWorldMat = function()
{
return this.parent_world_mat;
};
MeshBone.prototype.getParentWorldInvMat = function()
{
return this.parent_world_inv_mat;
};
MeshBone.prototype.getWorldDq = function()
{
return this.world_dq;
};
MeshBone.prototype.computeRestParentTransforms = function()
{
var cur_tangent = vec3.fromValues(this.local_rest_dir[Q_X], this.local_rest_dir[Q_Y], 0);
var cur_binormal = vec3.fromValues(this.local_binormal_dir[Q_X], this.local_binormal_dir[Q_Y], this.local_binormal_dir[Q_Z]);
var cur_normal = vec3.fromValues(this.local_rest_normal_dir[Q_X], this.local_rest_normal_dir[Q_Y], 0);
var cur_translate = mat4.create();
//cur_translate.setTranslation(local_rest_end_pt.x, local_rest_end_pt.y, 0);
mat4.translate(cur_translate, cur_translate, this.local_rest_end_pt);
var cur_rotate = mat4.create();
/*
cur_rotate.Right = cur_tangent;
cur_rotate.Up = cur_normal;
cur_rotate.Backward = cur_binormal;
*/
//cur_rotate.set(cur_tangent, cur_normal, cur_binormal, new Vector3(0,0,0));
cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
//cur_rotate.tra();
//Matrix4 cur_final = cur_translate.cpy().mul(cur_rotate);
var cur_final = mat4.create();
cur_final = mat4.multiply(cur_final, cur_translate, cur_rotate);
//rest_world_mat = rest_parent_mat.cpy().mul(cur_final);
this.rest_world_mat = mat4.create();
this.rest_world_mat = mat4.multiply(this.rest_world_mat, this.rest_parent_mat, cur_final);
this.rest_world_inv_mat = mat4.clone(this.rest_world_mat);
this.rest_world_inv_mat = mat4.invert(this.rest_world_inv_mat, this.rest_world_inv_mat);
//Matrix4.Invert(ref rest_world_mat, out rest_world_inv_mat);
// var world_rest_dir = getWorldRestEndPt().cpy().sub( getWorldRestStartPt());
var world_rest_dir = vec3.clone(this.getWorldRestEndPt());
world_rest_dir = vec3.subtract(world_rest_dir, world_rest_dir, this.getWorldRestStartPt());
world_rest_dir = vec3.normalize(world_rest_dir, world_rest_dir);
this.world_rest_pos = this.getWorldRestStartPt();
var bind_translate = mat4.create();
//bind_translate.setTranslation(getWorldRestStartPt().x, getWorldRestStartPt().y, 0);
bind_translate = mat4.translate(bind_translate, bind_translate, this.getWorldRestStartPt());
var tVec = vec3.create();
tVec = vec3.sub(tVec, this.getWorldRestEndPt(), this.getWorldRestStartPt());
var bind_rotate = Utils.calcRotateMat(tVec);
//Matrix4 cur_bind_final = bind_translate.cpy().mul(bind_rotate);
var cur_bind_final = mat4.create();
cur_bind_final = mat4.multiply(cur_bind_final, bind_translate, bind_rotate);
this.bind_world_mat = mat4.clone(cur_bind_final);
this.bind_world_inv_mat = mat4.clone(this.bind_world_mat);
this.bind_world_inv_mat = mat4.invert(this.bind_world_inv_mat, this.bind_world_inv_mat);
//Matrix4.Invert(ref bind_world_mat, out bind_world_inv_mat);
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
cur_bone.setRestParentMat(this.rest_world_mat, this.rest_world_inv_mat);
cur_bone.computeRestParentTransforms();
}
};
MeshBone.prototype.computeParentTransforms = function()
{
var translate_parent = mat4.create();
translate_parent = mat4.translate(translate_parent, translate_parent, this.getWorldEndPt());
var tVec = vec3.create();
tVec = vec3.subtract(tVec, this.getWorldEndpt(), this.getWorldStartPt());
var rotate_parent = Utils.calcRotateMat(tVec);
var final_transform = mat4.create();
final_transform = mat4.multiply(final_transform, translate_parent, rotate_parent);
var final_inv_transform = mat4.clone(final_transform);
//final_inv_transform.inv();
final_inv_transform = mat4.invert(final_inv_transform, final_inv_transform);
for(var i = 0; i < children.length; i++) {
var cur_bone = children[i];
cur_bone.setParentWorldMat(final_transform);
cur_bone.setParentWorldInvMat(final_inv_transform);
cur_bone.computeParentTransforms();
}
};
MeshBone.prototype.computeWorldDeltaTransforms = function()
{
var calc = this.computeDirs(this.world_start_pt, this.world_end_pt);
var cur_tangent = vec3.fromValues(calc["first"][Q_X], calc["first"][Q_Y], 0);
