phaser-arcade-slopes
Version:
A Phaser CE plugin that brings sloped tile collision handling to Phaser's Arcade Physics engine
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Markdown
# Roadmap
- [x] v0.1.0
- [x] Full support for collision callbacks
- [x] `physics.arcade.collide` callbacks
- [x] Tile callbacks
- [x] Sticky slopes
- [x] Friction
- [x] `body.slope` properties for friction, sticky slopes, preferred
separation axis and last overlap response
- [x] v0.1.1
- [x] Phaser 2.4.9/2.5.0 compatibility
- [x] Corner collision pulling
- [x] v0.2.0
- [x] Premade Arcade Slopes tilesets
- [x] Mapping shortcuts
- [x] Ninja Physics debug tileset
- [x] Arcade Slopes tileset
- [x] Tile properties (`tile.properties.type`)
- [x] Debug rendering
- [x] ~~Collision vectors~~
- [x] Tile face properties
- [x] Tile polygons
- [x] Flag internal polygon edges
- [x] Offset tilemap layer support
- [x] Circular physics body support
- [x] Tile collision direction flags
- [x] Clearer yet more in-depth readme
- [ ] v0.3.0
- [x] Custom SAT.js implementation that can prevent internal edge collisions
([like this](http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/comment-page-1/#comment-1978))
- [x] Debug rendering
- [x] Tile edge collision normals
- [x] Memory consumption improvements
- [ ] v0.4.0
- [ ] Automatically set colliding tiles for Tilemaps
- [ ] Automatically update sprite body polygons
- [ ] Tunnelling solutions
- [ ] Swept intersection tests
- [ ] Raycasting
- [ ] v0.5.0
- [ ] Automatic sprite rotation
- [ ] Omni-directional
- [ ] Selective
- [ ] Raycasting for sticky slopes
- [ ] Dynamic tilemap support
- [ ] v1.0.0
- [ ] AMD/UMD
- [ ] More consistent naming
- [ ] Tile slope type constants
- [ ] Direction/neighbour names
## Ideas
- [ ] AABB collision margins