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pex-renderer

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Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.

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declare function _default(ctx: any): { _cache: ({ type: string; props: { attributes: { aPosition: any; }; count: number; }; value: { attributes: { aPosition: any; }; count: number; }; usage: string; } | { type: string; props: { attributes: { aPosition: any; aTexCoord0: any; }; indices: any; }; value: { attributes: { aPosition: any; aTexCoord0: any; }; indices: any; }; usage: string; })[]; Usage: { Transient: string; Retained: string; }; texture2D: (props: any, usage: any) => any; textureCube: (props: any, usage: any) => any; renderbuffer: (props: any, usage: any) => any; pass: (props: any, usage: any) => any; pipeline: (props: any, usage: any) => any; vertexBuffer: (props: any, usage: any) => any; indexBuffer: (props: any, usage: any) => any; fullscreenTriangle: () => any; fullscreenQuad: () => any; beginFrame(): void; endFrame(): void; dispose(): void; }; export default _default;