var cur_normal = vec3.fromValues(calc["second"][Q_X], calc["second"][Q_Y], 0);
var cur_binormal = vec3.fromValues(this.local_binormal_dir[Q_X], this.local_binormal_dir[Q_Y], this.local_binormal_dir[Q_Z]);
var cur_rotate = mat4.create();
/*
cur_rotate.Right = cur_tangent;
cur_rotate.Up = cur_normal;
cur_rotate.Backward = cur_binormal;
*/
//cur_rotate.set(cur_tangent, cur_normal, cur_binormal, new Vector3(0,0,0));
cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
//cur_rotate.tra();
var cur_translate = mat4.create();
//cur_translate.setTranslation(world_start_pt.x, world_start_pt.y, 0);
cur_translate = mat4.translate(cur_translate, cur_translate, this.world_start_pt);
/*
world_delta_mat = (cur_translate * cur_rotate)
* bind_world_inv_mat;
*/
this.world_delta_mat = mat4.create();
// world_delta_mat = (cur_translate.cpy().mul(cur_rotate)).mul(bind_world_inv_mat);
this.world_delta_mat = mat4.multiply(this.world_delta_mat, cur_translate, cur_rotate);
this.world_delta_mat = mat4.multiply(this.world_delta_mat, this.world_delta_mat, this.bind_world_inv_mat);
// Quaternion cur_quat = XnaGeometry.Quaternion.CreateFromRotationMatrix(world_delta_mat);
//var tmpMat = mat3.create();
//tmpMat = mat3.fromMat4(tmpMat, this.world_delta_mat);
var cur_quat = Utils.matrixToQuat(this.world_delta_mat);
var tmp_pos = Utils.getMatTranslate(this.world_delta_mat);
this.world_dq = new dualQuat();
this.world_dq.createFromData(cur_quat, tmp_pos);
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
cur_bone.computeWorldDeltaTransforms();
}
};
MeshBone.prototype.addChild = function(bone_in)
{
bone_in.setRestParentMat(this.rest_world_mat, this.rest_world_inv_mat);
this.children.push(bone_in);
};
MeshBone.prototype.getChildren = function()
{
return this.children;
};
MeshBone.prototype.hasBone = function(bone_in)
{
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
if(cur_bone == bone_in) {
return true;
}
}
return false;
};
MeshBone.prototype.getChildByKey = function(search_key)
{
if(this.key === search_key) {
return this;
}
var ret_data = null;
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
var result = cur_bone.getChildByKey(search_key);
if(result != null) {
ret_data = result;
break;
}
}
return ret_data;
};
MeshBone.prototype.getKey = function()
{
return this.key;
};
MeshBone.prototype.getAllBoneKeys = function()
{
var ret_data = [];
ret_data.push(this.getKey());
for(var i = 0; i < this.children.length; i++) {
var append_data = this.children[i].getAllBoneKeys();
ret_data = ret_data.concat(append_data);
}
return ret_data;
};
MeshBone.prototype.getAllChildren = function()
{
var ret_data = [];
ret_data.push(this);
for(var i = 0; i < this.children.length; i++) {
var append_data = this.children[i].getAllChildren();
ret_data = ret_data.concat(append_data);
}
return ret_data;
};
MeshBone.prototype.getBoneDepth = function(bone_in, depth)
{
if(bone_in == this) {
return depth;
}
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
var ret_val = cur_bone.getBoneDepth(bone_in, depth + 1);
if(ret_val != -1) {
return ret_val;
}
}
return -1;
};
MeshBone.prototype.isLeaf = function()
{
return this.children.length == 0;
};
MeshBone.prototype.deleteChildren = function()
{
for(var i = 0; i < this.children.length; i++) {
var cur_bone = this.children[i];
cur_bone.deleteChildren();
}
this.children = [];
};
MeshBone.prototype.setTagId = function(value_in)
{
this.tag_id = value_in;
};
MeshBone.prototype.getTagId = function()
{
return this.tag_id;
};
MeshBone.prototype.computeDirs = function(start_pt, end_pt)
{
var tangent = vec3.create();
tangent = vec3.subtract(tangent, end_pt, start_pt);
tangent = vec3.normalize(tangent, tangent);
var normal = Utils.rotateVec_90(tangent);
var retData = {};
retData["first"] = tangent;
retData["second"] = normal;
return retData;
};
MeshBone.prototype.computeRestLength = function()
{
var tmp_dir = vec3.create();
//Vector3 tmp_dir = local_rest_end_pt.cpy().sub(local_rest_start_pt);
tmp_dir = vec3.subtract(tmp_dir, this.local_rest_end_pt, this.local_rest_start_pt);
this.rest_length = vec3.length(tmp_dir);
};
// MeshRenderRegion
function MeshRenderRegion(indices_in, rest_pts_in, uvs_in, start_pt_index_in, end_pt_index_in,
start_index_in, end_index_in)
{
this.store_indices = indices_in;
this.store_rest_pts = rest_pts_in;
this.store_uvs = uvs_in;
this.use_local_displacements = false;
this.use_post_displacements = false;
this.use_uv_warp = false;
this.uv_warp_local_offset = vec2.fromValues(0,0);
this.uv_warp_global_offset = vec2.fromValues(0,0);
this.uv_warp_scale = vec2.fromValues(1,1);
this.opacity = 100.0;
this.start_pt_index = start_pt_index_in;
this.end_pt_index = end_pt_index_in;
this.start_index = start_index_in;
this.end_index = end_index_in;
this.main_bone = null;
this.local_displacements = [];
this.post_displacements = [];
this.uv_warp_ref_uvs = [];
this.normal_weight_map = {};
this.fast_normal_weight_map = [];
this.fast_bones_map = [];
this.relevant_bones_indices = [];
this.use_dq = true;
this.tag_id = -1;
this.initUvWarp();
};
MeshRenderRegion.prototype.getIndicesIndex = function()
{
// return store_indices + (start_index);
return this.start_index;
};
MeshRenderRegion.prototype.getRestPtsIndex = function()
{
// return store_rest_pts + (3 * start_pt_index);
return 3 * this.start_pt_index;
};
MeshRenderRegion.prototype.getUVsIndex = function()
{
// return store_uvs + (2 * start_pt_index);
return 2 * this.start_pt_index;
};
MeshRenderRegion.prototype.getNumPts = function()
{
return this.end_pt_index - this.start_pt_index + 1;
};
MeshRenderRegion.prototype.getStartPtIndex = function()
{
return this.start_pt_index;
};
MeshRenderRegion.prototype.getEndPtIndex = function()
{
return this.end_pt_index;
};
MeshRenderRegion.prototype.getNumIndices = function()
{
return this.end_index - this.start_index + 1;
};
MeshRenderRegion.prototype.getStartIndex = function()
{
return this.start_index;
};
MeshRenderRegion.prototype.getEndIndex = function()
{
return this.end_index;
};
var accum_dq = new dualQuat();
var accum_mat = mat4.create();
var final_pt = vec3.create();
var tmp1 = vec3.create();
var tmp2 = vec3.create();
MeshRenderRegion.prototype.poseFinalPts = function(output_pts, output_start_index, bones_map)
{
var read_pt_index = this.getRestPtsIndex();
var write_pt_index = output_start_index;
// point posing
for(var i = 0; i < 16; i++)
{
accum_mat[i] = 0.0;
}
var boneKeys = Object.keys(bones_map);
var boneKeyLength = boneKeys.length;
for(var i = 0, l = this.getNumPts(); i < l; i++) {
var cur_rest_pt =
vec3.set(tmp1, this.store_rest_pts[0 + read_pt_index],
this.store_rest_pts[1 + read_pt_index],
this.store_rest_pts[2 + read_pt_index]);
// vec3.fromValues(this.store_rest_pts[0 + read_pt_index],
// this.store_rest_pts[1 + read_pt_index],
// this.store_rest_pts[2 + read_pt_index]);
if(this.use_local_displacements == true) {
cur_rest_pt[Q_X] += this.local_displacements[i][Q_X];
cur_rest_pt[Q_Y] += this.local_displacements[i][Q_Y];
}
for(var j = 0; j < 16; j++)
{
accum_mat[j] = 0.0;
}
// reuse
// var accum_dq = new dualQuat();
accum_dq.reset();
var curBoneIndices = this.relevant_bones_indices[i];
var relevantIndicesLength = curBoneIndices.length;
for (var j = 0; j < relevantIndicesLength; j++)
{
var idx_lookup = curBoneIndices[j];
var cur_bone = this.fast_bones_map[idx_lookup];
var cur_weight_val = this.fast_normal_weight_map[idx_lookup][i];
var cur_im_weight_val = cur_weight_val;
var world_dq = cur_bone.getWorldDq();
accum_dq.add(world_dq, cur_weight_val, cur_im_weight_val);
}
accum_dq.normalize();
var tmp_pt = vec3.set(tmp2, cur_rest_pt[Q_X], cur_rest_pt[Q_Y], cur_rest_pt[Q_Z]);
// var tmp_pt = vec3.fromValues(cur_rest_pt[Q_X], cur_rest_pt[Q_Y], cur_rest_pt[Q_Z]);
final_pt = accum_dq.transform(tmp_pt);
// debug start
// debug end
if(this.use_post_displacements == true) {
final_pt[Q_X] += this.post_displacements[i][Q_X];
final_pt[Q_Y] += this.post_displacements[i][Q_Y];
}
output_pts[0 + write_pt_index] = final_pt[Q_X];
output_pts[1 + write_pt_index] = final_pt[Q_Y];
output_pts[2 + write_pt_index] = final_pt[Q_Z];
read_pt_index += 3;
write_pt_index += 3;
}
// uv warping
if(this.use_uv_warp == true) {
this.runUvWarp();
}
};
MeshRenderRegion.prototype.setMainBoneKey = function(key_in)
{
this.main_bone_key = key_in;
};
MeshRenderRegion.prototype.determineMainBone = function(root_bone_in)
{
this.main_bone = root_bone_in.getChildByKey(this.main_bone_key);
};
MeshRenderRegion.prototype.setUseDq = function(flag_in)
{
this.use_dq = flag_in;
};
MeshRenderRegion.prototype.setName = function(name_in)
{
this.name = name_in;
};
MeshRenderRegion.prototype.getName = function()
{
return this.name;
};
MeshRenderRegion.prototype.setUseLocalDisplacements = function(flag_in)
{
this.use_local_displacements = flag_in;
if((this.local_displacements.length != this.getNumPts())
&& this.use_local_displacements)
{
this.local_displacements = [];
for(var i = 0; i < this.getNumPts(); i++) {
this.local_displacements.push (vec2.create());
}
}
};
MeshRenderRegion.prototype. getUseLocalDisplacements = function()
{
return this.use_local_displacements;
};
MeshRenderRegion.prototype.setUsePostDisplacements = function(flag_in)
{
this.use_post_displacements = flag_in;
if((this.post_displacements.length != this.getNumPts())
&& this.use_post_displacements)
{
this.post_displacements = [];
for(var i = 0; i < this.getNumPts(); i++) {
this.post_displacements.push(vec2.create());
}
}
};
MeshRenderRegion.prototype.getUsePostDisplacements = function()
{
return this.use_post_displacements;
};
MeshRenderRegion.prototype.getRestLocalPt = function(index_in)
{
var read_pt_index = this.getRestPtsIndex() + (3 * index_in);
var return_pt = vec2.fromValues(this.store_rest_pts[0 + read_pt_index],
this.store_rest_pts[1 + read_pt_index]);
return return_pt;
};
MeshRenderRegion.prototype.getLocalIndex = function(index_in)
{
var read_index = this.getIndicesIndex() + index_in;
return this.store_indices[read_index];
};
MeshRenderRegion.prototype.clearLocalDisplacements = function()
{
for(var i = 0; i < this.local_displacements.length; i++) {
this.local_displacements[i] = vec2.create();
}
};
MeshRenderRegion.prototype.clearPostDisplacements = function()
{
for(var i = 0; i < this.post_displacements.length; i++) {
this.post_displacements[i] = vec2.create();
}
};
MeshRenderRegion.prototype.setUseUvWarp = function(flag_in)
{
this.use_uv_warp = flag_in;
if(this.use_uv_warp == false) {
this.restoreRefUv();
}
};
MeshRenderRegion.prototype. getUseUvWarp = function()
{
return this.use_uv_warp;
};
MeshRenderRegion.prototype.setUvWarpLocalOffset = function(vec_in)
{
this.uv_warp_local_offset = vec_in;
};
MeshRenderRegion.prototype.setUvWarpGlobalOffset = function(vec_in)
{
this.uv_warp_global_offset = vec_in;
};
MeshRenderRegion.prototype.setUvWarpScale = function(vec_in)
{
this.uv_warp_scale = vec_in;
};
MeshRenderRegion.prototype. getUvWarpLocalOffset = function()
{
return this.uv_warp_local_offset;
};
MeshRenderRegion.prototype. getUvWarpGlobalOffset = function()
{
return this.uv_warp_global_offset;
};
MeshRenderRegion.prototype. getUvWarpScale = function()
{
return this.uv_warp_scale;
};
MeshRenderRegion.prototype.runUvWarp = function()
{
var cur_uvs_index = this.getUVsIndex();
for(var i = 0; i < this.uv_warp_ref_uvs.length; i++) {
var set_uv = vec2.clone(this.uv_warp_ref_uvs[i]);
set_uv = vec2.subtract(set_uv, set_uv, this.uv_warp_local_offset);
set_uv[Q_X] *= this.uv_warp_scale[Q_X];
set_uv[Q_Y] *= this.uv_warp_scale[Q_Y];
set_uv = vec2.add(set_uv, set_uv, this.uv_warp_global_offset);
/*
set_uv.sub(uv_warp_local_offset);
set_uv.scl(uv_warp_scale);
set_uv.add(uv_warp_global_offset);
*/
this.store_uvs[0 + cur_uvs_index] = set_uv[Q_X];
this.store_uvs[1 + cur_uvs_index] = set_uv[Q_Y];
cur_uvs_index += 2;
}
};
MeshRenderRegion.prototype.restoreRefUv = function()
{
var cur_uvs_index = this.getUVsIndex();
for(var i = 0; i < this.uv_warp_ref_uvs.length; i++) {
var set_uv = this.uv_warp_ref_uvs[i];
this.store_uvs[0 + cur_uvs_index] = set_uv[Q_X];
this.store_uvs[1 + cur_uvs_index] = set_uv[Q_Y];
cur_uvs_index += 2;
}
};
MeshRenderRegion.prototype.getTagId = function()
{
return this.tag_id;
};
MeshRenderRegion.prototype.setTagId = function(value_in)
{
this.tag_id = value_in;
};
MeshRenderRegion.prototype.initFastNormalWeightMap = function(bones_map)
{
this.relevant_bones_indices = [];
// fast normal weight map lookup, avoids hash lookups
for (var cur_key in bones_map) {
var values = this.normal_weight_map[cur_key];
this.fast_normal_weight_map.push(values);
}
// relevant bone indices
var cutoff_val = 0.05;
for(var i = 0; i < this.getNumPts(); i++) {
var curIndicesArray = [];
for (var j = 0; j < this.fast_normal_weight_map.length; j++)
{
var cur_val = this.fast_normal_weight_map[j][i];
if(cur_val > cutoff_val)
{
curIndicesArray.push(j);
}
}
this.relevant_bones_indices.push(curIndicesArray);
}
// fast bone map lookup
for (var cur_key in bones_map) {
var cur_bone = bones_map[cur_key];
this.fast_bones_map.push(cur_bone);
}
};
MeshRenderRegion.prototype.initUvWarp = function()
{
var cur_uvs_index = this.getUVsIndex();
// uv_warp_ref_uvs = new java.util.Vector<Vector2>(new Vector2[getNumPts()]);
this.uv_warp_ref_uvs = [];;
for(var i = 0; i < this.getNumPts(); i++) {
this.uv_warp_ref_uvs.push(vec2.create());
this.uv_warp_ref_uvs[i] = vec2.fromValues(this.store_uvs[cur_uvs_index],
this.store_uvs[cur_uvs_index + 1]);
cur_uvs_index += 2;
}
};
// MeshRenderBoneComposition
function MeshRenderBoneComposition()
{
this.root_bone = null;
this.bones_map = {};
this.regions = [];
this.regions_map = {};
};
MeshRenderBoneComposition.prototype.addRegion = function(region_in)
{
this.regions.push(region_in);
};
MeshRenderBoneComposition.prototype.setRootBone = function(root_bone_in)
{
this.root_bone = root_bone_in;
};
MeshRenderBoneComposition.prototype.getRootBone = function()
{
return this.root_bone;
};
MeshRenderBoneComposition.prototype.initBoneMap = function()
{
this.bones_map = MeshRenderBoneComposition.genBoneMap(this.root_bone);
};
MeshRenderBoneComposition.prototype.initRegionsMap = function()
{
this.regions_map = {};
for(var i = 0; i < this.regions.length; i++) {
cur_key = this.regions[i].getName();
this.regions_map[cur_key] = this.regions[i];
}
};
MeshRenderBoneComposition.genBoneMap = function(input_bone)
{
var ret_map = {};
var all_keys = input_bone.getAllBoneKeys();
for(var i = 0; i < all_keys.length; i++) {
var cur_key = all_keys[i];
ret_map[cur_key] = input_bone.getChildByKey(cur_key);
}
return ret_map;
};
MeshRenderBoneComposition.prototype.getBonesMap = function()
{
return this.bones_map;
};
MeshRenderBoneComposition.prototype.getRegionsMap = function()
{
return this.regions_map;
};
MeshRenderBoneComposition.prototype.getRegions = function()
{
return this.regions;
};
MeshRenderBoneComposition.prototype.getRegionWithId = function(id_in)
{
for(var i = 0; i < this.regions.length; i++) {
var cur_region = this.regions[i];
if(cur_region.getTagId() == id_in) {
return cur_region;
}
}
return null;
};
MeshRenderBoneComposition.prototype.resetToWorldRestPts = function()
{
this.getRootBone().initWorldPts();
};
MeshRenderBoneComposition.prototype.updateAllTransforms = function(update_parent_xf)
{
if(update_parent_xf) {
this.getRootBone().computeParentTransforms();
}
this.getRootBone().computeWorldDeltaTransforms();
this.getRootBone().fixDQs(this.getRootBone().getWorldDq());
};
// MeshBoneCache
function MeshBoneCache(key_in)
{
this.key = key_in;
};
MeshBoneCache.prototype.setWorldStartPt = function(pt_in) {
this.world_start_pt = pt_in;
};
MeshBoneCache.prototype.setWorldEndPt = function(pt_in) {
this.world_end_pt = pt_in;
};
MeshBoneCache.prototype.getWorldStartPt = function() {
return this.world_start_pt;
};
MeshBoneCache.prototype.getWorldEndPt = function() {
return this.world_end_pt;
};
MeshBoneCache.prototype.getKey = function() {
return this.key;
};
// MeshDisplacementCache
function MeshDisplacementCache(key_in)
{
this.key = key_in;
this.local_displacements = [];
this.post_displacements = [];
};
MeshDisplacementCache.prototype.setLocalDisplacements = function(displacements_in)
{
this.local_displacements = displacements_in;
};
MeshDisplacementCache.prototype.setPostDisplacements = function(displacements_in)
{
this.post_displacements = displacements_in;
};
MeshDisplacementCache.prototype.getKey = function() {
return this.key;
};
MeshDisplacementCache.prototype.getLocalDisplacements = function()
{
return this.local_displacements;
};
MeshDisplacementCache.prototype.getPostDisplacements = function()
{
return this.post_displacements;
};
// MeshUVWarpCache
function MeshUVWarpCache(key_in)
{
this.uv_warp_global_offset = vec2.create();
this.uv_warp_local_offset = vec2.create();
this.uv_warp_scale = vec2.fromValues(-1,-1);
this.key = key_in;
this.enabled = false;
};
MeshUVWarpCache.prototype.setUvWarpLocalOffset = function(vec_in)
{
this.uv_warp_local_offset = vec_in;
};
MeshUVWarpCache.prototype.setUvWarpGlobalOffset = function(vec_in)
{
this.uv_warp_global_offset = vec_in;
};
MeshUVWarpCache.prototype.setUvWarpScale = function(vec_in)
{
this.uv_warp_scale = vec_in;
};
MeshUVWarpCache.prototype.getUvWarpLocalOffset = function()
{
return this.uv_warp_local_offset;
};
MeshUVWarpCache.prototype.getUvWarpGlobalOffset = function()
{
return this.uv_warp_global_offset;
};
MeshUVWarpCache.prototype.getUvWarpScale = function()
{
return this.uv_warp_scale;
};
MeshUVWarpCache.prototype.getKey = function() {
return this.key;
};
MeshUVWarpCache.prototype.setEnabled = function(flag_in)
{
this.enabled = flag_in;
};
MeshUVWarpCache.prototype.getEnabled = function() {
return this.enabled;
};
// MeshOpacityCache
function MeshOpacityCache(key_in)
{
this.opacity = 100.0;
this.key = key_in;
};
MeshOpacityCache.prototype.setOpacity = function(value_in)
{
this.opacity = value_in;
};
MeshOpacityCache.prototype.getOpacity = function()
{
return this.opacity;
};
MeshOpacityCache.prototype.getKey = function() {
return this.key;
};
// MeshBoneCacheManager
function MeshBoneCacheManager()
{
this.is_ready = false;
this.bone_cache_table = null;
this.bone_cache_data_ready = null;
this.bone_cache_table = [];
this.bone_cache_data_ready = [];
};
MeshBoneCacheManager.prototype.init = function(start_time_in, end_time_in)
{
this.start_time = start_time_in;
this.end_time = end_time_in;
var num_frames = this.end_time - this.start_time + 1;
this.bone_cache_table = [];
this.bone_cache_data_ready = [];
for(var i = 0; i < num_frames; i++) {
this.bone_cache_table.push([]);
this.bone_cache_data_ready.push(false);
}
this.is_ready = false;
};
MeshBoneCacheManager.prototype.getStartTime = function()
{
return this.start_time;
};
MeshBoneCacheManager.prototype.getEndime = function()
{
return this.end_time;
};
MeshBoneCacheManager.prototype.getIndexByTime = function(time_in)
{
var retval = time_in - this.start_time;
retval = Utils.clamp(retval, 0, (this.bone_cache_table.length) - 1);
return retval;
};
MeshBoneCacheManager.prototype.retrieveValuesAtTime = function(time_in, bone_map)
{
var base_time = this.getIndexByTime(Math.floor(time_in));
var end_time = this.getIndexByTime(Math.ceil(time_in));
var ratio = (time_in - Math.floor(time_in));
if(this.bone_cache_data_ready.length == 0) {
return;
}
if((this.bone_cache_data_ready[base_time] == false)
|| ((this.bone_cache_data_ready[end_time] == false)))
{
return;
}
var base_cache = this.bone_cache_table[base_time];
var end_cache = this.bone_cache_table[end_time];
for(var i = 0, l = base_cache.length; i < l; i++) {
var base_data = base_cache[i];
var end_data = end_cache[i];
var cur_key = base_data.getKey();
var final_world_start_pt = Utils.vecInterp(base_data.getWorldStartPt(), end_data.getWorldStartPt(), ratio);
var final_world_end_pt = Utils.vecInterp(base_data.getWorldEndPt(), end_data.getWorldEndPt(), ratio);
/*
Vector3 final_world_start_pt = ((1.0f - ratio) * base_data.getWorldStartPt()) +
(ratio * end_data.getWorldStartPt());
Vector3 final_world_end_pt = ((1.0f - ratio) * base_data.getWorldEndPt()) +
(ratio * end_data.getWorldEndPt());
*/
bone_map[cur_key].setWorldStartPt(final_world_start_pt);
bone_map[cur_key].setWorldEndPt(final_world_end_pt);
}
};
MeshBoneCacheManager.prototype.allReady = function()
{
if(this.is_ready) {
return true;
}
else {
var num_frames = this.end_time - this.start_time + 1;
var ready_cnt = 0;
for(var i = 0; i < this.bone_cache_data_ready.size(); i++) {
if(this.bone_cache_data_ready[i]) {
ready_cnt++;
}
}
if(ready_cnt == num_frames) {
this.is_ready = true;
}
}
return this.is_ready;
};
MeshBoneCacheManager.prototype.makeAllReady = function()
{
for(var i = 0; i < this.bone_cache_data_ready.length; i++) {
this.bone_cache_data_ready[i] = true;
}
};
// MeshDisplacementCacheManager
function MeshDisplacementCacheManager()
{
this.is_ready = false;
this.displacement_cache_table = null;
this.displacement_cache_data_ready = null;
this.displacement_cache_table = [];
this.displacement_cache_data_ready = [];
};
MeshDisplacementCacheManager.prototype.init = function(start_time_in, end_time_in)
{
this.start_time = start_time_in;
this.end_time = end_time_in;
var num_frames = this.end_time - this.start_time + 1;
this.displacement_cache_table = [];
this.displacement_cache_data_ready = [];
for(var i = 0; i < num_frames; i++) {
this.displacement_cache_table.push([]);
this.displacement_cache_data_ready.push(false);
}
this.is_ready = false;
};
MeshDisplacementCacheManager.prototype.getStartTime = function()
{
return this.start_time;
};
MeshDisplacementCacheManager.prototype.getEndime = function()
{
return this.end_time;
};
MeshDisplacementCacheManager.prototype.getIndexByTime = function(time_in)
{
var retval = time_in - this.start_time;
retval = Utils.clamp(retval, 0, (this.displacement_cache_table.length) - 1);
return retval;
};
MeshDisplacementCacheManager.prototype.retrieveValuesAtTime = function(time_in, regions_map)
{
var base_time = this.getIndexByTime(Math.floor(time_in));
var end_time = this.getIndexByTime(Math.ceil(time_in));
var ratio = (time_in - Math.floor(time_in));
if(this.displacement_cache_data_ready.length == 0) {
return;
}
if((this.displacement_cache_data_ready[base_time] == false)
|| (this.displacement_cache_data_ready[end_time] == false))
{
return;
}
var base_cache = this.displacement_cache_table[base_time];
var end_cache = this.displacement_cache_table[end_time];
for(var i = 0; i < base_cache.length; i++) {
var base_data = base_cache[i];
var end_data = end_cache[i];
var cur_key = base_data.getKey();
var set_region = regions_map[cur_key];
if(set_region.getUseLocalDisplacements()) {
var displacements =
set_region.local_displacements;
if((base_data.getLocalDisplacements().length == displacements.length)
&& (end_data.getLocalDisplacements().length == displacements.length))
{
for(var j = 0; j < displacements.length; j++) {
var interp_val = Utils.vec2Interp(base_data.getLocalDisplacements()[j],
end_data.getLocalDisplacements()[j],
ratio);
/*
Vector2 interp_val =
((1.0f - ratio) * base_data.getLocalDisplacements().get(j)) +
(ratio * end_data.getLocalDisplacements().get(j));
*/
displacements[j] = interp_val;
}
}
else {
for(var j = 0; j < displacements.length; j++) {
displacements[j] = vec2.create();
}
}
}
if(set_region.getUsePostDisplacements()) {
var displacements =
set_region.post_displacements;
if((base_data.getPostDisplacements().length == displacements.length)
&& (end_data.getPostDisplacements().length == displacements.length))
{
for(var j = 0; j < displacements.length; j++) {
var interp_val = Utils.vec2Interp(base_data.getPostDisplacements()[j],
end_data.getPostDisplacements()[j],
ratio);
/*
Vector2 interp_val =
((1.0f - ratio) * base_data.getPostDisplacements()[j]) +
(ratio * end_data.getPostDisplacements()[j]);
*/
displacements[j] = interp_val;
}
}
else {
for(var j = 0; j < displacements.length; j++) {
displacements[j] = vec2.create();
}
}
}
}
};
MeshDisplacementCacheManager.prototype.allReady = function()
{
if(this.is_ready) {
return true;
}
else {
var num_frames = this.end_time - this.start_time + 1;
var ready_cnt = 0;
for(var i = 0; i < this.displacement_cache_data_ready.length; i++) {
if(this.displacement_cache_data_ready[i]) {
ready_cnt++;
}
}
if(ready_cnt == num_frames) {
this.is_ready = true;
}
}
return this.is_ready;
};
MeshDisplacementCacheManager.prototype.makeAllReady = function()
{
for(var i = 0; i < this.displacement_cache_data_ready.length; i++) {
this.displacement_cache_data_ready[i] = true;
}
};
// MeshUVWarpCacheManager
function MeshUVWarpCacheManager()
{
this.is_ready = false;
this.uv_cache_table = null;
this.uv_cache_data_ready = null;
this.uv_cache_table = [];
this.uv_cache_data_ready = [];
};
MeshUVWarpCacheManager.prototype.init = function(start_time_in, end_time_in)
{
this.start_time = start_time_in;
this.end_time = end_time_in;
var num_frames = this.end_time - this.start_time + 1;
this.uv_cache_table = [];
this.uv_cache_data_ready = [];
for(var i = 0; i < num_frames; i++) {
this.uv_cache_table.push([]);
this.uv_cache_data_ready.push(false);
}
this.is_ready = false;
};
MeshUVWarpCacheManager.prototype.getStartTime = function()
{
return this.start_time;
};
MeshUVWarpCacheManager.prototype.getEndime = function()
{
return this.end_time;
};
MeshUVWarpCacheManager.prototype.getIndexByTime = function(time_in)
{
var retval = time_in - this.start_time;
retval = Utils.clamp(retval, 0, (this.uv_cache_table.length) - 1);
return retval;
};
MeshUVWarpCacheManager.prototype.retrieveValuesAtTime = function(time_in, regions_map)
{
var base_time = this.getIndexByTime(Math.floor(time_in));
var end_time = this.getIndexByTime(Math.ceil(time_in));
var ratio = (time_in - Math.floor(time_in));
if(this.uv_cache_data_ready.length == 0) {
return;
}
if((this.uv_cache_data_ready[base_time] == false)
|| (this.uv_cache_data_ready[end_time] == false))
{
return;
}
var base_cache = this.uv_cache_table[base_time];
var end_cache = this.uv_cache_table[end_time];
for(var i = 0; i < base_cache.length; i++) {
var base_data = base_cache[i];
var end_data = end_cache[i];
var cur_key = base_data.getKey();
var set_region = regions_map[cur_key];
if(set_region.getUseUvWarp()) {
var final_local_offset = base_data.getUvWarpLocalOffset();
var final_global_offset = base_data.getUvWarpGlobalOffset();
var final_scale = base_data.getUvWarpScale();
/*
Vector2 final_local_offset = ((1.0f - ratio) * base_data.getUvWarpLocalOffset()) +
(ratio * end_data.getUvWarpLocalOffset());
Vector2 final_global_offset = ((1.0f - ratio) * base_data.getUvWarpGlobalOffset()) +
(ratio * end_data.getUvWarpGlobalOffset());
Vector2 final_scale = ((1.0f - ratio) * base_data.getUvWarpScale()) +
(ratio * end_data.getUvWarpScale());
*/
set_region.setUvWarpLocalOffset(final_local_offset);
set_region.setUvWarpGlobalOffset(final_global_offset);
set_region.setUvWarpScale(final_scale);
}
}
};
MeshUVWarpCacheManager.prototype.allReady = function()
{
if(this.is_ready) {
return true;
}
else {
var num_frames = this.end_time - this.start_time + 1;
var ready_cnt = 0;
for(var i = 0; i < this.uv_cache_data_ready.length; i++) {
if(uv_cache_data_ready[i]) {
ready_cnt++;
}
}
if(ready_cnt == num_frames) {
this.is_ready = true;
}
}
return this.is_ready;
};
MeshUVWarpCacheManager.prototype.makeAllReady = function()
{
for(var i = 0; i < this.uv_cache_data_ready.length; i++) {
this.uv_cache_data_ready[i] = true;
}
};
// MeshOpacityCacheManager
function MeshOpacityCacheManager()
{
this.is_ready = false;
this.opacity_cache_table = null;
this.opacity_cache_data_ready = null;
this.opacity_cache_table = [];
this.opacity_cache_data_ready = [];
};
MeshOpacityCacheManager.prototype.init = function(start_time_in, end_time_in)
{
this.start_time = start_time_in;
this.end_time = end_time_in;
var num_frames = this.end_time - this.start_time + 1;
this.opacity_cache_table = [];
this.opacity_cache_data_ready = [];
for(var i = 0; i < num_frames; i++) {
this.opacity_cache_table.push([]);
this.opacity_cache_data_ready.push(false);
}
this.is_ready = false;
};
MeshOpacityCacheManager.prototype.getStartTime = function()
{
return this.start_time;
};
MeshOpacityCacheManager.prototype.getEndime = function()
{
return this.end_time;
};
MeshOpacityCacheManag